Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Gamers Seeking Gamers
Maptools GURPs 4e Space game LFPs.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sabanknight" data-source="post: 5523262" data-attributes="member: 85248"><p>Orange Badlands: Voyages of the starship Mozart (GURPS 4th ed)</p><p></p><p>The twenty year occupation of earth is drawing to an end. The Pahbor empire is loosing its grasp on its outlaying territories including the Sol System. A war mankind should by all counts should be loosing is slowly tilting in their favor. The year is 2075 Earth's defenses are solidifying and alien threat is being pushed from mankind's territory. Outposts pepper the celestial bodies of the solar system and basic terraforming has been initiated, a byproduct of the Pahbor's occupation. Reverse engineering has offered jumps in weaponry and space travel. The third generation of space-bourne vessels are commissioned and are preparing to clear out the scattered Pahbor stragglers.</p><p></p><p>Sparrow class Light-Cruiser UES Mozart is on its maiden voyage, the mission of this vessel is to patrol out ahead of the main fleets. To establish an interplanetary military presence and to seize all non-UES vessels in the name of the newly founded United Earth Federation.</p><p></p><p>The campaign takes place in the late 21st century, the team are representatives aboard the United Earth Federation Navy Vessel the UES Mozart. The goal; To ensure all hostile xeno-presences are secured in the Sol system. The Campaign is semi-realistic, but many factors border on the absurd, those of you that know me, know I like certain levels of humor and unlikelyhoods in my sub-plots and stories. The Campaign world does follow real science for the most part, some super science and anomalies in realspace may circumvent known laws of science but for the most part obey them unless otherwise explained. Combat borders on cinematic leaning toward 18th century naval combat over modern naval combat.</p><p></p><p>More info and signup is here <a href="http://oneshots.forumotion.net/f8-orange-badlands" target="_blank">http://oneshots.forumotion.net/f8-orange-badlands</a></p><p> </p><p>Game System: Gurps 4th ed</p><p>Game Starting Year:2075</p><p>Genre Sci-fi "Realistic"</p><p>Multiple planes of existence? yes</p><p>Campaign Starting Location: Sol System; UES Mozart</p><p>Tech LV 9 with 10 advances</p><p>Starting point value 150</p><p>Max Disadvantages -75</p><p>Starting Wealth $20,000</p><p>Exotic/Supernatural allowed? No, but they do exist</p><p>Are PC Mages Allowed? No, but supernatural events that could be explained as magic have been witnessed.</p><p>General Mana Level: Low Mana(again mana is more an explanation for unexplained phenomina)</p><p>Do areas of higher/lower mana exist? yes</p><p>Are any of the spells from Chapter 5 off limits? Yes Check with GM</p><p>Are PC psis allowed? Maybe... as above but a interesting story could make me bend a bit</p><p>Are any of the powers from Chapter 6 off limits? See above</p><p>Are PC gadgeteers allowed? Yes</p><p></p><p>Recomended Reading:</p><p>Gurps Space -some hard science stuff but not needed-</p><p>Gurps Basic set: Character -for general character creation-</p><p>Gurps Spaceship -Space combat rules, ya it has some science and math dont get overwhelmed-</p><p> Gurps Spaceship vol 3 –This has the advanced combat rules, which are ironicly actually simpler than the standard-</p><p>Gurps High tech -some possible tech options-</p><p>Gurps Ultra tech -same as high tech any equipment options taken from here must be cleared by a gm-</p><p> All books I have available if you do not</p><p></p><p>We will be using Maptools- a free online java based sandbox program to give visual aids and communication between players- for sure, most likely using text based communication in maptools, we have used skype in previous games and may in this one, that is yet to be seen.</p><p></p><p><span style="color: red">Game will commence Monday 7pm-11pm EST 4/25 and will take place weekly</span></p><p><span style="color: red"></span></p><p>Send an email to sabanknight at yahoo.com, <a href="http://oneshots.forumotion.net/t16-sign-up-here" target="_blank">http://oneshots.forumotion.net/t16-sign-up-here</a> or post here if you are interested. The oneshots forum or my email are the best ways to receive swift communication.</p></blockquote><p></p>
[QUOTE="sabanknight, post: 5523262, member: 85248"] Orange Badlands: Voyages of the starship Mozart (GURPS 4th ed) The twenty year occupation of earth is drawing to an end. The Pahbor empire is loosing its grasp on its outlaying territories including the Sol System. A war mankind should by all counts should be loosing is slowly tilting in their favor. The year is 2075 Earth's defenses are solidifying and alien threat is being pushed from mankind's territory. Outposts pepper the celestial bodies of the solar system and basic terraforming has been initiated, a byproduct of the Pahbor's occupation. Reverse engineering has offered jumps in weaponry and space travel. The third generation of space-bourne vessels are commissioned and are preparing to clear out the scattered Pahbor stragglers. Sparrow class Light-Cruiser UES Mozart is on its maiden voyage, the mission of this vessel is to patrol out ahead of the main fleets. To establish an interplanetary military presence and to seize all non-UES vessels in the name of the newly founded United Earth Federation. The campaign takes place in the late 21st century, the team are representatives aboard the United Earth Federation Navy Vessel the UES Mozart. The goal; To ensure all hostile xeno-presences are secured in the Sol system. The Campaign is semi-realistic, but many factors border on the absurd, those of you that know me, know I like certain levels of humor and unlikelyhoods in my sub-plots and stories. The Campaign world does follow real science for the most part, some super science and anomalies in realspace may circumvent known laws of science but for the most part obey them unless otherwise explained. Combat borders on cinematic leaning toward 18th century naval combat over modern naval combat. More info and signup is here [URL]http://oneshots.forumotion.net/f8-orange-badlands[/URL] Game System: Gurps 4th ed Game Starting Year:2075 Genre Sci-fi "Realistic" Multiple planes of existence? yes Campaign Starting Location: Sol System; UES Mozart Tech LV 9 with 10 advances Starting point value 150 Max Disadvantages -75 Starting Wealth $20,000 Exotic/Supernatural allowed? No, but they do exist Are PC Mages Allowed? No, but supernatural events that could be explained as magic have been witnessed. General Mana Level: Low Mana(again mana is more an explanation for unexplained phenomina) Do areas of higher/lower mana exist? yes Are any of the spells from Chapter 5 off limits? Yes Check with GM Are PC psis allowed? Maybe... as above but a interesting story could make me bend a bit Are any of the powers from Chapter 6 off limits? See above Are PC gadgeteers allowed? Yes Recomended Reading: Gurps Space -some hard science stuff but not needed- Gurps Basic set: Character -for general character creation- Gurps Spaceship -Space combat rules, ya it has some science and math dont get overwhelmed- Gurps Spaceship vol 3 –This has the advanced combat rules, which are ironicly actually simpler than the standard- Gurps High tech -some possible tech options- Gurps Ultra tech -same as high tech any equipment options taken from here must be cleared by a gm- All books I have available if you do not We will be using Maptools- a free online java based sandbox program to give visual aids and communication between players- for sure, most likely using text based communication in maptools, we have used skype in previous games and may in this one, that is yet to be seen. [COLOR=red]Game will commence Monday 7pm-11pm EST 4/25 and will take place weekly [/COLOR] Send an email to sabanknight at yahoo.com, [URL]http://oneshots.forumotion.net/t16-sign-up-here[/URL] or post here if you are interested. The oneshots forum or my email are the best ways to receive swift communication. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Gamers Seeking Gamers
Maptools GURPs 4e Space game LFPs.
Top