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<blockquote data-quote="LordEntrails" data-source="post: 7743119" data-attributes="member: 6804070"><p>I think 5E UM goes back several years. I think it was planned to go with movie that was early on talked about being released this year (which we now know is years away if ever).</p><p></p><p>Ok, UM is not easy to write, I will give you that. I know, I'm doing it for release on the Guild. But, doing it the way WotC/TSR has always done it is pretty straight forward. They have never done it completely, they don't even do full maps. They do it in parts and setup one or more quest lines. Doing that is horrendous. And again, since I believe they did all that in '16/17 ever since then it has been editing and re-writing. Which can be as intensive as you want it to be.</p><p></p><p>Traps aren't that hard to write/create. They have lots to draw upon, I certainly don't have much problem with them once I decided which of the various formats I wanted to go with.</p><p></p><p>Maps are straight forward. They can base them on the 2E versions, the FRIA versions, the 4E versions or even throw all that out like they did in Encounters and make new ones for the small areas that they do in detail.</p><p></p><p>Besides, I don't think it's like last month they go, "ok, we now need to write two APs for release this fall...." Nope, instead they are APs that have been in draft for many many moons. </p><p></p><p>All that said, discussion is of little value at this time until we learn something new right?</p><p></p><p></p><p>Yes it is. But "we" were? Cuz I wasn't *G*</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7743119, member: 6804070"] I think 5E UM goes back several years. I think it was planned to go with movie that was early on talked about being released this year (which we now know is years away if ever). Ok, UM is not easy to write, I will give you that. I know, I'm doing it for release on the Guild. But, doing it the way WotC/TSR has always done it is pretty straight forward. They have never done it completely, they don't even do full maps. They do it in parts and setup one or more quest lines. Doing that is horrendous. And again, since I believe they did all that in '16/17 ever since then it has been editing and re-writing. Which can be as intensive as you want it to be. Traps aren't that hard to write/create. They have lots to draw upon, I certainly don't have much problem with them once I decided which of the various formats I wanted to go with. Maps are straight forward. They can base them on the 2E versions, the FRIA versions, the 4E versions or even throw all that out like they did in Encounters and make new ones for the small areas that they do in detail. Besides, I don't think it's like last month they go, "ok, we now need to write two APs for release this fall...." Nope, instead they are APs that have been in draft for many many moons. All that said, discussion is of little value at this time until we learn something new right? Yes it is. But "we" were? Cuz I wasn't *G* [/QUOTE]
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