Ferret
Explorer
Frankenstein’s Monster
Medium Giant
Hit Dice: 7d8+35 (67 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armour Class: 19 (+2 Dex, +7 natural,), touch 12, flat-footed 17
Base Attack/Grapple: +5/+10
Attack: Slam +10 melee (1d8+5)
Full Attack: Slam +10 melee (1d8+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Choke
Special Qualities: Lightvision, scent, Monstrous endurance.
Saves: Fort +10, Ref +7, Will +6
Abilities: Str 20, Dex 14, Con 21, Int 17, Wis 13, Cha 12
Skills: Diplomacy +8, Intimidate +8, Hide +9, Knowledge (Renaissance science) +10, Listen +7, Move silently +9, Spot +7, Survival +11
Feats: Combat reflexes, Power attack, Endurance
Environment: Changeable
Organization: Individual
Challenge Rating: 6
Treasure: Standard
Alignment: Chaotic Good or Chaotic Neutral
Advancement: By character class
Level Adjustment: +4
What appears in front of you is the most hideously sewn together creature. Whilst it is proportionately correct walks at a stunning 8ft, and what skin you can see looks damp and pallid. It wears a large cloak, to try hide other obvious birth defects.
Created irresponsibly by victor Frankenstein, this thought-to-be abomination has a great intellect and love of life however after passed rejections he may not value you life as much. It now wanders the land seeking acceptance where it knows it cannot, fleetingly seeking peace only to be destroyed once more by the screams of horrified creatures.
The monster itself is immensely complex and should provide a clear challenge to the PC’s rather then a cannon fodder.
COMBAT
The monster prefers to observe people for days before interaction, however when in a straight up fight the Monster simply uses his brute strength to destroy what ever stands in his way, inless a better plan can be used.
Choke(Ex): After the monster makes a slam attack, he may grapple and choke an opponent with out penalty or provocation of an AoO. Once the Monster has succeed he ay make a strength check against his opponents HD or be reduced to 0 hp
Monstrous endurance(Ex): The Monstrous can hustle for periods of 3 hours before suffering nonlethal damage. He can also consume small or innutritious amounts of food and still act normally
Frankenstein as a Character
Bugbear characters possess the following racial traits.
— +10 Strength, +2 Dexterity, +10 Constitution, +6 Intellegence, +2 wisdom, +2 Charisma.
—Medium size.
—The monsters base land speed is 30 feet.
—Lightvision.
—Racial Hit Dice: The Monster begins with 7 levels of humanoid, which provide 7d8 Hit Dice, a base attack bonus of +7, and base saving throw bonuses of Fort +5, Ref +5, and Will +2.
—Racial Skills: The monsters humanoid levels give it skill points equal to 50. Its class skills are Diplomacy, Intimidate, Hide, Knowledge (Renaissance science), Listen, Move silently, Spot, Survival.
—Racial Feats: A bugbear’s humanoid levels give it three feats.
— +7 natural armor bonus.
—Automatic Languages: Common. Bonus Languages: Any non secret.
—Favored Class: Expert.
—Level adjustment +4.
Some of the statds are arbitary through my lack of studied knowelege (only read book and seen movie for essay), any further help would be appreciated; I value the likeness as well as coolness.
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