ConanMK
First Post
Here are my Monster submissions straight from Labyrinth:
Ludo
Large Monsterous Humanoid (goblinoid)
Hit Dice: 3d8+9 (22 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (-1 size, +5 natural), touch 9, flat-footed 14
Base Attack/Grapple: +3/+12
Attack: Slam +8 melee (1d6+5)
Full Attack: Slam +8 melee (1d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Animate Boulders
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 20, Dex 10, Con 17, Int 8, Wis 10, Cha 9
Skills: Climb +6, Hide +4, Listen +4, Move silently +4, spot +4
Feats: Alertness, weapon focus (slam)
Environment: Goblin Lands
Organization: Unique
Challenge Rating: 4
Treasure: None
Alignment: Neutral Good
Advancement: By Character Class
Level Adjustment: +3
This hulking creature looks like he could easily stand over eight feet tall if he weren’t so hunched over. His arms are long enough that it’s massive knuckles drag on the ground. It is covered in reddish fur and has a large pair of horns that curve into his face, and two fangs that protrude up on either side of a squashed-in nose. Despite these awesome features, this creature gentle brown eyes and a wrinkled, expressive face.
Animate Rocks (Sp): Ludo can animate rocks within 180 feet twice per day, controlling up to four small rocks, two medium rocks or one large rock at a time (for a maximum of one hour). Rocks move at a speed of 20ft and fight as small, medium or large earth elementals respectively, with trample as a bonus feat. Animated boulders loose their ability to move if Ludo is incapacitated or moves out of range. The ability is otherwise similar to live oak (caster level 12th), but affects rocks rather than trees.
Skills: Ludo has a +4 racial bonus to hide and move silently
Credit: Author: Matthew E. Kaiser. Based off of the Ludo character from the 1986 movie Labyrinth directed by Jim Henson and starring David Bowie, and on the original childrens book of the same name by Maurice Sendak. Basic creature design was done by Brian Froud, and the creatures were constructed by Jim Henson's Creature Shop.
Sir Didymus
Small Humanoid (Ftr 2)
Hit Dice: 2d10 (15 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +2 leather armor, +3 dex), touch 14, flat-footed 13
Base Attack/Grapple: +2/-3
Attack: small light mace +6 melee (1d4-1) or bite +5 melee (1d2-1)
Full Attack: small light mace +6 melee (1d4-1) or bite +5 melee (1d2-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: Scent, low light vision, animal empathy (dogs only)
Saves: Fort +3, Ref +3, Will -1
Abilities: Str 8, Dex 16, Con 11, Int 12, Wis 9, Cha 15
Skills: Climb +5, Handle Animal +7, Intimidate +3, Jump +1, Listen +5, Ride +8, Spot +1
Feats: Weapon finesse, Alertness, weapon focus (small light mace)
Environment: Goblin Lands
Organization: Unique
Challenge Rating: 2
Treasure: Standard
Alignment: Lawful Good
Advancement: as Fighter
Level Adjustment: +0
This little two-and-a-half-foot tall dog-like humanoid has the face of a fox-terrier and the tail plume of a squirrel. His fur is reddish and he sports a white moustache and eyebrows, as well as very sharp teeth. He wears a rakish black patch over his left eye, a blue velvet hat with a sweeping yellow feather and a scarlet doublet.
Skills: Sir didymus has a +4 racial bonus to listen and climb skills.
Credit: Author: Matthew E. Kaiser. Based off of the Sir Didymus character from the 1986 movie Labyrinth directed by Jim Henson and starring David Bowie, and on the original childrens book of the same name by Maurice Sendak. Basic creature design was done by Brian Froud, and the creatures were constructed by Jim Henson's Creature Shop.
Firey
Medium aberration (fire)
Hit Dice: 2d8+8 (17 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +1/+2
Attack: claw +3 melee (1d4+1)
Full Attack: 2 claws +3 melee (1d4+1), bite +0 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell Like Abilities
Special Qualities: Darkvision 60 ft., regeneration 2. Remove limbs, Swap limbs, Immunities.
Saves: Fort +4, Ref +2, Will +2
Abilities: Str 13, Dex 15, Con 19, Int 8, Wis 8, Cha 13
Skills: Listen +1, Perform (dance) +2, Perform (sing) +2, Spot +4
Feats: Multiattack (b), Weapon focus (claw)
Environment: Goblin Lands
Organization: Solitary, pair or group 2-5
Challenge Rating: 2
Treasure: Standard
Alignment: Chaotic Neutral
Advancement: 3-6HD (Medium)
Level Adjustment: +3
Following the music you have come across quite a spectacular scene. A number of tall scrawny bird-like humanoids dance around a campfire singing, cackling and hooting madly. They each posess large pointy ears and are covered in long fiery red hair. As you watch one of them removes its head effortlessly and these odd creatures proceed to kick it around in a circle in some sort of twisted game.
Spell like abilities: Fireys can cast produce flame and pyrotechnics each three times per day as a 5th level sorcerer.
Regeneration (Ex): Firey’s take normal damage from cold, acid and cold iron weapons.
Remove Limbs (Ex): A Firey can remove any and all of its limbs and/or head as a free action without causing any harm to itself. Limbs can likewise be re-attached as a free action provided that they are in the same square as the firey, and the firey has a head available to see where they are. Limbs and heads do not have to be replaced in the socket that they normally belong in however, and a firey can switch their head, legs and arms around interchangeably. Other creatures may pull a firey’s head or limbs off with a successful unarmed attack while the firey is flat-footed. If the firey is not flat footed, pulling off a head or limb requires a successful unarmed attack followed by an opposed strength roll. If the firey wins the opposed strength roll it manages to keep the head or limb, but if they loose (and they may voluntarily choose to do so) the firey’s limb is pulled off. Limbs and heads can still move at a rate of 5ft and attack when unattached to the firey.
Swap Limbs (Ex): After removing their limbs two or more fireys all within 10 feet of eachother can swap limbs as a standard action. They can replace their limbs with another fireys limbs in any combination they desire. Whatever head is attached to the torso is in control of the body and all attached limbs, but headless bodies or unattached limbs remain under the control of the original head to which they belong.
Immunities: Fireys are immune to fire, critical hits and vorpal attacks and any other attacks that sever body parts.
Skills: Fireys gain a +4 bonus to spot checks.
Feats: Fireys gain multiattack as a bonus feat
Credit: Author: Matthew E. Kaiser. Based off of the "firey" creatures from the 1986 movie Labyrinth directed by Jim Henson and starring David Bowie, and on the original childrens book of the same name by Maurice Sendak. Basic creature design was done by Brian Froud, and the creatures were constructed by Jim Henson's Creature Shop.
Humongous
Large Construct
Hit Dice: 5d12 (42 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 18 (-1 size, -1 dex, +10 natural), touch 8, flat-footed 18
Base Attack/Grapple: +3/+12
Attack: large Battleaxe +7 melee (2d6+5)
Full Attack: Large Battleaxe +7 melee (2d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: None
Special Qualities: Construct traits, DR 5/adamantium, darkvision 60ft, immunity to magic, low light vision, Pilot.
Saves: Fort +1, Ref +0, Will +1
Abilities: Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1
Skills: -
Feats: -
Environment: Goblin Lands
Organization: Unique
Challenge Rating: 3
Treasure: None
Alignment: Neutral
Advancement: 6-8 HD (Large), 9-15 HD (Huge)
Level Adjustment: _
As you finally arrive at the gates of Goblin City, a huge pair of metallic gates slams shut before you. Each gate door bears the bas-relief half-figure of a 15-foot tall armored warrior. The now-joined half-figures merge into one mammoth, towering suit-of-armor with flashing red eyes and a huge axe that the construct raises in an attempts to smash the intruders.
Pilot: Humongous is not animated by an elemental spirit, but rather piloted by a first level goblin expert. Any character who can jump down onto humongous's shoulders from above may lift the helmet like a trap door to expose the goblin expert pioloting this construct with a complex set of levers. Killing, incapacitating or removing the pilot instantly renders Humongous inanimate. The cockpit can hold a single small creature, but piloting humongous requires secret skills that are well garded by the goblins. Moving levers at random has a 50% chance of causing Humongous to break down, and fall apart.
Credit: Author: Matthew E. Kaiser. Based off of the "Humongous" character from the 1986 movie Labyrinth directed by Jim Henson and starring David Bowie, and on the original childrens book of the same name by Maurice Sendak. Basic creature design was done by Brian Froud, and the creatures were constructed by Jim Henson's Creature Shop.
Ludo
Large Monsterous Humanoid (goblinoid)
Hit Dice: 3d8+9 (22 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (-1 size, +5 natural), touch 9, flat-footed 14
Base Attack/Grapple: +3/+12
Attack: Slam +8 melee (1d6+5)
Full Attack: Slam +8 melee (1d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Animate Boulders
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 20, Dex 10, Con 17, Int 8, Wis 10, Cha 9
Skills: Climb +6, Hide +4, Listen +4, Move silently +4, spot +4
Feats: Alertness, weapon focus (slam)
Environment: Goblin Lands
Organization: Unique
Challenge Rating: 4
Treasure: None
Alignment: Neutral Good
Advancement: By Character Class
Level Adjustment: +3
This hulking creature looks like he could easily stand over eight feet tall if he weren’t so hunched over. His arms are long enough that it’s massive knuckles drag on the ground. It is covered in reddish fur and has a large pair of horns that curve into his face, and two fangs that protrude up on either side of a squashed-in nose. Despite these awesome features, this creature gentle brown eyes and a wrinkled, expressive face.
Animate Rocks (Sp): Ludo can animate rocks within 180 feet twice per day, controlling up to four small rocks, two medium rocks or one large rock at a time (for a maximum of one hour). Rocks move at a speed of 20ft and fight as small, medium or large earth elementals respectively, with trample as a bonus feat. Animated boulders loose their ability to move if Ludo is incapacitated or moves out of range. The ability is otherwise similar to live oak (caster level 12th), but affects rocks rather than trees.
Skills: Ludo has a +4 racial bonus to hide and move silently
Credit: Author: Matthew E. Kaiser. Based off of the Ludo character from the 1986 movie Labyrinth directed by Jim Henson and starring David Bowie, and on the original childrens book of the same name by Maurice Sendak. Basic creature design was done by Brian Froud, and the creatures were constructed by Jim Henson's Creature Shop.
Sir Didymus
Small Humanoid (Ftr 2)
Hit Dice: 2d10 (15 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +2 leather armor, +3 dex), touch 14, flat-footed 13
Base Attack/Grapple: +2/-3
Attack: small light mace +6 melee (1d4-1) or bite +5 melee (1d2-1)
Full Attack: small light mace +6 melee (1d4-1) or bite +5 melee (1d2-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: Scent, low light vision, animal empathy (dogs only)
Saves: Fort +3, Ref +3, Will -1
Abilities: Str 8, Dex 16, Con 11, Int 12, Wis 9, Cha 15
Skills: Climb +5, Handle Animal +7, Intimidate +3, Jump +1, Listen +5, Ride +8, Spot +1
Feats: Weapon finesse, Alertness, weapon focus (small light mace)
Environment: Goblin Lands
Organization: Unique
Challenge Rating: 2
Treasure: Standard
Alignment: Lawful Good
Advancement: as Fighter
Level Adjustment: +0
This little two-and-a-half-foot tall dog-like humanoid has the face of a fox-terrier and the tail plume of a squirrel. His fur is reddish and he sports a white moustache and eyebrows, as well as very sharp teeth. He wears a rakish black patch over his left eye, a blue velvet hat with a sweeping yellow feather and a scarlet doublet.
Skills: Sir didymus has a +4 racial bonus to listen and climb skills.
Credit: Author: Matthew E. Kaiser. Based off of the Sir Didymus character from the 1986 movie Labyrinth directed by Jim Henson and starring David Bowie, and on the original childrens book of the same name by Maurice Sendak. Basic creature design was done by Brian Froud, and the creatures were constructed by Jim Henson's Creature Shop.
Firey
Medium aberration (fire)
Hit Dice: 2d8+8 (17 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +1/+2
Attack: claw +3 melee (1d4+1)
Full Attack: 2 claws +3 melee (1d4+1), bite +0 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell Like Abilities
Special Qualities: Darkvision 60 ft., regeneration 2. Remove limbs, Swap limbs, Immunities.
Saves: Fort +4, Ref +2, Will +2
Abilities: Str 13, Dex 15, Con 19, Int 8, Wis 8, Cha 13
Skills: Listen +1, Perform (dance) +2, Perform (sing) +2, Spot +4
Feats: Multiattack (b), Weapon focus (claw)
Environment: Goblin Lands
Organization: Solitary, pair or group 2-5
Challenge Rating: 2
Treasure: Standard
Alignment: Chaotic Neutral
Advancement: 3-6HD (Medium)
Level Adjustment: +3
Following the music you have come across quite a spectacular scene. A number of tall scrawny bird-like humanoids dance around a campfire singing, cackling and hooting madly. They each posess large pointy ears and are covered in long fiery red hair. As you watch one of them removes its head effortlessly and these odd creatures proceed to kick it around in a circle in some sort of twisted game.
Spell like abilities: Fireys can cast produce flame and pyrotechnics each three times per day as a 5th level sorcerer.
Regeneration (Ex): Firey’s take normal damage from cold, acid and cold iron weapons.
Remove Limbs (Ex): A Firey can remove any and all of its limbs and/or head as a free action without causing any harm to itself. Limbs can likewise be re-attached as a free action provided that they are in the same square as the firey, and the firey has a head available to see where they are. Limbs and heads do not have to be replaced in the socket that they normally belong in however, and a firey can switch their head, legs and arms around interchangeably. Other creatures may pull a firey’s head or limbs off with a successful unarmed attack while the firey is flat-footed. If the firey is not flat footed, pulling off a head or limb requires a successful unarmed attack followed by an opposed strength roll. If the firey wins the opposed strength roll it manages to keep the head or limb, but if they loose (and they may voluntarily choose to do so) the firey’s limb is pulled off. Limbs and heads can still move at a rate of 5ft and attack when unattached to the firey.
Swap Limbs (Ex): After removing their limbs two or more fireys all within 10 feet of eachother can swap limbs as a standard action. They can replace their limbs with another fireys limbs in any combination they desire. Whatever head is attached to the torso is in control of the body and all attached limbs, but headless bodies or unattached limbs remain under the control of the original head to which they belong.
Immunities: Fireys are immune to fire, critical hits and vorpal attacks and any other attacks that sever body parts.
Skills: Fireys gain a +4 bonus to spot checks.
Feats: Fireys gain multiattack as a bonus feat
Credit: Author: Matthew E. Kaiser. Based off of the "firey" creatures from the 1986 movie Labyrinth directed by Jim Henson and starring David Bowie, and on the original childrens book of the same name by Maurice Sendak. Basic creature design was done by Brian Froud, and the creatures were constructed by Jim Henson's Creature Shop.
Humongous
Large Construct
Hit Dice: 5d12 (42 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 18 (-1 size, -1 dex, +10 natural), touch 8, flat-footed 18
Base Attack/Grapple: +3/+12
Attack: large Battleaxe +7 melee (2d6+5)
Full Attack: Large Battleaxe +7 melee (2d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: None
Special Qualities: Construct traits, DR 5/adamantium, darkvision 60ft, immunity to magic, low light vision, Pilot.
Saves: Fort +1, Ref +0, Will +1
Abilities: Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1
Skills: -
Feats: -
Environment: Goblin Lands
Organization: Unique
Challenge Rating: 3
Treasure: None
Alignment: Neutral
Advancement: 6-8 HD (Large), 9-15 HD (Huge)
Level Adjustment: _
As you finally arrive at the gates of Goblin City, a huge pair of metallic gates slams shut before you. Each gate door bears the bas-relief half-figure of a 15-foot tall armored warrior. The now-joined half-figures merge into one mammoth, towering suit-of-armor with flashing red eyes and a huge axe that the construct raises in an attempts to smash the intruders.
Pilot: Humongous is not animated by an elemental spirit, but rather piloted by a first level goblin expert. Any character who can jump down onto humongous's shoulders from above may lift the helmet like a trap door to expose the goblin expert pioloting this construct with a complex set of levers. Killing, incapacitating or removing the pilot instantly renders Humongous inanimate. The cockpit can hold a single small creature, but piloting humongous requires secret skills that are well garded by the goblins. Moving levers at random has a 50% chance of causing Humongous to break down, and fall apart.
Credit: Author: Matthew E. Kaiser. Based off of the "Humongous" character from the 1986 movie Labyrinth directed by Jim Henson and starring David Bowie, and on the original childrens book of the same name by Maurice Sendak. Basic creature design was done by Brian Froud, and the creatures were constructed by Jim Henson's Creature Shop.
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