Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mari Kolkowsky (D&D Art Director) got laid off yesterday
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Owen K.C. Stephens" data-source="post: 6215964" data-attributes="member: 3190"><p>There are lots of potential reasons. One is that it's just an amazing experience. During my 14 months in RPG R&D I met some stunningly cool people, got to work with giants of the industry (many of whom had written the very same game material I used to have fun summers in my mother’s garage as a teen years beforehand), and learned more about game design than any period even twice as long before or since. I sat next to Monte Cook for quite a while, and just a cubical divider away from Jonathan Tweet, James Wyatt, and Rob Heinsoo. Mike Selinker and Rich Baker had offices right behind me. Thomas Reid was my boss at first, and then later Chris Perkins. Most days you could learn a lot just by sitting quietly and listening to those people's conversations (one reason writing for Wotc is differently than doing the same work from home), and if you had a question of your own look at the list of people you could ask!</p><p></p><p>Now a lot of those folks are gone, along with many other people I have kept in touch with (some of whom, such as Chris Pramas and Stan!, I still work with), but WotC still has some of the best game designers on the planet. So if I had a chance to spend time in the same office as James Wyatt and Rodney Thompson again yeah, I might well take it despite being laid off once before and knowing most likely I’d end up getting laid off again eventually.</p><p></p><p>Another reason is love of the game. D&D is near and dear to my heart, and the lure of getting to play in the official sandbox again might well be more than I could resist.</p><p></p><p>Also, to be honest the money is better there than for nearly any other rpg design job.</p><p></p><p></p><p></p><p>My impression remains that corporate WotC and Hasbro do not see any of the companies created or run by ex-employees as competition. None of them come close to touching Magic's numbers, and I bet Wotc sees success of things like Pathfinder to be irrelevant to how D&D sells.</p><p></p><p>I *disagree* with them, but that's my take of their belief.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 6215964, member: 3190"] There are lots of potential reasons. One is that it's just an amazing experience. During my 14 months in RPG R&D I met some stunningly cool people, got to work with giants of the industry (many of whom had written the very same game material I used to have fun summers in my mother’s garage as a teen years beforehand), and learned more about game design than any period even twice as long before or since. I sat next to Monte Cook for quite a while, and just a cubical divider away from Jonathan Tweet, James Wyatt, and Rob Heinsoo. Mike Selinker and Rich Baker had offices right behind me. Thomas Reid was my boss at first, and then later Chris Perkins. Most days you could learn a lot just by sitting quietly and listening to those people's conversations (one reason writing for Wotc is differently than doing the same work from home), and if you had a question of your own look at the list of people you could ask! Now a lot of those folks are gone, along with many other people I have kept in touch with (some of whom, such as Chris Pramas and Stan!, I still work with), but WotC still has some of the best game designers on the planet. So if I had a chance to spend time in the same office as James Wyatt and Rodney Thompson again yeah, I might well take it despite being laid off once before and knowing most likely I’d end up getting laid off again eventually. Another reason is love of the game. D&D is near and dear to my heart, and the lure of getting to play in the official sandbox again might well be more than I could resist. Also, to be honest the money is better there than for nearly any other rpg design job. My impression remains that corporate WotC and Hasbro do not see any of the companies created or run by ex-employees as competition. None of them come close to touching Magic's numbers, and I bet Wotc sees success of things like Pathfinder to be irrelevant to how D&D sells. I *disagree* with them, but that's my take of their belief. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mari Kolkowsky (D&D Art Director) got laid off yesterday
Top