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<blockquote data-quote="RealAlHazred" data-source="post: 6728729" data-attributes="member: 25818"><p><strong>Originally posted by iserith:</strong></p><p></p><p>This is my write-up so far. I'm going to use it in my next offering unless anyone has any good ideas for modifying it:</p><p> </p><p><span style="font-size: 12px"><strong>Myconid Traits</strong></span></p><p>Your myconid has been specially grown to survive in the light of the surface world and has a number of interesting abilities.</p><p> </p><ul> <li data-xf-list-type="ul"><em><strong>Ability Score Increase. </strong></em>Your Constitution and Wisdom score increases by 1.</li> <li data-xf-list-type="ul"><em><strong>Age. </strong></em>Myconid mature very rapidly, becoming adults within a couple years, but don't live as long as other races except as they regrow themselves from sprouts. On average, myconids live to 40 years of age.</li> <li data-xf-list-type="ul"><em><strong>Alignment. </strong></em>Most myconid are lawful, predisposed to living in orderly colonies presided over by a sovereign. They also tend toward neutrality, trying to stay in balance and harmony with their environment and their social groups called circles. Myconids are generally peaceful creatures that deplore violence.</li> <li data-xf-list-type="ul"><em><strong>Size.</strong> </em>Myconid stand between 4 and 5 feet tall and average 100 lbs. Your size is Medium.</li> <li data-xf-list-type="ul"><em><strong>Speed.</strong> </em>Your base walking speed is 25 feet.</li> <li data-xf-list-type="ul"><em><strong>Darkvision. </strong></em>Accustomed to life underground, youhave superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</li> <li data-xf-list-type="ul"><em><strong>Rapport Spores. </strong></em>A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.</li> <li data-xf-list-type="ul"><em><strong>Natural Armor.</strong> </em>You gain a +1 bonus to Armor Class due to your tough skin and odd physiology.</li> <li data-xf-list-type="ul"><em><strong>Cultivate Sprout. </strong></em>Like other fungi, myconids reproduce by mundane sporing. You can use your spores to create a myconid sprout (see Monster Manual, page 230) which acts as you direct it. You can only cultivate one sprout at a time. Once you use this feature, you must finish a long rest before you can use it again.</li> <li data-xf-list-type="ul"><em><strong>Circle of Life.</strong></em> Your sprout can sense your death. If you die, the sprout begins to grow into a copy of yourself over a week's time, ready to continue adventuring. You are otherwise how you were prior to your character's death, fully healed and rested. (Your equipment is not copied in this process.)</li> <li data-xf-list-type="ul"><em><strong>Sunlight Sickness. </strong></em>You cannot regain hit points when in direct sunlight.</li> <li data-xf-list-type="ul"><em><strong>Languages</strong>.</em> You can understand Common and Undercommon (and other languages you might gain due to background features or feats) but lack the organs necessary to speak, primarily relying on rapport spores to communicate. Myconid can use their spore-based telepathy to manipulate the Weave and can ignore the Verbal component requirement of spells.</li> </ul></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6728729, member: 25818"] [b]Originally posted by iserith:[/b] This is my write-up so far. I'm going to use it in my next offering unless anyone has any good ideas for modifying it: [Size=3][b]Myconid Traits[/b][/size] Your myconid has been specially grown to survive in the light of the surface world and has a number of interesting abilities. [LIST][*][i][b]Ability Score Increase. [/b][/i]Your Constitution and Wisdom score increases by 1. [*][i][b]Age. [/b][/i]Myconid mature very rapidly, becoming adults within a couple years, but don't live as long as other races except as they regrow themselves from sprouts. On average, myconids live to 40 years of age. [*][i][b]Alignment. [/b][/i]Most myconid are lawful, predisposed to living in orderly colonies presided over by a sovereign. They also tend toward neutrality, trying to stay in balance and harmony with their environment and their social groups called circles. Myconids are generally peaceful creatures that deplore violence. [*][i][b]Size.[/b] [/i]Myconid stand between 4 and 5 feet tall and average 100 lbs. Your size is Medium. [*][i][b]Speed.[/b] [/i]Your base walking speed is 25 feet. [*][i][b]Darkvision. [/b][/i]Accustomed to life underground, youhave superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. [*][i][b]Rapport Spores. [/b][/i]A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour. [*][i][b]Natural Armor.[/b] [/i]You gain a +1 bonus to Armor Class due to your tough skin and odd physiology. [*][i][b]Cultivate Sprout. [/b][/i]Like other fungi, myconids reproduce by mundane sporing. You can use your spores to create a myconid sprout (see Monster Manual, page 230) which acts as you direct it. You can only cultivate one sprout at a time. Once you use this feature, you must finish a long rest before you can use it again. [*][i][b]Circle of Life.[/b][/i] Your sprout can sense your death. If you die, the sprout begins to grow into a copy of yourself over a week's time, ready to continue adventuring. You are otherwise how you were prior to your character's death, fully healed and rested. (Your equipment is not copied in this process.) [*][i][b]Sunlight Sickness. [/b][/i]You cannot regain hit points when in direct sunlight. [*][i][b]Languages[/b].[/i] You can understand Common and Undercommon (and other languages you might gain due to background features or feats) but lack the organs necessary to speak, primarily relying on rapport spores to communicate. Myconid can use their spore-based telepathy to manipulate the Weave and can ignore the Verbal component requirement of spells. [/LIST] [/QUOTE]
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