Hardhead
Explorer
Marionette
4th Level Necromancy
Casting Time: 1 reaction, which you take when a humanoid or beast you can see within 60 feet of you dies.
Range: 60 feet
Components: V, S, M (a small puppet)
Duration: 24 hours
Classes: Sorcerer, Wizard, Warlock
You trap the soul of a dying humanoid or beast in it's own body and make it into an undead servant. The creature gains a number of hit points equal to half of its maximum. The creature must follow your commands to the best of its ability, although it is not friendly and may resent being controlled. At the end of each of the creature's turns, it may make a charisma saving throw. On a success, it's soul escapes and the body becomes a normal corpse.
You may only control one creature with Marionette at a time. If you cast this spell again while you control a creature, the soul of the previously controlled creature escapes as if it had passed its saving throw.
At Higher Levels: When you cast this spell using a spell slot of 5th level, the creature only makes a saving throw once per minute. At 6th level, this increases to once per hour. At 7th level, once per day, and at 8th level it lasts for a year and a day. At 9th level the effect is permanent.
4th Level Necromancy
Casting Time: 1 reaction, which you take when a humanoid or beast you can see within 60 feet of you dies.
Range: 60 feet
Components: V, S, M (a small puppet)
Duration: 24 hours
Classes: Sorcerer, Wizard, Warlock
You trap the soul of a dying humanoid or beast in it's own body and make it into an undead servant. The creature gains a number of hit points equal to half of its maximum. The creature must follow your commands to the best of its ability, although it is not friendly and may resent being controlled. At the end of each of the creature's turns, it may make a charisma saving throw. On a success, it's soul escapes and the body becomes a normal corpse.
You may only control one creature with Marionette at a time. If you cast this spell again while you control a creature, the soul of the previously controlled creature escapes as if it had passed its saving throw.
At Higher Levels: When you cast this spell using a spell slot of 5th level, the creature only makes a saving throw once per minute. At 6th level, this increases to once per hour. At 7th level, once per day, and at 8th level it lasts for a year and a day. At 9th level the effect is permanent.
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