Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Marionnen's Musings: Featless?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 6057614" data-attributes="member: 12460"><p><a href="http://marionnen.blogspot.com/2012/12/featless.html" target="_blank">Herein</a> I discuss the removal of level-based feats from the game in the interest of reducing complication and reducing the amount of character planning involved:</p><p></p><p>I once touched on this on my EN World blog. In my quest to find simpler ways to run and play D&D 3.5 (particularly at high levels), I have done a lot of thought experiments and house rule experiments in my campaigns. One of the simplest ideas I think I ever came up with was to completely take feats out of the game. The idea might sound crazy, nigh irrational. After all, aren't feats one of the things that really makes 3.5 unique and customizable? But one thing I have noticed after over a decade of DMing is that feats are things players tend to agonize over. And they are entirely unnecessary. That's right, entirely unnecessary. I think the game works just fine if you get rid of feats.</p><p></p><p>So what exactly do I mean when I say get rid of feats? Well, I don't mean all feats. After all, the fighter has nothing if he doesn't have feats. There are basically two ways of approaching this. The simplest is to say that characters do not receive level-based feats. So the feats you get at 1st, 3rd, 6th and so on are entirely cut out. Class-based feats remain. Do this for monsters too and everyone is basically on a level playing field. The feats that add bonuses to monster stats are a little harder to extricate, but in my experience, they matter so little that the work to remove things like +2 from Iron Will is unnecessary, but you can do it on the fly with a bit of simple arithmetic. So characters would still get to pick bonus feats based on class such as fighter bonus feats. It is only the level-based feats that would be affected.</p><p></p><p>The second way to do this is to codify the exact feats that classes like the fighter and the wizard receive, such that they have no choice in the matter. "No choice in the matter? So my character is a cookie-cutter character?" Not exactly. There are still ways to customize your character. You can still multiclass and arrange your stats the way you want them. And classes like the fighter would probably have at least three paths to choose from. For example, one path would be for archery, one for two-handed weapon fighting, and one for sword-and-shield fighting (two-weapon fighting would remain the demesne of the ranger).</p><p></p><p>Bear in mind all of this is in the interest of simplifying character creation and encouraging players to try new things. With simpler rules for character creation it would be easier for a player to pick up two or three different characters (at a time) and give them a try without having to worry about planning the character out too much. I haven't tested this to its fullest extent, but I think it is worth considering, and I am leaning towards giving this a try for the new campaign I run.</p><p></p><p>One of the primary barriers I see to this is the fact that I tend to run my games in Eberron and it gives characters no technical means to acquire dragonmarks. Perhaps I could make dragonmarks character traits a la Unearthed Arcana. I also understand that 4e had a different mechanism for dealing with this which might warrant a look. Another means is to simply require some type of trade-off. A fighter could trade a bonus feat, or a cleric might trade a spell slot. But this will take a little bit of thought. Your comments are welcome!</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6057614, member: 12460"] [URL="http://marionnen.blogspot.com/2012/12/featless.html"]Herein[/URL] I discuss the removal of level-based feats from the game in the interest of reducing complication and reducing the amount of character planning involved: I once touched on this on my EN World blog. In my quest to find simpler ways to run and play D&D 3.5 (particularly at high levels), I have done a lot of thought experiments and house rule experiments in my campaigns. One of the simplest ideas I think I ever came up with was to completely take feats out of the game. The idea might sound crazy, nigh irrational. After all, aren't feats one of the things that really makes 3.5 unique and customizable? But one thing I have noticed after over a decade of DMing is that feats are things players tend to agonize over. And they are entirely unnecessary. That's right, entirely unnecessary. I think the game works just fine if you get rid of feats. So what exactly do I mean when I say get rid of feats? Well, I don't mean all feats. After all, the fighter has nothing if he doesn't have feats. There are basically two ways of approaching this. The simplest is to say that characters do not receive level-based feats. So the feats you get at 1st, 3rd, 6th and so on are entirely cut out. Class-based feats remain. Do this for monsters too and everyone is basically on a level playing field. The feats that add bonuses to monster stats are a little harder to extricate, but in my experience, they matter so little that the work to remove things like +2 from Iron Will is unnecessary, but you can do it on the fly with a bit of simple arithmetic. So characters would still get to pick bonus feats based on class such as fighter bonus feats. It is only the level-based feats that would be affected. The second way to do this is to codify the exact feats that classes like the fighter and the wizard receive, such that they have no choice in the matter. "No choice in the matter? So my character is a cookie-cutter character?" Not exactly. There are still ways to customize your character. You can still multiclass and arrange your stats the way you want them. And classes like the fighter would probably have at least three paths to choose from. For example, one path would be for archery, one for two-handed weapon fighting, and one for sword-and-shield fighting (two-weapon fighting would remain the demesne of the ranger). Bear in mind all of this is in the interest of simplifying character creation and encouraging players to try new things. With simpler rules for character creation it would be easier for a player to pick up two or three different characters (at a time) and give them a try without having to worry about planning the character out too much. I haven't tested this to its fullest extent, but I think it is worth considering, and I am leaning towards giving this a try for the new campaign I run. One of the primary barriers I see to this is the fact that I tend to run my games in Eberron and it gives characters no technical means to acquire dragonmarks. Perhaps I could make dragonmarks character traits a la Unearthed Arcana. I also understand that 4e had a different mechanism for dealing with this which might warrant a look. Another means is to simply require some type of trade-off. A fighter could trade a bonus feat, or a cleric might trade a spell slot. But this will take a little bit of thought. Your comments are welcome! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Marionnen's Musings: Featless?
Top