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Marionnen's Musings: Featless?
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<blockquote data-quote="airwalkrr" data-source="post: 6057964" data-attributes="member: 12460"><p>Well I completely agree with you on the training aspect. I love the idea of training to earn abilities and try to use it as much as my players will allow in all my campaigns. I like the idea of players having a name level mentor or master to tie them to the setting.</p><p></p><p>Improved Grab is not a feat, but a special ability. There is no need to touch those. Multiattack and other feats that grant a +1 here or a +2 there are not that big a deal and require no revision. Just assume they are a special ability of the monster. The power they contribute to monsters is minimal (and if you feel the need to balance this somehow with players just give them all +1 to attack and +1 to saving throws). Feats like Flyby Attack are a great example of why this change to feats is a great idea for those (like me) who just want to run a simple game sometimes. They add complexity to monsters and can just be ignored for a simpler game. I have thought about this quite a bit and there is really no need to re-write anything. In practically every entry in the monster manual all I need to do is cut out the feat block and pretend it isn't there. Everything else stays the way it is. That's the beauty of it.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6057964, member: 12460"] Well I completely agree with you on the training aspect. I love the idea of training to earn abilities and try to use it as much as my players will allow in all my campaigns. I like the idea of players having a name level mentor or master to tie them to the setting. Improved Grab is not a feat, but a special ability. There is no need to touch those. Multiattack and other feats that grant a +1 here or a +2 there are not that big a deal and require no revision. Just assume they are a special ability of the monster. The power they contribute to monsters is minimal (and if you feel the need to balance this somehow with players just give them all +1 to attack and +1 to saving throws). Feats like Flyby Attack are a great example of why this change to feats is a great idea for those (like me) who just want to run a simple game sometimes. They add complexity to monsters and can just be ignored for a simpler game. I have thought about this quite a bit and there is really no need to re-write anything. In practically every entry in the monster manual all I need to do is cut out the feat block and pretend it isn't there. Everything else stays the way it is. That's the beauty of it. [/QUOTE]
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