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Marionnen's Musings: Skill Packages
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<blockquote data-quote="Greenfield" data-source="post: 6060468" data-attributes="member: 6669384"><p>Well, let's put our heads together to see what should be in the list:</p><p></p><p>I've already suggested things like Huntsman/trapper. (Or was that you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Blacksmith, Innkeeper, City Guard, Nobleman, Apothacary, Mage Guild member, and Village Cleric come to mind immediately.</p><p></p><p>Some packages for Street Thief and Thieve's Guild member come to mind as well, as do Farmer and Herdsman.</p><p></p><p>For PC packages, let's think of a couple of options for each of the core classes:</p><p></p><p>Fighter should have : Ride, Climb, Jump, and Handle Animal to be sure. Not sure about number 5. Dungeoneering perhaps?</p><p>Wizard should have: Concentration, Spellcraft, Knowledge Arcana, a Craft skill of their choice (Alchemy perhaps), and again not sure what fluff skill to make <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=5" target="_blank">#5</a> . As a variant, drop the Craft and the fluff skill and include an extra-planar language.</p><p>Cleric should have : Concentration, Knowledge Religion, Diplomacy (for addressing the congregation), Healing and a fluff skill.</p><p>Sorcerer might match Wizard, it might not. Perhaps Diplomacy instead of the Craft or Knowledge skill.</p><p>Ranger should have: Knowledge Nature, Spot, Listen, Survival, and one of the Stealth skills (Hide or Move Silent). A variant would include Handle Animal and Healer in place of Knowledge Nature and the Survival skill.</p><p>Rogue should have: Search, Disable Device, Spot, Hide and Move Silent.</p><p>Or... Sleight of Hand, Tumble, Appraise, Spot and Listen.</p><p>Or... Diplomacy, Bluff, Hide, Move Silent and Listen.</p><p>Or... you get the picture...</p><p></p><p>Obviously there are a lot of builds for many of the classes, Rogue and Bard in particular. We should try to be creative with the skill point-challenged (coughFighercough, coughPaladincough) and give them several options. </p><p></p><p>Now I'm seeing these as costing 3 points for 5 skills. We should also consider some smaller packages, some with three skills that only cost two points. That's for the Half-Orc Fighter with the 10 Intelligence.</p><p></p><p>The Half Orc with the 9 Int? He's buying his skills one at a time, and that's just the price of being a distinctly unskilled build.</p><p></p><p>Just remember that there's no inherent limit on the number of package levels a character can buy at one time, if they have the points.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6060468, member: 6669384"] Well, let's put our heads together to see what should be in the list: I've already suggested things like Huntsman/trapper. (Or was that you? :) ) Blacksmith, Innkeeper, City Guard, Nobleman, Apothacary, Mage Guild member, and Village Cleric come to mind immediately. Some packages for Street Thief and Thieve's Guild member come to mind as well, as do Farmer and Herdsman. For PC packages, let's think of a couple of options for each of the core classes: Fighter should have : Ride, Climb, Jump, and Handle Animal to be sure. Not sure about number 5. Dungeoneering perhaps? Wizard should have: Concentration, Spellcraft, Knowledge Arcana, a Craft skill of their choice (Alchemy perhaps), and again not sure what fluff skill to make [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=5]#5[/URL] . As a variant, drop the Craft and the fluff skill and include an extra-planar language. Cleric should have : Concentration, Knowledge Religion, Diplomacy (for addressing the congregation), Healing and a fluff skill. Sorcerer might match Wizard, it might not. Perhaps Diplomacy instead of the Craft or Knowledge skill. Ranger should have: Knowledge Nature, Spot, Listen, Survival, and one of the Stealth skills (Hide or Move Silent). A variant would include Handle Animal and Healer in place of Knowledge Nature and the Survival skill. Rogue should have: Search, Disable Device, Spot, Hide and Move Silent. Or... Sleight of Hand, Tumble, Appraise, Spot and Listen. Or... Diplomacy, Bluff, Hide, Move Silent and Listen. Or... you get the picture... Obviously there are a lot of builds for many of the classes, Rogue and Bard in particular. We should try to be creative with the skill point-challenged (coughFighercough, coughPaladincough) and give them several options. Now I'm seeing these as costing 3 points for 5 skills. We should also consider some smaller packages, some with three skills that only cost two points. That's for the Half-Orc Fighter with the 10 Intelligence. The Half Orc with the 9 Int? He's buying his skills one at a time, and that's just the price of being a distinctly unskilled build. Just remember that there's no inherent limit on the number of package levels a character can buy at one time, if they have the points. [/QUOTE]
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