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General Tabletop Discussion
*Dungeons & Dragons
Marionnen's Musings: Touch AC and Why it's Irrelevant
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<blockquote data-quote="Greenfield" data-source="post: 6060557" data-attributes="member: 6669384"><p>Touch AC can go up with certain items, such as a Deflection ring, or items that grant Dodge, Divine, Insight, Luck or Profane bonuses. These tend to be pricier than other AC bonus items, specifically because they affect normal AC and touch AC. The fact is I can stack those pretty high. </p><p></p><p>Items that grant Reflex Save bonuses are fewer, and because of that there are fewer ways to stack them.</p><p></p><p>(I'm still trying to figure out why you can react to an "instantaneous" effect like <em>Lightning</em>, or how you can dodge a <em>Fireball</em> that's going off all around you, and is also instantaneous. And why can you do it while flat footed?)</p><p></p><p>As for "touch the person inside the armor", it depends on the attack I suppose.</p><p></p><p>If my Wiz' is throwing a <em>Disintegrate</em> spell, a ranged touch is called for. Then they get a Fortitude save. Do I have to thread the needle with that attack, slip it between the plates of the target's maille? </p><p></p><p>What about <em>Ray of Enfeeblement</em>? Should that spell be blocked by armor? </p><p></p><p>I can see your argument for direct damage spells such as <em>Scorching Ray</em>, but it starts to break down when you have to decide whether it applies based on armor material v attack type: Electrical effects can bypass metal armor, but not leather? And cold effects can bypass what, chain but not hide? It gets real confusing real fast.</p><p></p><p>If you're talking "line of effect", why would heavy plate block it any better than a lighter, full coverage armor? Or why would chain (which is nothing but holes) stop spells as well as scale, which covers completely?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6060557, member: 6669384"] Touch AC can go up with certain items, such as a Deflection ring, or items that grant Dodge, Divine, Insight, Luck or Profane bonuses. These tend to be pricier than other AC bonus items, specifically because they affect normal AC and touch AC. The fact is I can stack those pretty high. Items that grant Reflex Save bonuses are fewer, and because of that there are fewer ways to stack them. (I'm still trying to figure out why you can react to an "instantaneous" effect like [I]Lightning[/I], or how you can dodge a [I]Fireball[/I] that's going off all around you, and is also instantaneous. And why can you do it while flat footed?) As for "touch the person inside the armor", it depends on the attack I suppose. If my Wiz' is throwing a [I]Disintegrate[/I] spell, a ranged touch is called for. Then they get a Fortitude save. Do I have to thread the needle with that attack, slip it between the plates of the target's maille? What about [I]Ray of Enfeeblement[/I]? Should that spell be blocked by armor? I can see your argument for direct damage spells such as [I]Scorching Ray[/I], but it starts to break down when you have to decide whether it applies based on armor material v attack type: Electrical effects can bypass metal armor, but not leather? And cold effects can bypass what, chain but not hide? It gets real confusing real fast. If you're talking "line of effect", why would heavy plate block it any better than a lighter, full coverage armor? Or why would chain (which is nothing but holes) stop spells as well as scale, which covers completely? [/QUOTE]
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