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Mark of Death
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<blockquote data-quote="Delgar" data-source="post: 5207624" data-attributes="member: 3195"><p>Okay so I'm perhaps biting off a bit more than I can chew but in my Eberron Campaign I have a Deva Avenger (No hybridized into Avenger/Warlock due to accepting the aid of a creature of Xoriat in helping him on his quest) who is hell bent on destroying Erandis d'Vol. All of his past lives have failed at this task and he only regains brief snippets of memories of those lives.</p><p></p><p>Anyway, my plan is to run the group through a Dreamlike session where Deva Player will be playing the first time he encountered Erandis. At this point she is very much alive and her Mark of Death active.</p><p></p><p>My plan is to run a very short dream adventure where this Deva is leading a strike force against Erandis. The other players will be playing members of their strike team. All the players will be playing level 16 characters for one or two sessions. I figure it will give them a break from their regular characters, try something else out and tell a cool story in the meantime.</p><p></p><p>Anyway, I'm still trying to figure out what the Mark of Death should do? I want to make Vol a solo and I want the fight to be memorable, but I also want to have a few encounters before hand as the players make there way to Vol herself. Ultimately in the end they will kill Vol, but in doing so they'll complete her ritual into becoming a lich and then they'll all probably die a horrible death, starting the cycle of my Deva players many failures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Any ideas anyone has for me on the Mark of Death or anything else would be greatly appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Delgar, post: 5207624, member: 3195"] Okay so I'm perhaps biting off a bit more than I can chew but in my Eberron Campaign I have a Deva Avenger (No hybridized into Avenger/Warlock due to accepting the aid of a creature of Xoriat in helping him on his quest) who is hell bent on destroying Erandis d'Vol. All of his past lives have failed at this task and he only regains brief snippets of memories of those lives. Anyway, my plan is to run the group through a Dreamlike session where Deva Player will be playing the first time he encountered Erandis. At this point she is very much alive and her Mark of Death active. My plan is to run a very short dream adventure where this Deva is leading a strike force against Erandis. The other players will be playing members of their strike team. All the players will be playing level 16 characters for one or two sessions. I figure it will give them a break from their regular characters, try something else out and tell a cool story in the meantime. Anyway, I'm still trying to figure out what the Mark of Death should do? I want to make Vol a solo and I want the fight to be memorable, but I also want to have a few encounters before hand as the players make there way to Vol herself. Ultimately in the end they will kill Vol, but in doing so they'll complete her ritual into becoming a lich and then they'll all probably die a horrible death, starting the cycle of my Deva players many failures. :) Any ideas anyone has for me on the Mark of Death or anything else would be greatly appreciated. :) [/QUOTE]
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