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Mark of Death
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<blockquote data-quote="Delgar" data-source="post: 5220292" data-attributes="member: 3195"><p>Okay I decided to not worry about the mark of death and just decided to have Erandis' Father act as her body guard in human form in the final combat and when Erandis is killed by the Deva I'll have a big reveal and he'll change back into dragon form. Below is Erandis, Her father in human form and her father in dragon form. I'm going to need to add a few other things to round out this encounter, but that's my plan so far:</p><p></p><p>Eberron Commander Zaknoril (Erandis' Father in Human Form) Level 16 Elite Soldier</p><p>Medium natural humanoid XP 2,800</p><p>Initiative +12 Senses Perception +9; darkvision</p><p>HP 300; Bloodied 150</p><p>AC 33; Fortitude 29; Reflex 28; Will 27</p><p>Saving Throws +2 </p><p>Speed 6 </p><p>Action Points 1</p><p>m Longsword (standard; at-will) • Weapon</p><p>+23 vs AC; 1d8 + 22 damage</p><p>M Commander's Strike (standard; at-will) • Martial, Weapon</p><p>Zaknoril chooses one ally who can see and hear him to make a melee basic attack against a target. On a hit, the ally deals an extra 4 damage.; 2d8 + 14</p><p>M Surprise Attack (standard; encounter) • Martial, Weapon</p><p>+23 vs AC; 1d8 + 22 damage. An ally within 5 squares of Zaknoril makes a basic attack with combat advantage and a +4 bonus to the attack roll as a free action against a target of its choice</p><p>M Beat Them into the Ground (standard; encounter) • Martial, Weapon</p><p>+21 vs Fortitude; 2d8 + 22 damage, and the target is knocked prone. Every ally within 5 squares of Zaknoril makes a basic attack with a +4 bonus to one target of its choice as a free action. These attacks deal no damage but knock a target prone on a hit</p><p>R Darkfire (minor; encounter) </p><p>Ranged 10; +21 vs Reflex; 1 until the end of Zaknoril’s next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment</p><p>M Inspiring Word (minor; recharge 6) • Martial, Healing</p><p>Zaknoril or one ally in a close burst 10 heals 20 hit points.; 1</p><p> Combat Leader </p><p>All allies within 10 squares of Zaknoril who can see and hear him gain a +2 power bonus to initiative.</p><p> Tactical Shift (minor; at-will) • Martial</p><p>Zaknoril chooses one ally who can see and hear him. That ally can shift up to 5 squares.</p><p> House Insignia (minor; encounter) </p><p>Zaknoril gains concealment until the end of the encounter.</p><p>Alignment Evil Languages Common, Elven</p><p>Skills Diplomacy +16, History +17, Intimidate +13, Stealth +12</p><p>Str 21 (+13) Dex 15 (+10) Wis 12 (+9)</p><p>Con 14 (+10) Int 19 (+12) Cha 17 (+11)</p><p>Equipment Chainmail, Longsword, Light Shield</p><p>© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.</p><p></p><p>Elder Green Dragon (Erandis' Father in Dragon Form) Level 19 Solo Controller</p><p>Huge natural magical beast XP 12,000</p><p>Initiative +17 Senses Perception +17; darkvision</p><p>Lashing Tail aura 1; all creatures other than the dragon treat the area within the aura as difficult terrain. The dragon loses this aura while airborne.</p><p>HP 910; Bloodied 455</p><p>AC 35; Fortitude 31; Reflex 33; Will 31</p><p>Resist 25 poison</p><p>Saving Throws +5 </p><p>Speed 10 , Fly 14 (hover), Overland Flight 18 </p><p>Action Points 2</p><p>m Bite (standard; at-will) • Poison</p><p>Reach 3; +24 vs AC; 1d10 + 16 damage, and ongoing 10 poison damage (save ends)</p><p>m Claw (standard; at-will) </p><p>Reach 3; +24 vs AC; 1d8 + 16 damage</p><p>M Double Attack (standard; at-will) </p><p>The dragon makes two claw attacks</p><p>M Flyby Attack (standard; recharge 5 6) </p><p>The dragon flies up to 14 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target</p><p>M Tail Sweep (immediate reaction, if an adjacent enemy does not move on its turn; at-will) </p><p>+24 vs Reflex; 2d10 + 16 damage, and the target is knocked prone</p><p>R Luring Glare (minor 1/round; at-will) • Charm, Gaze</p><p>Range 10; +22 vs Will; the target slides 3 squares</p><p>C Breath Weapon (standard; recharge 5 6) • Poison</p><p>Close blast 5; +22 vs Fortitude; 2d10 + 12 poison damage, and the target takes ongoing 10 poison damage and is slowed (save ends both). Aftereffect: The target is slowed (save ends)</p><p>C Bloodied Breath (free, when first bloodied; encounter) • Poison</p><p>The dragon’s breath weapon recharges, and the dragon uses it immediately</p><p>C Frightful Presence (standard; encounter) • Fear</p><p>Close burst 10; targets enemies; +22 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends)</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Bluff +25, Diplomacy +20, Insight +22, Intimidate +20</p><p>Str 18 (+13) Dex 26 (+17) Wis 17 (+12)</p><p>Con 22 (+15) Int 17 (+12) Cha 22 (+15)</p><p>© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.</p><p></p><p></p><p>Erandis d'Vol Level 16 Elite Controller (Leader)</p><p>Medium natural humanoid XP 2,800</p><p>Initiative +10 Senses Perception +10; darkvision, low-light vision</p><p>HP 306; Bloodied 153</p><p>AC 32; Fortitude 28; Reflex 31; Will 32</p><p>Immune disease; poison; Resist 10 acid, 10 cold, 10 fire, 10 lightning</p><p>Saving Throws +2 </p><p>Speed 6 </p><p>Action Points 1</p><p>m Death Grasp (standard; at-will) • Necrotic</p><p>+20 vs Reflex; 3d8 + 14 necrotic damage</p><p>r Shadow Ray (standard; at-will) • Necrotic</p><p>Ranged 20; +20 vs Reflex; 3d8 + 14 necrotic damage</p><p>A Enfeebling Burst (standard; at-will) </p><p>Area burst 1 within 20; +18 vs Fortitude; 2d8 + 12 necrotic damage, and the target is weakened until the end of Lady Vol’s next turn</p><p>A Spectral Claw (standard; at-will) • Fear</p><p>Area burst 3 within 10; targets two creatures in burst; +18 vs Will; 2d8 + 12 necrotic damage, and the target is immobilized (save ends)</p><p> False Life (minor; encounter) </p><p>After Erandis hits with an attack, Lady Vol gains 20 temporary hit points</p><p>C Life Drain (standard; encounter) • Healing, Necrotic</p><p>Close blast 5; targets living creatures; +18 vs Reflex; 3d10 + 12 necrotic damage, and Lady Vol regains 5 hit points for every creature damaged in this manner</p><p> Death Makes Me Stronger (free, when first bloodied; encounter) </p><p>Lady Vol’s drain life ability recharges, and she uses it.</p><p>Alignment Evil Languages Common, Draconic, Elven</p><p>Skills Arcana +22, Bluff +17, Diplomacy +20, History +19, Insight +15, Religion +19</p><p>Str 11 (+8) Dex 13 (+9) Wis 15 (+10)</p><p>Con 17 (+11) Int 23 (+14) Cha 21 (+13)</p><p>© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.</p></blockquote><p></p>
[QUOTE="Delgar, post: 5220292, member: 3195"] Okay I decided to not worry about the mark of death and just decided to have Erandis' Father act as her body guard in human form in the final combat and when Erandis is killed by the Deva I'll have a big reveal and he'll change back into dragon form. Below is Erandis, Her father in human form and her father in dragon form. I'm going to need to add a few other things to round out this encounter, but that's my plan so far: Eberron Commander Zaknoril (Erandis' Father in Human Form) Level 16 Elite Soldier Medium natural humanoid XP 2,800 Initiative +12 Senses Perception +9; darkvision HP 300; Bloodied 150 AC 33; Fortitude 29; Reflex 28; Will 27 Saving Throws +2 Speed 6 Action Points 1 m Longsword (standard; at-will) • Weapon +23 vs AC; 1d8 + 22 damage M Commander's Strike (standard; at-will) • Martial, Weapon Zaknoril chooses one ally who can see and hear him to make a melee basic attack against a target. On a hit, the ally deals an extra 4 damage.; 2d8 + 14 M Surprise Attack (standard; encounter) • Martial, Weapon +23 vs AC; 1d8 + 22 damage. An ally within 5 squares of Zaknoril makes a basic attack with combat advantage and a +4 bonus to the attack roll as a free action against a target of its choice M Beat Them into the Ground (standard; encounter) • Martial, Weapon +21 vs Fortitude; 2d8 + 22 damage, and the target is knocked prone. Every ally within 5 squares of Zaknoril makes a basic attack with a +4 bonus to one target of its choice as a free action. These attacks deal no damage but knock a target prone on a hit R Darkfire (minor; encounter) Ranged 10; +21 vs Reflex; 1 until the end of Zaknoril’s next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment M Inspiring Word (minor; recharge 6) • Martial, Healing Zaknoril or one ally in a close burst 10 heals 20 hit points.; 1 Combat Leader All allies within 10 squares of Zaknoril who can see and hear him gain a +2 power bonus to initiative. Tactical Shift (minor; at-will) • Martial Zaknoril chooses one ally who can see and hear him. That ally can shift up to 5 squares. House Insignia (minor; encounter) Zaknoril gains concealment until the end of the encounter. Alignment Evil Languages Common, Elven Skills Diplomacy +16, History +17, Intimidate +13, Stealth +12 Str 21 (+13) Dex 15 (+10) Wis 12 (+9) Con 14 (+10) Int 19 (+12) Cha 17 (+11) Equipment Chainmail, Longsword, Light Shield © 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools. Elder Green Dragon (Erandis' Father in Dragon Form) Level 19 Solo Controller Huge natural magical beast XP 12,000 Initiative +17 Senses Perception +17; darkvision Lashing Tail aura 1; all creatures other than the dragon treat the area within the aura as difficult terrain. The dragon loses this aura while airborne. HP 910; Bloodied 455 AC 35; Fortitude 31; Reflex 33; Will 31 Resist 25 poison Saving Throws +5 Speed 10 , Fly 14 (hover), Overland Flight 18 Action Points 2 m Bite (standard; at-will) • Poison Reach 3; +24 vs AC; 1d10 + 16 damage, and ongoing 10 poison damage (save ends) m Claw (standard; at-will) Reach 3; +24 vs AC; 1d8 + 16 damage M Double Attack (standard; at-will) The dragon makes two claw attacks M Flyby Attack (standard; recharge 5 6) The dragon flies up to 14 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target M Tail Sweep (immediate reaction, if an adjacent enemy does not move on its turn; at-will) +24 vs Reflex; 2d10 + 16 damage, and the target is knocked prone R Luring Glare (minor 1/round; at-will) • Charm, Gaze Range 10; +22 vs Will; the target slides 3 squares C Breath Weapon (standard; recharge 5 6) • Poison Close blast 5; +22 vs Fortitude; 2d10 + 12 poison damage, and the target takes ongoing 10 poison damage and is slowed (save ends both). Aftereffect: The target is slowed (save ends) C Bloodied Breath (free, when first bloodied; encounter) • Poison The dragon’s breath weapon recharges, and the dragon uses it immediately C Frightful Presence (standard; encounter) • Fear Close burst 10; targets enemies; +22 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends) Alignment Evil Languages Common, Draconic Skills Bluff +25, Diplomacy +20, Insight +22, Intimidate +20 Str 18 (+13) Dex 26 (+17) Wis 17 (+12) Con 22 (+15) Int 17 (+12) Cha 22 (+15) © 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools. Erandis d'Vol Level 16 Elite Controller (Leader) Medium natural humanoid XP 2,800 Initiative +10 Senses Perception +10; darkvision, low-light vision HP 306; Bloodied 153 AC 32; Fortitude 28; Reflex 31; Will 32 Immune disease; poison; Resist 10 acid, 10 cold, 10 fire, 10 lightning Saving Throws +2 Speed 6 Action Points 1 m Death Grasp (standard; at-will) • Necrotic +20 vs Reflex; 3d8 + 14 necrotic damage r Shadow Ray (standard; at-will) • Necrotic Ranged 20; +20 vs Reflex; 3d8 + 14 necrotic damage A Enfeebling Burst (standard; at-will) Area burst 1 within 20; +18 vs Fortitude; 2d8 + 12 necrotic damage, and the target is weakened until the end of Lady Vol’s next turn A Spectral Claw (standard; at-will) • Fear Area burst 3 within 10; targets two creatures in burst; +18 vs Will; 2d8 + 12 necrotic damage, and the target is immobilized (save ends) False Life (minor; encounter) After Erandis hits with an attack, Lady Vol gains 20 temporary hit points C Life Drain (standard; encounter) • Healing, Necrotic Close blast 5; targets living creatures; +18 vs Reflex; 3d10 + 12 necrotic damage, and Lady Vol regains 5 hit points for every creature damaged in this manner Death Makes Me Stronger (free, when first bloodied; encounter) Lady Vol’s drain life ability recharges, and she uses it. Alignment Evil Languages Common, Draconic, Elven Skills Arcana +22, Bluff +17, Diplomacy +20, History +19, Insight +15, Religion +19 Str 11 (+8) Dex 13 (+9) Wis 15 (+10) Con 17 (+11) Int 23 (+14) Cha 21 (+13) © 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools. [/QUOTE]
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