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Mark of Healing
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<blockquote data-quote="DreamChaser" data-source="post: 5069761" data-attributes="member: 1190"><p>The number 1 penalty of the Dragonmark feats is that they need DM permission to retrain (not as part of the feat but as part of the sidebar that introduces them). They are potent but they are supposed to be.</p><p></p><p>Historically on Khorvaire, there was a bloody and genocidal war only a couple hundred years ago that would have wiped out all of the aberrants and mixed marks except that it is not a strict matter of genetics. Any non-standard race with a given mark is a PC or DM plot point. Everyone with a mark of storm in the world will otherwise be half-elf and connected (whether they know it or not) to the family.</p><p></p><p>The family uses its mark to maintain a monopoly on certain areas of the continent's economy. House members are beholden to support that monopoly or risk censure. Beyond that, they are raised to believe that their highest purpose is the service of their mark and house (since they have no country). </p><p></p><p>Those outside the fold, whether orphans from the correct race or freaks from another race represent a threat to the monopoly that the house would never realistically ignore. For a DM to pass it over is to 1) change the nature of society and economics on Khorvaire (which is his / her fiat) and 2) overlooking a great opportunity for story-driven adventure.</p><p></p><p>That said:</p><p></p><p>No power or effect is ever adequately / approrpriately balanced by roleplaying considerations. As with multiclass feats, dragonmark feats are balanced by the limited nature (only one ever), the limited scope (a wizard cannot generally benefit from having the mark of healing), and (in the case of the dragonmark feats) the difficulty undoing the choice once you've made it.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 5069761, member: 1190"] The number 1 penalty of the Dragonmark feats is that they need DM permission to retrain (not as part of the feat but as part of the sidebar that introduces them). They are potent but they are supposed to be. Historically on Khorvaire, there was a bloody and genocidal war only a couple hundred years ago that would have wiped out all of the aberrants and mixed marks except that it is not a strict matter of genetics. Any non-standard race with a given mark is a PC or DM plot point. Everyone with a mark of storm in the world will otherwise be half-elf and connected (whether they know it or not) to the family. The family uses its mark to maintain a monopoly on certain areas of the continent's economy. House members are beholden to support that monopoly or risk censure. Beyond that, they are raised to believe that their highest purpose is the service of their mark and house (since they have no country). Those outside the fold, whether orphans from the correct race or freaks from another race represent a threat to the monopoly that the house would never realistically ignore. For a DM to pass it over is to 1) change the nature of society and economics on Khorvaire (which is his / her fiat) and 2) overlooking a great opportunity for story-driven adventure. That said: No power or effect is ever adequately / approrpriately balanced by roleplaying considerations. As with multiclass feats, dragonmark feats are balanced by the limited nature (only one ever), the limited scope (a wizard cannot generally benefit from having the mark of healing), and (in the case of the dragonmark feats) the difficulty undoing the choice once you've made it. DC [/QUOTE]
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