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<blockquote data-quote="Bloodcookie" data-source="post: 3724615" data-attributes="member: 33085"><p>[size=+2]Carfal[/size]</p><p>[code]Male Half-Orc Cleric 3</p><p>Neutral Good </p><p>Origin: Sembia</p><p></p><p></p><p>Strength 10 (+0) </p><p>Dexterity 14 (+2) </p><p>Constitution 10 (+0) </p><p>Intelligence 14 (+2) </p><p>Wisdom 15 (+2) </p><p>Charisma 8 (-1) </p><p></p><p>Size: Medium </p><p>Height: 6' 7" </p><p>Weight: 200 lb </p><p>Skin: Greenish-gray </p><p>Eyes: Yellow</p><p>Hair: Black; Straight; Thin beard </p><p> </p><p></p><p>Patron Deity: Deneir</p><p>Domains: Good, Knowledge </p><p></p><p>Energy: Positive [Healing / Turns Undead]</p><p></p><p></p><p>Total Hit Points: 16</p><p></p><p>Speed: 30 feet</p><p></p><p>Leather armor [light; + 2 AC; max dex + 6; 15 lb.]</p><p></p><p>Armor Class: 14 = 10 + 2 [armor] + 2 [dexterity] </p><p>Touch AC: 12</p><p>Flat-footed: 12</p><p>Initiative modifier: + 2 = + 2 [dexterity] </p><p>Fortitude save: + 3 = 3 [base] </p><p>Reflex save: + 3 = 1 [base] + 2 [dexterity] </p><p>Will save: + 5 = 3 [base] + 2 [wisdom] </p><p></p><p>Masterwork Dagger [+1 attack, 1d4 damage, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] </p><p></p><p>Attack (handheld): + 4 = 2 [base] + 2 [dex (weapon finesse)]</p><p>Attack (missile): + 4 = 2 [base] + 2 [dexterity] </p><p>Grapple check: + 2 = 2 [base] </p><p></p><p></p><p>Light load: 33 lb. or less</p><p>Medium load: 34-66 lb.</p><p>Heavy load: 67-100 lb.</p><p>Lift over head: 100 lb.</p><p>Lift off ground: 200 lb.</p><p>Push or drag: 500 lb.</p><p></p><p></p><p>Languages: Chondathan Common Dwarven Orc Draconic </p><p></p><p></p><p>Feats:</p><p>Inscribe Rune </p><p>Weapon Finesse </p><p></p><p>Skill Name / Key Ability / Skill Modifier / Ability Modifier / Ranks / Misc. Modifier</p><p>Appraise Int 2 = +2 </p><p>Balance Dex* 2 = +2 </p><p>Bluff Cha -1 = -1 </p><p>Climb Str* 0 = +0 </p><p>Concentration Con 4 = +0 + 4 </p><p>Craft (calligraphy) Int 10 = +2 + 6 + 2 [w/ tools] </p><p>Diplomacy Cha -1 = -1 </p><p>Disguise Cha -1 = -1 </p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int 2 = +2 </p><p>Gather Information Cha -1 = -1 + 0 </p><p>Heal Wis 2 = +2 </p><p>Hide Dex* 2 = +2 </p><p>Intimidate Cha -1 = -1 </p><p>Jump Str* 0 = +0 </p><p>Knowledge (history) Int 6 = +2 + 4 </p><p>Knowledge (religion) Int 6 = +2 + 4 </p><p>Listen Wis 2 = +2 </p><p>Move Silently Dex* 2 = +2 </p><p>Ride Dex 2 = +2 </p><p>Search Int 2 = +2 </p><p>Sense Motive Wis 2 = +2 </p><p>Spellcraft Int 8 = +2 + 6 </p><p>Spot Wis 2 = +2 </p><p>Survival Wis 2 = +2 </p><p>Swim Str** 0 = +0 </p><p>Use Rope Dex 2 = +2 </p><p></p><p>* = check penalty for wearing armor</p><p>Craft >=5 ranks gives + 2 on related appraise checks.</p><p></p><p></p><p>Zero-level Cleric spells: 4 per day:</p><p>[i][s]Create Water[/s], Detect Magic, [s]Light[/s], Resistance[/i]</p><p></p><p>First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain:</p><p>[i]Cause Fear, Sanctuary +Protection From Evil[/i]</p><p></p><p>Second-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:</p><p>[i][s]Hold Person[/s], Spiritual Weapon +Detect Thoughts[/i]</p><p></p><p></p><p></p><p>Half-Orc:</p><p>+ 2 strength / -2 intelligence / -2 charisma (already included)</p><p>Darkvision (see 60 feet in pitch-dark)</p><p></p><p>Cleric:</p><p>Alignment Aura</p><p>Spontaneous Casting (cure)</p><p>Turn Undead (2x/day)</p><p>High wisdom gains bonus spells daily</p><p>Good domain: cast [good] spells at +1 caster level</p><p>Knowledge domain: cast divination spells at +1 caster level</p><p></p><p>Cash: 164gp, 4sp</p><p>Equipment:</p><p>Masterwork Artisan's Tools (not generally carried) 5 lb.</p><p>Wooden holy symbol </p><p>Traveler's outfit</p><p>x2 Masterwork Daggers 2 lb.</p><p>Leather armor 15 lb.</p><p>Backpack 2 lb.</p><p>-blanket 3 lb.</p><p>-x4 rations 4 lb.</p><p>-waterskin 4 lb.</p><p>-ink vial </p><p>-inkpen </p><p>-potion of [i]neutralize poison[/i] </p><p>-potion of [i]tongues[/i] </p><p>scroll case .5 lb.</p><p>-4 sheets parchment </p><p>-scroll of [i]entropic shield[/i] </p><p>-scroll of [i]resist energy[/i] </p><p>-scroll of [i]augury[/i] </p><p>[/code]</p><p></p><p>[sblock=Background]Twenty-three years ago, a child was born to the heiress of a prestigious noble family in southwestern Sembia. Unfortunately, it was a half-orc child, and, needless to say, the resident nobles were not of orcish extraction. So, in short order, the family's half-orc stable-slave was executed, and the tearful heiress shipped off to a Lathanderite convent. But what of the child? Well, as none of the men-folk could bring themselves to kill the pitiable wretch, they had a servant, under cover of night, shuttle the infant to the steps of the nearest thing resembling a charitable institution: a temple of Deneir.</p><p></p><p>The resident priests took the boy in, and raised him as best they could, through a combination of awkward paternalism and pedantic instruction in the tenets of Oghma's Scribe, as well as all manner of history and lore. Raised within the temple walls, the boy, whom the clerics named Carfal, came to consider them his family, and developed a concomitant devotion to doing the work of Deneir. In recent years he has taken it upon himself to make regular circuits of the surrounding villages, recording news and offering to read and explain letters and legal documents for the illiterate.</p><p></p><p>In fulfilling their charge to preserve as much information as possible, the temple’s scribes regularly record the news carried by itinerant bards and merchants. Some months ago, rumors began arriving of strange activity in the Dalelands, seemingly in relation to a mysterious sigil. Even more unnerving was the fact that, once a reliable description of this symbol was obtained, it was soon realized that the temple’s own adopted son bore such a mark! A flurry of research followed, whereupon the sigil’s draconic origin was uncovered. Seeing that further investigation was clearly in order, Carfal volunteered to travel to the Dales himself to get to the root of the matter. It is, literally, quite personal to him…[/sblock]</p><p>[sblock=Personality & Appearance]Carfal's relatively cloistered upbringing has left him rather reserved, diligently studious, and a bit naive. While he is intellectually aware of much that goes on in the wider world, he has personally experienced little of it - this includes the virulent prejudice in many regions against half-orcs. He does his best to help those in need, as he is cognizant of the fact that he owes his own life to the charity of others.</p><p></p><p>Carfal is quite tall (though not exceptionally for his race), and rather lanky for his height. His greenish-gray face is best described, frankly, as ape-like, with short, blunt, tusk-like lower canines. His black hair is pulled back into a short ponytail, and his jaw sports a short, bristly beard. He wears a sturdy maroon traveling frock beneath his armor.</p><p></p><p><img src="http://img.photobucket.com/albums/v375/bloodcookie/200102_274_10.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Bloodcookie, post: 3724615, member: 33085"] [size=+2]Carfal[/size] [code]Male Half-Orc Cleric 3 Neutral Good Origin: Sembia Strength 10 (+0) Dexterity 14 (+2) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 15 (+2) Charisma 8 (-1) Size: Medium Height: 6' 7" Weight: 200 lb Skin: Greenish-gray Eyes: Yellow Hair: Black; Straight; Thin beard Patron Deity: Deneir Domains: Good, Knowledge Energy: Positive [Healing / Turns Undead] Total Hit Points: 16 Speed: 30 feet Leather armor [light; + 2 AC; max dex + 6; 15 lb.] Armor Class: 14 = 10 + 2 [armor] + 2 [dexterity] Touch AC: 12 Flat-footed: 12 Initiative modifier: + 2 = + 2 [dexterity] Fortitude save: + 3 = 3 [base] Reflex save: + 3 = 1 [base] + 2 [dexterity] Will save: + 5 = 3 [base] + 2 [wisdom] Masterwork Dagger [+1 attack, 1d4 damage, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Attack (handheld): + 4 = 2 [base] + 2 [dex (weapon finesse)] Attack (missile): + 4 = 2 [base] + 2 [dexterity] Grapple check: + 2 = 2 [base] Light load: 33 lb. or less Medium load: 34-66 lb. Heavy load: 67-100 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb. Languages: Chondathan Common Dwarven Orc Draconic Feats: Inscribe Rune Weapon Finesse Skill Name / Key Ability / Skill Modifier / Ability Modifier / Ranks / Misc. Modifier Appraise Int 2 = +2 Balance Dex* 2 = +2 Bluff Cha -1 = -1 Climb Str* 0 = +0 Concentration Con 4 = +0 + 4 Craft (calligraphy) Int 10 = +2 + 6 + 2 [w/ tools] Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 2 = +2 Forgery Int 2 = +2 Gather Information Cha -1 = -1 + 0 Heal Wis 2 = +2 Hide Dex* 2 = +2 Intimidate Cha -1 = -1 Jump Str* 0 = +0 Knowledge (history) Int 6 = +2 + 4 Knowledge (religion) Int 6 = +2 + 4 Listen Wis 2 = +2 Move Silently Dex* 2 = +2 Ride Dex 2 = +2 Search Int 2 = +2 Sense Motive Wis 2 = +2 Spellcraft Int 8 = +2 + 6 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** 0 = +0 Use Rope Dex 2 = +2 * = check penalty for wearing armor Craft >=5 ranks gives + 2 on related appraise checks. Zero-level Cleric spells: 4 per day: [i][s]Create Water[/s], Detect Magic, [s]Light[/s], Resistance[/i] First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain: [i]Cause Fear, Sanctuary +Protection From Evil[/i] Second-level Cleric spells: 2 (1 + 1) per day + 1 from a domain: [i][s]Hold Person[/s], Spiritual Weapon +Detect Thoughts[/i] Half-Orc: + 2 strength / -2 intelligence / -2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Cleric: Alignment Aura Spontaneous Casting (cure) Turn Undead (2x/day) High wisdom gains bonus spells daily Good domain: cast [good] spells at +1 caster level Knowledge domain: cast divination spells at +1 caster level Cash: 164gp, 4sp Equipment: Masterwork Artisan's Tools (not generally carried) 5 lb. Wooden holy symbol Traveler's outfit x2 Masterwork Daggers 2 lb. Leather armor 15 lb. Backpack 2 lb. -blanket 3 lb. -x4 rations 4 lb. -waterskin 4 lb. -ink vial -inkpen -potion of [i]neutralize poison[/i] -potion of [i]tongues[/i] scroll case .5 lb. -4 sheets parchment -scroll of [i]entropic shield[/i] -scroll of [i]resist energy[/i] -scroll of [i]augury[/i] [/code] [sblock=Background]Twenty-three years ago, a child was born to the heiress of a prestigious noble family in southwestern Sembia. Unfortunately, it was a half-orc child, and, needless to say, the resident nobles were not of orcish extraction. So, in short order, the family's half-orc stable-slave was executed, and the tearful heiress shipped off to a Lathanderite convent. But what of the child? Well, as none of the men-folk could bring themselves to kill the pitiable wretch, they had a servant, under cover of night, shuttle the infant to the steps of the nearest thing resembling a charitable institution: a temple of Deneir. The resident priests took the boy in, and raised him as best they could, through a combination of awkward paternalism and pedantic instruction in the tenets of Oghma's Scribe, as well as all manner of history and lore. Raised within the temple walls, the boy, whom the clerics named Carfal, came to consider them his family, and developed a concomitant devotion to doing the work of Deneir. In recent years he has taken it upon himself to make regular circuits of the surrounding villages, recording news and offering to read and explain letters and legal documents for the illiterate. In fulfilling their charge to preserve as much information as possible, the temple’s scribes regularly record the news carried by itinerant bards and merchants. Some months ago, rumors began arriving of strange activity in the Dalelands, seemingly in relation to a mysterious sigil. Even more unnerving was the fact that, once a reliable description of this symbol was obtained, it was soon realized that the temple’s own adopted son bore such a mark! A flurry of research followed, whereupon the sigil’s draconic origin was uncovered. Seeing that further investigation was clearly in order, Carfal volunteered to travel to the Dales himself to get to the root of the matter. It is, literally, quite personal to him…[/sblock] [sblock=Personality & Appearance]Carfal's relatively cloistered upbringing has left him rather reserved, diligently studious, and a bit naive. While he is intellectually aware of much that goes on in the wider world, he has personally experienced little of it - this includes the virulent prejudice in many regions against half-orcs. He does his best to help those in need, as he is cognizant of the fact that he owes his own life to the charity of others. Carfal is quite tall (though not exceptionally for his race), and rather lanky for his height. His greenish-gray face is best described, frankly, as ape-like, with short, blunt, tusk-like lower canines. His black hair is pulled back into a short ponytail, and his jaw sports a short, bristly beard. He wears a sturdy maroon traveling frock beneath his armor. [img]http://img.photobucket.com/albums/v375/bloodcookie/200102_274_10.jpg[/img][/sblock] [/QUOTE]
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