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<blockquote data-quote="Stonecipher" data-source="post: 3732865" data-attributes="member: 54886"><p><strong>Stonecipher "the Mad Dwarf"</strong></p><p></p><p>Stonecipher "the Mad Dwarf"</p><p></p><p>Chaotic Good</p><p></p><p></p><p>Str 13(+1) Size Medium</p><p>Dex 12(+1) Height 4'2"</p><p>Con 15(+2) +2 for racial Weight 170lb</p><p>Int 12(+1) Skin Tan</p><p>Wis 8 (-1) Eyes Dark Brown</p><p>Cha 14(+2) -2 for racial Hair Black; Thick Beard</p><p></p><p>Total Hit Points 26 Speed 20 feet Armor Class 15 = 10 +4 (chain shirt) +1 (Dex)</p><p>Touch AC 11 Flat-footed 14</p><p></p><p>Initiative Modifier +1</p><p>Fortitude save +5=3 base +2 con</p><p>Reflex save +1 = 0 base+1 Dex</p><p>Will save +1 = 2 base -1 wisdom</p><p>Attack (handheld) +3=2 base +1 Str </p><p>Attack (unarmed) +3 = 2 base +1 Str</p><p>Attack (missile) +3 = 2 base +1 Dex</p><p>Grapple check +3 = 2 base +1 Str</p><p></p><p>Languages : Common, Dwarven, Orc</p><p></p><p>Dagger (1d4, crit 19-20/x2 range inc 10 ft, 1lb light piercing)</p><p>Light Crossbow (1d8, crit 19-20/x2, range inc 80ft, 4lb, piercing)</p><p>Throwing Axe (1d6, crit x2 range inc 10ft 2 lb light slashing)</p><p>Dwarven Waraxe master crafted (1d10, crit x3 8lb one-handed, slashing</p><p>Chain shirt master crafted (light +4 AC, max dex +4; check penalty -2 25lb, arcane spell failure 20%</p><p></p><p>No familiar yet</p><p></p><p>Feats:</p><p></p><p>alertness</p><p>blind-fight</p><p>quick draws</p><p>self-sufficient</p><p></p><p>Skills</p><p>Climb rank 2</p><p>Craft (stone) rank 1</p><p>Gather Information rank1</p><p>Hide rank 1</p><p>Knowledge (architecture) rank 1</p><p>Knowledge (nature) rank 1</p><p>Move silently rank .5</p><p>Profession (stone mason) rank 1</p><p>Search rank 1</p><p>Spot rank 1</p><p>Swim rank 1</p><p>Use Magic Device rank .5</p><p>Use rope rank 1</p><p></p><p>Zero-level Spells :5 per day Flare, Ghost Sound, Mending, Prestidigitation </p><p></p><p>Level 1 Spells : 4 per day Feather Fall, Magic Missile </p><p></p><p>Dwarf</p><p></p><p>+2 con / -2 char</p><p>Can move 20 feet even if in heavy armor</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Stonecunning (+2 on searching stone, intuit depth)</p><p>+4 to avoid being bullrushed while standing on ground</p><p>+2 racial bonus on saves vs. poison</p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p>+1 racial bonus to hit orcs and goblinoids</p><p>+4 dodge bonus on AC against giants</p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p>+2 racial bonus on appraise checks if stone/metal</p><p></p><p>Equipment</p><p></p><p>Crossbow bolts (quiver of 10 ) x2</p><p>Backpack</p><p>blanket, winter x1</p><p>chalk</p><p>flint and steel</p><p>Mug- pewter</p><p>Pot</p><p>Pouch x2</p><p>rope (50' silk)</p><p>Sacks x2</p><p>waterskins x2</p><p>Whetstone</p><p>Spell component pouch</p><p>pipe (silver and ivory)</p><p>pouch tobacco</p><p>travelers outfit</p><p>explorer's outfit</p><p></p><p></p><p>History</p><p></p><p>Stonecipher is a Shield Dwarf from the west. He doesn't know where he is from though. As a young child his small dwarf hold was wiped out by a large band of Drow. The drow killed everyone and thought Stonecipher was dead too. After Stonecipher came to he was surrounded my the bodies of his family. He has no sense of time after that. It took him months to years, he doesn't know, to cut stone tombs for all the fallen. He survived on the stores of goods in the hold and was kept company by the dead. Once the dead were entombed he read the carvings and marks on the stones and walls to pass the time. As the food ran out he had no choice but to leave or starve. At first he looked for food and would go back to the hold for shelter, but as he used up the resorces in the area he moved East. He learned how to survive in the wilds. It was during this time that his magical ability came into its own. It manifested itself through need in stressful situations. </p><p>He doesn't know how long it took him to reach civilized lands. As to why he is where he is I can't tell you. He has a wild look about him with his hair pulled back in a long pony tail and a long beard with a braided mustache. He will only drink out of </p><p>his own mug that he carries form home. When served he will pour what ever it is </p><p>into his mug and doesn't like others touching it. Having to survive on his own </p><p>without a family or community structure for so long he doesn't have that sense </p><p>of order other dwarfs have. He has a impulsive nature about him which is not </p><p>very dwarvish.</p><p> He wears a wipe brim felt hat and a mastercrafted chainmail shirt. He also carries with him a master crafted dwarven waraxe. Both are items he took from his old home along with a mug and pipe. The mug and pipe belonged to his father. He doesn't remember him but those 2 items help bring back memories of better times.</p><p></p><p>He has earned the name "the Mad Dwarf" in the region . He has an odd habit now of talking to stone in dwarvish and runs his hands over it when he does. Can you say needs therapy.</p></blockquote><p></p>
[QUOTE="Stonecipher, post: 3732865, member: 54886"] [b]Stonecipher "the Mad Dwarf"[/b] Stonecipher "the Mad Dwarf" Chaotic Good Str 13(+1) Size Medium Dex 12(+1) Height 4'2" Con 15(+2) +2 for racial Weight 170lb Int 12(+1) Skin Tan Wis 8 (-1) Eyes Dark Brown Cha 14(+2) -2 for racial Hair Black; Thick Beard Total Hit Points 26 Speed 20 feet Armor Class 15 = 10 +4 (chain shirt) +1 (Dex) Touch AC 11 Flat-footed 14 Initiative Modifier +1 Fortitude save +5=3 base +2 con Reflex save +1 = 0 base+1 Dex Will save +1 = 2 base -1 wisdom Attack (handheld) +3=2 base +1 Str Attack (unarmed) +3 = 2 base +1 Str Attack (missile) +3 = 2 base +1 Dex Grapple check +3 = 2 base +1 Str Languages : Common, Dwarven, Orc Dagger (1d4, crit 19-20/x2 range inc 10 ft, 1lb light piercing) Light Crossbow (1d8, crit 19-20/x2, range inc 80ft, 4lb, piercing) Throwing Axe (1d6, crit x2 range inc 10ft 2 lb light slashing) Dwarven Waraxe master crafted (1d10, crit x3 8lb one-handed, slashing Chain shirt master crafted (light +4 AC, max dex +4; check penalty -2 25lb, arcane spell failure 20% No familiar yet Feats: alertness blind-fight quick draws self-sufficient Skills Climb rank 2 Craft (stone) rank 1 Gather Information rank1 Hide rank 1 Knowledge (architecture) rank 1 Knowledge (nature) rank 1 Move silently rank .5 Profession (stone mason) rank 1 Search rank 1 Spot rank 1 Swim rank 1 Use Magic Device rank .5 Use rope rank 1 Zero-level Spells :5 per day Flare, Ghost Sound, Mending, Prestidigitation Level 1 Spells : 4 per day Feather Fall, Magic Missile Dwarf +2 con / -2 char Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise checks if stone/metal Equipment Crossbow bolts (quiver of 10 ) x2 Backpack blanket, winter x1 chalk flint and steel Mug- pewter Pot Pouch x2 rope (50' silk) Sacks x2 waterskins x2 Whetstone Spell component pouch pipe (silver and ivory) pouch tobacco travelers outfit explorer's outfit History Stonecipher is a Shield Dwarf from the west. He doesn't know where he is from though. As a young child his small dwarf hold was wiped out by a large band of Drow. The drow killed everyone and thought Stonecipher was dead too. After Stonecipher came to he was surrounded my the bodies of his family. He has no sense of time after that. It took him months to years, he doesn't know, to cut stone tombs for all the fallen. He survived on the stores of goods in the hold and was kept company by the dead. Once the dead were entombed he read the carvings and marks on the stones and walls to pass the time. As the food ran out he had no choice but to leave or starve. At first he looked for food and would go back to the hold for shelter, but as he used up the resorces in the area he moved East. He learned how to survive in the wilds. It was during this time that his magical ability came into its own. It manifested itself through need in stressful situations. He doesn't know how long it took him to reach civilized lands. As to why he is where he is I can't tell you. He has a wild look about him with his hair pulled back in a long pony tail and a long beard with a braided mustache. He will only drink out of his own mug that he carries form home. When served he will pour what ever it is into his mug and doesn't like others touching it. Having to survive on his own without a family or community structure for so long he doesn't have that sense of order other dwarfs have. He has a impulsive nature about him which is not very dwarvish. He wears a wipe brim felt hat and a mastercrafted chainmail shirt. He also carries with him a master crafted dwarven waraxe. Both are items he took from his old home along with a mug and pipe. The mug and pipe belonged to his father. He doesn't remember him but those 2 items help bring back memories of better times. He has earned the name "the Mad Dwarf" in the region . He has an odd habit now of talking to stone in dwarvish and runs his hands over it when he does. Can you say needs therapy. [/QUOTE]
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