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<blockquote data-quote="djotaku" data-source="post: 9892666" data-attributes="member: 7054471"><p>The others are right that this is definitely an over-done topic. I know I've contributed and (maybe?) even started one? (I can't remember). But here's my suggestions:</p><ul> <li data-xf-list-type="ul">steal luck from Tales of the Valiant - I like it much better than inspiration</li> <li data-xf-list-type="ul">steal feat-based class customization and/or archetypes from Pathfinder 2e - lets everyone build exactly the character they want without the annoyance of multiclassing</li> <li data-xf-list-type="ul">steal mana points from Nimble v2 (and many other TTRPGs) - as a former jRPG player (who has the time anymore?) I like this system way more than circles</li> <li data-xf-list-type="ul">although I love me a good, encyclopedic bestiary (I own all the Kobold Press ones, both D&D 5e ones, and both Pathfinder 2e ones), simplify the stat blocks to make them easier/faster to run (a la nimble)</li> <li data-xf-list-type="ul">maybe for those theatre of the mind battles where you don't have a map down - steal and formalize the Daggerheart rules of near, far, and super far (or whatever they call it) for determining if you can hit</li> <li data-xf-list-type="ul">steal from w/e systems - getting rid of everyone having attack of opportunity. Leads to fish-slapping fights and makes it harder to have dynamic battles</li> </ul><p>Is this still D&D? In my opinion if it still has Beholders and Chromatic and Metallic dragons - sure! What's the point of a new edition if you're not going to shake it up? Maybe because I come from the software world where with semantic versioning if you're changing the big number you're allowed to break the APIs.</p></blockquote><p></p>
[QUOTE="djotaku, post: 9892666, member: 7054471"] The others are right that this is definitely an over-done topic. I know I've contributed and (maybe?) even started one? (I can't remember). But here's my suggestions: [LIST] [*]steal luck from Tales of the Valiant - I like it much better than inspiration [*]steal feat-based class customization and/or archetypes from Pathfinder 2e - lets everyone build exactly the character they want without the annoyance of multiclassing [*]steal mana points from Nimble v2 (and many other TTRPGs) - as a former jRPG player (who has the time anymore?) I like this system way more than circles [*]although I love me a good, encyclopedic bestiary (I own all the Kobold Press ones, both D&D 5e ones, and both Pathfinder 2e ones), simplify the stat blocks to make them easier/faster to run (a la nimble) [*]maybe for those theatre of the mind battles where you don't have a map down - steal and formalize the Daggerheart rules of near, far, and super far (or whatever they call it) for determining if you can hit [*]steal from w/e systems - getting rid of everyone having attack of opportunity. Leads to fish-slapping fights and makes it harder to have dynamic battles [/LIST] Is this still D&D? In my opinion if it still has Beholders and Chromatic and Metallic dragons - sure! What's the point of a new edition if you're not going to shake it up? Maybe because I come from the software world where with semantic versioning if you're changing the big number you're allowed to break the APIs. [/QUOTE]
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