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*Dungeons & Dragons
Market price for a spell book?
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<blockquote data-quote="Coroc" data-source="post: 7939515" data-attributes="member: 6895991"><p>I normally use the formular (spell level)^2 * 100 </p><p>so 1st 100, 3rd 900, 9th 8100 for scrolls.</p><p>In comparison a two handed sword is 100 in my campaign a full plate goes for 800 and the best horse for 1000.</p><p>But I have an economic system for all basic goods and also wizard spells (The wizard actually has to buy them, no automatic learning but otoh every spell is available and some more at a major mages guild)</p><p></p><p>But spell scrolls vanish once you copay them.</p><p></p><p>I also use silver as a standard therefore I did not write gp because a gp standard is unrealistic, ridiculous, encumbersome, not historically accurate and makes lower coinage absolutely worthless.</p><p></p><p>I highly recommend making such a custom system, it is a little work but the RAW price tables are useless the way they are.</p><p></p><p>I also use the rule of thumb that selling price can be higher up to 2x and buying price normally is about 25% of the nominal.</p><p></p><p>For your ( [USER=6793887]@FireHammer[/USER] ) spellbook in question, it is a thing which might be best sold to some wizards guild if your world has one. A spellbook is a personal thing. I would rule that copying a spell from a spellbook equals ripping out the according page(s) and using them like a scroll, in like you need to "training cast" the spell once to really understand it. which destroys the scroll / spellbook page.</p><p></p><p>So reduce the value of the book to its material values and deduct the spells that your player copied and then use my or [USER=12377]@77IM[/USER] s formula to determine the value of the remaining spells and sum it all up and divide it by 2-4 to get a baseline selling price.</p><p></p><p>Then use competing deception and insight checks for the discussion between the seller and a shopkeeper to determine any additional +-50% of negotiation variance in the price.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7939515, member: 6895991"] I normally use the formular (spell level)^2 * 100 so 1st 100, 3rd 900, 9th 8100 for scrolls. In comparison a two handed sword is 100 in my campaign a full plate goes for 800 and the best horse for 1000. But I have an economic system for all basic goods and also wizard spells (The wizard actually has to buy them, no automatic learning but otoh every spell is available and some more at a major mages guild) But spell scrolls vanish once you copay them. I also use silver as a standard therefore I did not write gp because a gp standard is unrealistic, ridiculous, encumbersome, not historically accurate and makes lower coinage absolutely worthless. I highly recommend making such a custom system, it is a little work but the RAW price tables are useless the way they are. I also use the rule of thumb that selling price can be higher up to 2x and buying price normally is about 25% of the nominal. For your ( [USER=6793887]@FireHammer[/USER] ) spellbook in question, it is a thing which might be best sold to some wizards guild if your world has one. A spellbook is a personal thing. I would rule that copying a spell from a spellbook equals ripping out the according page(s) and using them like a scroll, in like you need to "training cast" the spell once to really understand it. which destroys the scroll / spellbook page. So reduce the value of the book to its material values and deduct the spells that your player copied and then use my or [USER=12377]@77IM[/USER] s formula to determine the value of the remaining spells and sum it all up and divide it by 2-4 to get a baseline selling price. Then use competing deception and insight checks for the discussion between the seller and a shopkeeper to determine any additional +-50% of negotiation variance in the price. [/QUOTE]
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Market price for a spell book?
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