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Market price for a spell book?
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<blockquote data-quote="R_J_K75" data-source="post: 7946520" data-attributes="member: 6921294"><p>IMO, there were parts of 1E and 2E that were too "weighted" to the point of being restrictive. It made things almost impossible at times. In the dragon article you posted the player either needed to take the XP and sell the book or keep the and use the book. Even then if the player took the XP and sold the book it states something to the effect that its irrelevant if the book is actually ever sold, meaning the PC may be stuck with a "weighted" paper weight. What purpose does any of this serve? The player adventured and gained XP and also was rewarded by finding a spellbook, why cant he get both? Clearly this was an attempt at balancing the game but it was unreasonably restrictive and in game terms doesn't make any sense. That's why things were changed in the editions that came after. Just because a rule doesn't appear in 5E doesn't mean you cant introduce and use it, which is kind of the whole philosophy this edition is built on. In comparison, even though house ruling was common place since day one, 1E and 2E were written to be played by the book for the most part. As I recall the rules were pretty firm and heavy handed at points making it difficult for players to realize a character concept or perform tasks that should be rather common for adventurers, like selling a spellbook.</p><p></p><p></p><p></p><p>Nothing could be truer when talking about music fads over the last couple centuries, but I digress. Even though each successive edition of the game may not be for everyone and has its pros and cons, I do believe that the designers are trying to improve the game for the better. Coming back to the OP, that's why they've left the price of a spellbook on the open market up to the DM and players as opposed to having a strict set rules for pricing quantified. As a DM in this situation I would ask myself based on the player/party level how much gold am I willing to give them and base any sale negotiations from there, and that's what's its worth in my game.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 7946520, member: 6921294"] IMO, there were parts of 1E and 2E that were too "weighted" to the point of being restrictive. It made things almost impossible at times. In the dragon article you posted the player either needed to take the XP and sell the book or keep the and use the book. Even then if the player took the XP and sold the book it states something to the effect that its irrelevant if the book is actually ever sold, meaning the PC may be stuck with a "weighted" paper weight. What purpose does any of this serve? The player adventured and gained XP and also was rewarded by finding a spellbook, why cant he get both? Clearly this was an attempt at balancing the game but it was unreasonably restrictive and in game terms doesn't make any sense. That's why things were changed in the editions that came after. Just because a rule doesn't appear in 5E doesn't mean you cant introduce and use it, which is kind of the whole philosophy this edition is built on. In comparison, even though house ruling was common place since day one, 1E and 2E were written to be played by the book for the most part. As I recall the rules were pretty firm and heavy handed at points making it difficult for players to realize a character concept or perform tasks that should be rather common for adventurers, like selling a spellbook. Nothing could be truer when talking about music fads over the last couple centuries, but I digress. Even though each successive edition of the game may not be for everyone and has its pros and cons, I do believe that the designers are trying to improve the game for the better. Coming back to the OP, that's why they've left the price of a spellbook on the open market up to the DM and players as opposed to having a strict set rules for pricing quantified. As a DM in this situation I would ask myself based on the player/party level how much gold am I willing to give them and base any sale negotiations from there, and that's what's its worth in my game. [/QUOTE]
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