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General Tabletop Discussion
*Dungeons & Dragons
Market price for a spell book?
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<blockquote data-quote="aco175" data-source="post: 7946564" data-attributes="member: 27385"><p>I tend to value it based on a similar magic item of level and level of party and spells inside. I also tend to value the actual spell. Say a group of 5th level PCs find a book with up to 3rd level spells inside and a +1 sword. The rest of the party tends to say the mage gets the book and everyone else roll for the sword. Does the mage get stuck, maybe, depends on the players and such.</p><p></p><p>Now the mage PC looks at the spells and sees just some basic spells like <strong>read magi</strong>c and <strong>magic missile</strong>. Nothing big inside so he can sell it for something like a magic item, but I would tend to undervalue it and pay him 500gp or 300 and a scroll he could use or something. Say there was a new spell named <strong>fiery death</strong> that nobody has heard of and I wanted this as a reward or hook to use, then the book value would be 1000gp.</p><p></p><p>Another thing to think about is that 5e tends to assign the number of spells that casters can get. Mages automatically get more spells at certain points and this is assumed to be from non-play things like training or getting to copy spells from other books. DMs are free to give out more spells, but now this makes the wizard a bit more powerful, but really not more than the fighter that got the +1 sword. </p><p></p><p>My players tend to keep these things to trade more than to sell. Prior editions had them copying the spells into their book and holding the other in case theirs was lost or they needed to bribe someone. The actual cash was not needed as much.</p></blockquote><p></p>
[QUOTE="aco175, post: 7946564, member: 27385"] I tend to value it based on a similar magic item of level and level of party and spells inside. I also tend to value the actual spell. Say a group of 5th level PCs find a book with up to 3rd level spells inside and a +1 sword. The rest of the party tends to say the mage gets the book and everyone else roll for the sword. Does the mage get stuck, maybe, depends on the players and such. Now the mage PC looks at the spells and sees just some basic spells like [B]read magi[/B]c and [B]magic missile[/B]. Nothing big inside so he can sell it for something like a magic item, but I would tend to undervalue it and pay him 500gp or 300 and a scroll he could use or something. Say there was a new spell named [B]fiery death[/B] that nobody has heard of and I wanted this as a reward or hook to use, then the book value would be 1000gp. Another thing to think about is that 5e tends to assign the number of spells that casters can get. Mages automatically get more spells at certain points and this is assumed to be from non-play things like training or getting to copy spells from other books. DMs are free to give out more spells, but now this makes the wizard a bit more powerful, but really not more than the fighter that got the +1 sword. My players tend to keep these things to trade more than to sell. Prior editions had them copying the spells into their book and holding the other in case theirs was lost or they needed to bribe someone. The actual cash was not needed as much. [/QUOTE]
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Market price for a spell book?
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