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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2072199" data-attributes="member: 12332"><p>I'll respond, as I'm a 12toMidnight customer.</p><p></p><p>I purchased Last Rites, and found it to be a solid product. My issues:</p><p></p><p>Visibility -- I'll honestly say that more of my Modern Gaming Dollar goes to RPGObjects and RoninArts because I see representatives of those companies here on these boards from time to time, they host chats from time to time, and it just generally maintains visibility for me. While "Press Releases" are supposed to go in the publishers forum (where I never go) when Vig mentions a new product from RPGO in the body of a thread, I'm usually piqued to go look. Adamant Entertainment recently got a few of my dollars because I see GMSkarka around and he's been talking up his products.</p><p></p><p>Not that you have the time/inclination to hang around this particular stretch of netspace, but stopping in to sluice through the threads and see if there's anything you'd like to respond to actually goes a long way, for me, to making sure 12toMidnight is in my mind when I think: "Man, I need a horror module, and quick."</p><p></p><p>Even though I've bought from you before, I've actually had that thought and forgot that 12toMidnight might have another product or two for me.</p><p></p><p>And, as you thought, the great distance between publications exacerbates that situation. If 12toMidnight hasn't published anything I've thought about in months, then I stop thinkin 12toMidnight ... and miss things when you do publish them. Now, I'm not saying I'd like more product at lower quality standards. I LIKE the detail and care that goes into 12toMidnight work. But it needs to be backed up with SOMETHING that keeps you in-mind.</p><p></p><p>I think teaming up with RPGO and RA to do ModernDispatch is a great idea, for just that reason. You don't have to contribute to every issue, but you're still on there and that keeps you in mind when I think Modern d20. </p><p></p><p>Content -- I mean, I bought and ran Last Rites, and it worked well for a Dark*Matter game, but why haven't I jumped on anything else?</p><p></p><p>Perhaps part of it is the fact that you currently have 4 products, 2 of which are 1-shot convention demos. So I haven't purchased either of those as I haven't needed a one-shot. I might soon, though, to run one for our local game club. But, for my day-to-day steady DM needs your product line looks like this: 2 One-shots (don't need), 1 "mini-campaign" (don't want to invest myself tonight), and 1 adventure (which I bought). Plus I run occult investigation and Dark*Matter style games where the PCs generally know what they're getting into (if not all the details, at least that something odd will be going on ... or not going on). Of all your products, only the one I bought seems useful to that kind of game. </p><p></p><p>Thinking about it ... I think part of the problem there is that all of your products seem unrelated to one another. Two one-shots, an occult investigation, and a treasure hunt gone awry. Repeat customers often want "more of the same" I'd assume, and so far you don't have any "more of the same" beyond two one-shot military horrors that can't be used together.</p><p></p><p>I'd LOVE more adventures along the lines of Last Rites. I generally don't go in for the Digital Voice Phenomena and Orbs style investigation, but having it in there means I can just leave it out and somebody else can include it. But I'll honestly say I'd snap up another reasonably priced, well produced occult investigation adventure. Or two. Or three. Hell, I ran one such adventure a week for over a year, and I wrote all but one (Last Rites) myself. Had there been more of those available I'd have probably bought more of them to run. I've thought about writing them, since I write them pretty often for my own use, and publishing them myself, since nobody else is doing it regularly, but the whole layout and business sides are too much work to make it worth the trouble. If I did it, I'd want to make it look good, and I can't, so I haven't. </p><p></p><p>As to what I look for in content ... somewhere in the middle of what you've got now. The military stuff is, well, military. The investigation was scary, occult, but utterly tame. I dunno about everybody else's game, but mine run somewhere in the middle. There's the investigation, the mystery, the looking into things, but there's also ALWAYS some kind of combat. That may seem weird or against-genre, but that's why I run Dark*Matter ... it's hard to get a group together who wants to do nothing but roll skill rolls and listen to DVP recordings. Invariably somebody wants to play the gunbunny and invariably people look for a good butt kicking. I think it's a part of the horror-gaming genre. </p><p></p><p>So, in summary. I'd like to see and hear about 12toMidnight, and I'd like MORE. More adventures, especially. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2072199, member: 12332"] I'll respond, as I'm a 12toMidnight customer. I purchased Last Rites, and found it to be a solid product. My issues: Visibility -- I'll honestly say that more of my Modern Gaming Dollar goes to RPGObjects and RoninArts because I see representatives of those companies here on these boards from time to time, they host chats from time to time, and it just generally maintains visibility for me. While "Press Releases" are supposed to go in the publishers forum (where I never go) when Vig mentions a new product from RPGO in the body of a thread, I'm usually piqued to go look. Adamant Entertainment recently got a few of my dollars because I see GMSkarka around and he's been talking up his products. Not that you have the time/inclination to hang around this particular stretch of netspace, but stopping in to sluice through the threads and see if there's anything you'd like to respond to actually goes a long way, for me, to making sure 12toMidnight is in my mind when I think: "Man, I need a horror module, and quick." Even though I've bought from you before, I've actually had that thought and forgot that 12toMidnight might have another product or two for me. And, as you thought, the great distance between publications exacerbates that situation. If 12toMidnight hasn't published anything I've thought about in months, then I stop thinkin 12toMidnight ... and miss things when you do publish them. Now, I'm not saying I'd like more product at lower quality standards. I LIKE the detail and care that goes into 12toMidnight work. But it needs to be backed up with SOMETHING that keeps you in-mind. I think teaming up with RPGO and RA to do ModernDispatch is a great idea, for just that reason. You don't have to contribute to every issue, but you're still on there and that keeps you in mind when I think Modern d20. Content -- I mean, I bought and ran Last Rites, and it worked well for a Dark*Matter game, but why haven't I jumped on anything else? Perhaps part of it is the fact that you currently have 4 products, 2 of which are 1-shot convention demos. So I haven't purchased either of those as I haven't needed a one-shot. I might soon, though, to run one for our local game club. But, for my day-to-day steady DM needs your product line looks like this: 2 One-shots (don't need), 1 "mini-campaign" (don't want to invest myself tonight), and 1 adventure (which I bought). Plus I run occult investigation and Dark*Matter style games where the PCs generally know what they're getting into (if not all the details, at least that something odd will be going on ... or not going on). Of all your products, only the one I bought seems useful to that kind of game. Thinking about it ... I think part of the problem there is that all of your products seem unrelated to one another. Two one-shots, an occult investigation, and a treasure hunt gone awry. Repeat customers often want "more of the same" I'd assume, and so far you don't have any "more of the same" beyond two one-shot military horrors that can't be used together. I'd LOVE more adventures along the lines of Last Rites. I generally don't go in for the Digital Voice Phenomena and Orbs style investigation, but having it in there means I can just leave it out and somebody else can include it. But I'll honestly say I'd snap up another reasonably priced, well produced occult investigation adventure. Or two. Or three. Hell, I ran one such adventure a week for over a year, and I wrote all but one (Last Rites) myself. Had there been more of those available I'd have probably bought more of them to run. I've thought about writing them, since I write them pretty often for my own use, and publishing them myself, since nobody else is doing it regularly, but the whole layout and business sides are too much work to make it worth the trouble. If I did it, I'd want to make it look good, and I can't, so I haven't. As to what I look for in content ... somewhere in the middle of what you've got now. The military stuff is, well, military. The investigation was scary, occult, but utterly tame. I dunno about everybody else's game, but mine run somewhere in the middle. There's the investigation, the mystery, the looking into things, but there's also ALWAYS some kind of combat. That may seem weird or against-genre, but that's why I run Dark*Matter ... it's hard to get a group together who wants to do nothing but roll skill rolls and listen to DVP recordings. Invariably somebody wants to play the gunbunny and invariably people look for a good butt kicking. I think it's a part of the horror-gaming genre. So, in summary. I'd like to see and hear about 12toMidnight, and I'd like MORE. More adventures, especially. --fje [/QUOTE]
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