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<blockquote data-quote="Prest0" data-source="post: 2072851" data-attributes="member: 13621"><p>Heap, thanks so VERY much for that thorough response. That was just the kind of feedback I was looking for. I know our release schedule has been a problem. Part of the slowdown is due to the way we publish our titles in two systems. So even though we've only released four titles, we've released eight products. Still, who cares, right? It doesn't change the paucity of titles in either system. This year is shaping up a be a much bigger year for us. We finally have a couple of freelancers working on projects as well as the in-house development. Hopefully all those projects will help us do a better job of keeping us in the forefront.</p><p></p><p>Your point about making a bigger presence here is well taken. While we try to throw in our $0.02 here from time to time, apparently it hasn't been enough. I think to date, we've been a little overly cautious out of fear that as a publisher we walk a line between contributing to the discussions and pimpin' our wares. We'll try to do a better job of joining in without getting (too) obnoxious.</p><p></p><p>Your point about our lineup is also well taken, in more ways than one. It sounds like I need to go back and rewrite the description for Bloodlines. It is very much an "occult investigation" game and has Dark*Matter/Cthulhu written all over it. This year we'll be further adding to our lineup of occult investigation-style adventures, so hopefully our catalog will start to show some cohesion.</p><p></p><p>Trance, thanks for keeping us in mind. That's all we can ask.</p><p></p><p>Nisarg, thanks for your offer of advice. Our <s>agents</s>-- ahem-- editors will be in contact with you. In fact, they are watching you already.</p></blockquote><p></p>
[QUOTE="Prest0, post: 2072851, member: 13621"] Heap, thanks so VERY much for that thorough response. That was just the kind of feedback I was looking for. I know our release schedule has been a problem. Part of the slowdown is due to the way we publish our titles in two systems. So even though we've only released four titles, we've released eight products. Still, who cares, right? It doesn't change the paucity of titles in either system. This year is shaping up a be a much bigger year for us. We finally have a couple of freelancers working on projects as well as the in-house development. Hopefully all those projects will help us do a better job of keeping us in the forefront. Your point about making a bigger presence here is well taken. While we try to throw in our $0.02 here from time to time, apparently it hasn't been enough. I think to date, we've been a little overly cautious out of fear that as a publisher we walk a line between contributing to the discussions and pimpin' our wares. We'll try to do a better job of joining in without getting (too) obnoxious. Your point about our lineup is also well taken, in more ways than one. It sounds like I need to go back and rewrite the description for Bloodlines. It is very much an "occult investigation" game and has Dark*Matter/Cthulhu written all over it. This year we'll be further adding to our lineup of occult investigation-style adventures, so hopefully our catalog will start to show some cohesion. Trance, thanks for keeping us in mind. That's all we can ask. Nisarg, thanks for your offer of advice. Our [S]agents[/S]-- ahem-- editors will be in contact with you. In fact, they are watching you already. [/QUOTE]
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