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Marketing criticisms miss the point
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4292340" data-attributes="member: 710"><p>My thought is this:</p><p>WotC marketing was very successful. </p><p></p><p>Look at the PHB Lite from Verys Akron (sp). Look at ketyris monster list. Look at Raiders of Oakhurst.</p><p></p><p>These are all results of WotC marketing. Fans have spend so much time and effort that we basically recreated the core of the rules system, and two supplements (a monster manual and an adventure), way before the product actually launched, and without getting any money for it. </p><p></p><p>This whole message board was restructured twice before the 4E release to integrate the 4E discussions. (I wouldn't be surprised if it also got more visitors then in a long time, but this might be wrong.)</p><p></p><p>Just because we also like to b*tch and moan doesn't mean that the marketing was not a success. Everyone that bothers to post on 4E related topics is probably already emotionally invested in 4E.</p><p>Apparantly most of those that don't want to go 4E are still buying the core rulebooks, some even the Keep on the Shadowfell adventure. </p><p></p><p>If this is a marketing failure, then what would a marketing success be? </p><p></p><p>---</p><p></p><p>Also the killing of sacred cows: I couldn't care less. I am not emotionally invested in the 3E cosmology or vancian magic, and always saw it just as an implied setting that I could and would change as I see fit.</p><p></p><p>Many people applaud 3E for its toolbox approach to many things and how you can do basically everything fantasy related with it. But then there are also people that demand to see the Great Wheel or Vancian magic as default assumptions? Even as integrated in the core rules as they are in 3E? What's with the "toolboxers" and tinkers? How does this help them?</p><p>The "D&D is my generic fantasy game system" and the "I need those sacred cows to make this D&D" are two different groups of the D&D fanbase, but I think it's evident that both sides can't be pleased. Ripping out the alignment system is a lot of work. Changing the cosmology is a little easier (but just a little). </p><p></p><p>4E is at least better in that regard. Changing the cosmology requires just a new paragraph in your personal setting bible.</p><p>"In the Lands of the Holy Bovine, there is no Shadowfell or Feywild. Eladrin hail from the Astral Plane, and their Feystep ability allows them to step through the astral plane. Their is also an Eathreal plane and a Shadow plane. All 3 planes are mostly featureless. There are also 9 alignments and a plane for each of them. <insert planes and alignment name here>)" </p><p>Okay, maybe someone that cared more for the old planes would create a lot better fluff text, and could create more then one paragraph.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4292340, member: 710"] My thought is this: WotC marketing was very successful. Look at the PHB Lite from Verys Akron (sp). Look at ketyris monster list. Look at Raiders of Oakhurst. These are all results of WotC marketing. Fans have spend so much time and effort that we basically recreated the core of the rules system, and two supplements (a monster manual and an adventure), way before the product actually launched, and without getting any money for it. This whole message board was restructured twice before the 4E release to integrate the 4E discussions. (I wouldn't be surprised if it also got more visitors then in a long time, but this might be wrong.) Just because we also like to b*tch and moan doesn't mean that the marketing was not a success. Everyone that bothers to post on 4E related topics is probably already emotionally invested in 4E. Apparantly most of those that don't want to go 4E are still buying the core rulebooks, some even the Keep on the Shadowfell adventure. If this is a marketing failure, then what would a marketing success be? --- Also the killing of sacred cows: I couldn't care less. I am not emotionally invested in the 3E cosmology or vancian magic, and always saw it just as an implied setting that I could and would change as I see fit. Many people applaud 3E for its toolbox approach to many things and how you can do basically everything fantasy related with it. But then there are also people that demand to see the Great Wheel or Vancian magic as default assumptions? Even as integrated in the core rules as they are in 3E? What's with the "toolboxers" and tinkers? How does this help them? The "D&D is my generic fantasy game system" and the "I need those sacred cows to make this D&D" are two different groups of the D&D fanbase, but I think it's evident that both sides can't be pleased. Ripping out the alignment system is a lot of work. Changing the cosmology is a little easier (but just a little). 4E is at least better in that regard. Changing the cosmology requires just a new paragraph in your personal setting bible. "In the Lands of the Holy Bovine, there is no Shadowfell or Feywild. Eladrin hail from the Astral Plane, and their Feystep ability allows them to step through the astral plane. Their is also an Eathreal plane and a Shadow plane. All 3 planes are mostly featureless. There are also 9 alignments and a plane for each of them. <insert planes and alignment name here>)" Okay, maybe someone that cared more for the old planes would create a lot better fluff text, and could create more then one paragraph. [/QUOTE]
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