Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Marketing: How would you have done it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 4307626" data-attributes="member: 891"><p>Better leaks as in, rather than leak the finished PDF near the end, put up lots of online whispers and rumors over the process, have people posting snippets in forums here and there... and then coming in the next hour and saying that info was not supposed to be posted, etc...</p><p></p><p>More or less, the marketing path 3E used. That was very well done.</p><p></p><p>Marketing should have included more free info leaks as well. Put up a PDF module rather than an overpriced in store one, and get enough info out there weeks ahead of time to cause DMs to be posting modules and adventure ideas before release.</p><p></p><p>Having the GSL ready before launch would be key. But then the OGL/d20 were designed to get people to make third party product, and the GSL appears designed to end that industry, so the lateness may be by intent. The early readiness of the d20/OGL license by contrast resulted in the release of Creature Collection before the 3E Monster Manual came out. That was a brilliant way to get interest up.</p><p></p><p>It should also have launched at a major convention...</p><p></p><p>Advertising should have been bought on the banner-add systems that are used by sites like guildlaunch and wowinsider. If the game is meant to have appeal to the MMO crowd, such a tactic would have at least been a means to marketing to them.</p><p></p><p>A bit of play on utube, facebook, myspace, etc might also have been handy. Even some artist 'leaks' through places like deviantart might have helped - Games like Guild Wars for example have had a number of 'leaks' of concept art and game art on artist forums. Those leaks get back to fans and do a lot to drive up interest.</p><p></p><p>Even engineered flame wars help. Hiring a few people to start a flame war about alignments, elves, and so on, and using that as a place to drop hints about what is coming...</p><p></p><p>In other words... in today's world everyone who's going to be a customer or a potential customer is online, and 'web2.0' is out there with its viral communities... use them. Don't just sit there and wait for them to rake you over the coals.</p><p></p><p></p><p>The marketing for 4E was all mass-media top down. And very limited at that. It seems to have consisted of articles on wizard's website, and books sold at Borders telling us the 411 on a very limited list of things. That an older strategy, and it wasn't even done very well. You don't make the customer buy the ad. Especially not if that's more than half of your marketing.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 4307626, member: 891"] Better leaks as in, rather than leak the finished PDF near the end, put up lots of online whispers and rumors over the process, have people posting snippets in forums here and there... and then coming in the next hour and saying that info was not supposed to be posted, etc... More or less, the marketing path 3E used. That was very well done. Marketing should have included more free info leaks as well. Put up a PDF module rather than an overpriced in store one, and get enough info out there weeks ahead of time to cause DMs to be posting modules and adventure ideas before release. Having the GSL ready before launch would be key. But then the OGL/d20 were designed to get people to make third party product, and the GSL appears designed to end that industry, so the lateness may be by intent. The early readiness of the d20/OGL license by contrast resulted in the release of Creature Collection before the 3E Monster Manual came out. That was a brilliant way to get interest up. It should also have launched at a major convention... Advertising should have been bought on the banner-add systems that are used by sites like guildlaunch and wowinsider. If the game is meant to have appeal to the MMO crowd, such a tactic would have at least been a means to marketing to them. A bit of play on utube, facebook, myspace, etc might also have been handy. Even some artist 'leaks' through places like deviantart might have helped - Games like Guild Wars for example have had a number of 'leaks' of concept art and game art on artist forums. Those leaks get back to fans and do a lot to drive up interest. Even engineered flame wars help. Hiring a few people to start a flame war about alignments, elves, and so on, and using that as a place to drop hints about what is coming... In other words... in today's world everyone who's going to be a customer or a potential customer is online, and 'web2.0' is out there with its viral communities... use them. Don't just sit there and wait for them to rake you over the coals. The marketing for 4E was all mass-media top down. And very limited at that. It seems to have consisted of articles on wizard's website, and books sold at Borders telling us the 411 on a very limited list of things. That an older strategy, and it wasn't even done very well. You don't make the customer buy the ad. Especially not if that's more than half of your marketing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Marketing: How would you have done it?
Top