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Marketing Possibilities?
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<blockquote data-quote="Fenris-77" data-source="post: 8007094" data-attributes="member: 6993955"><p>The possibilities of something like Kickstarter really depend on having an already established name, and/or a really appealing new product. Same for Patreon really. Without that existing presence or name recognition you may find it difficult to attract any reasonable kind of funding. I would probably start with a blog of some kind, probably character design in your case, and get some content onto DMGuild. I would probably start the product with shorter bits, one or a small handful of character builds, and go for the pay what you want option. </p><p></p><p>As far as the product itself goes, I'll be honest and say I think the market for pre-made characters is limited. Most gamers really enjoy making up characters and aren't perhaps all that likely to just buy one instead. However, if you were to codify some of your ideas, and perhaps present them as guides to building character concept X, you might get more traction. I feel like there might be more interest in guidance for building cool backstory especially, than in just getting it already complete. Far more gamers struggle with background and story than with the mechanics of character creation. Another benefot there is that background and concept can be presented in a system agnostic way, which might let you pull in a wider audience, both in terms of potential sales, but also site readership.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8007094, member: 6993955"] The possibilities of something like Kickstarter really depend on having an already established name, and/or a really appealing new product. Same for Patreon really. Without that existing presence or name recognition you may find it difficult to attract any reasonable kind of funding. I would probably start with a blog of some kind, probably character design in your case, and get some content onto DMGuild. I would probably start the product with shorter bits, one or a small handful of character builds, and go for the pay what you want option. As far as the product itself goes, I'll be honest and say I think the market for pre-made characters is limited. Most gamers really enjoy making up characters and aren't perhaps all that likely to just buy one instead. However, if you were to codify some of your ideas, and perhaps present them as guides to building character concept X, you might get more traction. I feel like there might be more interest in guidance for building cool backstory especially, than in just getting it already complete. Far more gamers struggle with background and story than with the mechanics of character creation. Another benefot there is that background and concept can be presented in a system agnostic way, which might let you pull in a wider audience, both in terms of potential sales, but also site readership. [/QUOTE]
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