Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Marketing Possibilities?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GrahamWills" data-source="post: 8024306" data-attributes="member: 75787"><p>Some people do design characters the way you suggest -- build a mechanical game piece and then add on a background which explains the game mechanics. But many people are more story-forward, thinking up a character's story and then trying to work out how to make it work mechanically. For me, I usually mull over a story for a few weeks. Building the character takes maybe half an hour, and nearly always changes after playing a few sessions. </p><p></p><p>More worrying also for your plan is that the people who ARE mechanics-first are the people who like to make characters themselves and so are most unlikely to use your service. I'd think you actually need to appeal to the players who think exactly opposite to you -- the people who say "I was driven to be a paladin because I felt an inner calling from Desna that despite trying to avoid, I could not resist -- find me the mechanics to make that work". </p><p></p><p>Honesty, since I think your appeal will be limited to a certain style of player, I thin you'll need to cast your net broadly. You just won't attract people from one system to make it worthwhile. To be successful, you need to be "the site" that people go to for characters; I would suggest that each character you produce needs to be provided:</p><ul> <li data-xf-list-type="ul">In both PC (long) and NPC (short) format. maybe split the NPC into a "serious" NPC with background and info, and a "throwaway" version. Fate has a good supplement explains how to do this.</li> <li data-xf-list-type="ul">For at least three or four systems. 5E, PF2, BRP, Fate would be my suggestions, but if you limit to fantasy, maybe a different list would be appropriate.</li> </ul><p>If you started with maybe 40-60 characters across 3-4 systems, that might be an attractive point for people to buy into. You can give 4-6 away for free, and hopefully attract them to payoff the other 90%</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8024306, member: 75787"] Some people do design characters the way you suggest -- build a mechanical game piece and then add on a background which explains the game mechanics. But many people are more story-forward, thinking up a character's story and then trying to work out how to make it work mechanically. For me, I usually mull over a story for a few weeks. Building the character takes maybe half an hour, and nearly always changes after playing a few sessions. More worrying also for your plan is that the people who ARE mechanics-first are the people who like to make characters themselves and so are most unlikely to use your service. I'd think you actually need to appeal to the players who think exactly opposite to you -- the people who say "I was driven to be a paladin because I felt an inner calling from Desna that despite trying to avoid, I could not resist -- find me the mechanics to make that work". Honesty, since I think your appeal will be limited to a certain style of player, I thin you'll need to cast your net broadly. You just won't attract people from one system to make it worthwhile. To be successful, you need to be "the site" that people go to for characters; I would suggest that each character you produce needs to be provided: [LIST] [*]In both PC (long) and NPC (short) format. maybe split the NPC into a "serious" NPC with background and info, and a "throwaway" version. Fate has a good supplement explains how to do this. [*]For at least three or four systems. 5E, PF2, BRP, Fate would be my suggestions, but if you limit to fantasy, maybe a different list would be appropriate. [/LIST] If you started with maybe 40-60 characters across 3-4 systems, that might be an attractive point for people to buy into. You can give 4-6 away for free, and hopefully attract them to payoff the other 90% [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Marketing Possibilities?
Top