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<blockquote data-quote="DNH" data-source="post: 5558011" data-attributes="member: 63615"><p>This is a very good point. I am working hard to stop my own group from running through every possible tactical combination each turn. They will occasionally run the numbers too, which I am generally quick to stamp on.</p><p></p><p>Back to the original point, IIRC RAW has it that every target always knows about the mark, regardless of language or intelligence. But that is not to say that they are immediately aware of the effects of that mark (see Aulirophile's post above). I would add my own voice to those here that call for the role-playing of the target. I tend to have less intelligent monsters ignore the mark if it suits them, at least until that mark has a direct effect on them. The more intelligent foes react more appropriately. And the very intelligent ones do their utmost to avoid getting marked in the first place.</p><p></p><p>Oh and kudos to mkill for pointing out about it being no fun for Defender players if they never get to implement their "punishment mechanic".</p></blockquote><p></p>
[QUOTE="DNH, post: 5558011, member: 63615"] This is a very good point. I am working hard to stop my own group from running through every possible tactical combination each turn. They will occasionally run the numbers too, which I am generally quick to stamp on. Back to the original point, IIRC RAW has it that every target always knows about the mark, regardless of language or intelligence. But that is not to say that they are immediately aware of the effects of that mark (see Aulirophile's post above). I would add my own voice to those here that call for the role-playing of the target. I tend to have less intelligent monsters ignore the mark if it suits them, at least until that mark has a direct effect on them. The more intelligent foes react more appropriately. And the very intelligent ones do their utmost to avoid getting marked in the first place. Oh and kudos to mkill for pointing out about it being no fun for Defender players if they never get to implement their "punishment mechanic". [/QUOTE]
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