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<blockquote data-quote="Stumblewyk" data-source="post: 5558098" data-attributes="member: 67606"><p>Tangentially related to this topic is an interesting scenario I've encountered regarding marking effects in my 2 VERY different 4e games.</p><p></p><p>In the game I'm primarily a player in, I've found that defenders typically end up marking, and then the marked creatures stand there and beat on the defender, regardless of practicality or reason. We have 2 different DMs are who are not shy about saying "I'm marked, why should I move the creature? They'll just get wailed on." As such, playing a defender has largely become an exercise in pumping defenses, surgeless healing, and multiple-target marking. Also, both DMs <em>hate</em> defenders. Hate them. I'm playing a cavalier in one game and with my Defender Aura and AC requiring a roll of 14 or higher from the DM in many occasions, I constantly hear things like "Here goes another wasted roll," when I'm being attacked. Or "Why bother taking OA's with the paladin standing there, my minion will just die." Yes, your minion WILL die. But that's the POINT. It's frustrating. So much so that I'm not sure why I agreed to roll up a fighter for our level 12 group that's resuming SoW in a few weeks. u_u</p><p></p><p>In the game I run however, I try to use what I call the "smart/stupid target" approach. If a smart creature is marked, it knows it's bad news to try and move away from the wary, mean old fighter-type. So, they'll do what they can to deal with the fighter-type and then push that fighter-type away, and move once they're safe to do so. A dumber monster says "You marked me? So what? That guy back there with the crazy-huge bow and that dude with the giant axe just really messed my junk up. I'm taking one of them down. Hard." And they potentially get whacked and stuck dealing with the defender anyway. But it give the defender something to do other than practice their elementary math skills while building their character and then stacking dice the rest of the time.</p></blockquote><p></p>
[QUOTE="Stumblewyk, post: 5558098, member: 67606"] Tangentially related to this topic is an interesting scenario I've encountered regarding marking effects in my 2 VERY different 4e games. In the game I'm primarily a player in, I've found that defenders typically end up marking, and then the marked creatures stand there and beat on the defender, regardless of practicality or reason. We have 2 different DMs are who are not shy about saying "I'm marked, why should I move the creature? They'll just get wailed on." As such, playing a defender has largely become an exercise in pumping defenses, surgeless healing, and multiple-target marking. Also, both DMs [i]hate[/i] defenders. Hate them. I'm playing a cavalier in one game and with my Defender Aura and AC requiring a roll of 14 or higher from the DM in many occasions, I constantly hear things like "Here goes another wasted roll," when I'm being attacked. Or "Why bother taking OA's with the paladin standing there, my minion will just die." Yes, your minion WILL die. But that's the POINT. It's frustrating. So much so that I'm not sure why I agreed to roll up a fighter for our level 12 group that's resuming SoW in a few weeks. u_u In the game I run however, I try to use what I call the "smart/stupid target" approach. If a smart creature is marked, it knows it's bad news to try and move away from the wary, mean old fighter-type. So, they'll do what they can to deal with the fighter-type and then push that fighter-type away, and move once they're safe to do so. A dumber monster says "You marked me? So what? That guy back there with the crazy-huge bow and that dude with the giant axe just really messed my junk up. I'm taking one of them down. Hard." And they potentially get whacked and stuck dealing with the defender anyway. But it give the defender something to do other than practice their elementary math skills while building their character and then stacking dice the rest of the time. [/QUOTE]
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