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<blockquote data-quote="WalterKovacs" data-source="post: 5559365" data-attributes="member: 63763"><p>The thing is though, that while a fighter or battlemind or warden marks a creature, a paladin subjects it to a divine sanction or divine challenge and a swordmage subjects it to an Aegis. They put an effect on the creature which puts a mark on it, as well as imposes the punishment.</p><p> </p><p>Consider, for example, the warlock at-wills. Dire radiance, if you move closer, you take the damage a second time. Do monsters hit by the power know they'll take damage if they move closer?</p><p> </p><p>Certain effects, like the Aegis and Divine Challenge/Sanction, let the monster know the consequences as a deterent. While others, like the fighter's various abilities, are meant to suprise the monster (they thought it was safe to shift or make a non-ranged attack ... they thought they cold just eat the OA and move away). The analogy was, I believe, the spider vs. the snake. Certain defenders (and a lot of control type powers) give the enemies information as deterent, while powers that interupt and react which are hidden from enemies hide the information in order to trap the enemies. The former may not trigger as often, an enemy would rarely trigger it unless the good outweighed the bad, while the latter powers don't work as well as deterent because, as Stranelove taught us, a deterent isn't very good if no one knows about it.</p><p> </p><p>The distinction between "normal" marking and powers that trigger off it, and special types of marks, like divine sanctions which have the punishment "baked in" is the difference between deterent and trap.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5559365, member: 63763"] The thing is though, that while a fighter or battlemind or warden marks a creature, a paladin subjects it to a divine sanction or divine challenge and a swordmage subjects it to an Aegis. They put an effect on the creature which puts a mark on it, as well as imposes the punishment. Consider, for example, the warlock at-wills. Dire radiance, if you move closer, you take the damage a second time. Do monsters hit by the power know they'll take damage if they move closer? Certain effects, like the Aegis and Divine Challenge/Sanction, let the monster know the consequences as a deterent. While others, like the fighter's various abilities, are meant to suprise the monster (they thought it was safe to shift or make a non-ranged attack ... they thought they cold just eat the OA and move away). The analogy was, I believe, the spider vs. the snake. Certain defenders (and a lot of control type powers) give the enemies information as deterent, while powers that interupt and react which are hidden from enemies hide the information in order to trap the enemies. The former may not trigger as often, an enemy would rarely trigger it unless the good outweighed the bad, while the latter powers don't work as well as deterent because, as Stranelove taught us, a deterent isn't very good if no one knows about it. The distinction between "normal" marking and powers that trigger off it, and special types of marks, like divine sanctions which have the punishment "baked in" is the difference between deterent and trap. [/QUOTE]
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