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<blockquote data-quote="eamon" data-source="post: 5571056" data-attributes="member: 51942"><p>See, those are good examples ;-).</p><p></p><p></p><p></p><p>My feeling is that they both don't <em>need</em> to be traps, but conversely, neither do the <em>need</em> to be known. Let's look into a little more detail.</p><p></p><p>Both of these powers are weak if the target never had any intention of doing the triggering action in the first place; and if they never had such intention, then it's irrelevant whether the target knows or not.</p><p></p><p>So, to compensate for the weakness when used in a case in which the trigger wasn't going to go off anyhow, it should be a little stronger in the case that (assuming no foreknowledge) the trigger <em>was </em>going to fire.</p><p></p><p>In the case of the Hellish Rebuke, <em>other</em> enemies certainly don't know of the effect automatically, so the difference isn't actually very large. After the first time it triggers, I assume the effect is understood, so then the difference isn't large either. If the creature intends to trigger despite knowing what it does, there's no difference. So the difference is very minor: only <em>if</em> the creature was intending to do the triggering action and <em>that creature</em> was the first to trigger it, and <em>if</em> the creature has a better choice if it knows, and <em>if </em>this is the first time it would trigger, and <em>if</em> it actually succeeds to trigger (not on an attack, but on damage) is the difference significant. And the extent of that significance is (worst case) 1/enc 1d6+mods difference.</p><p></p><p>The story with Riposte strike is different, but has a similar global conclusion: whether the monster knows or not isn't actually a huge deal. In particular, it targets AC, so the target really needs a significant leg up to beat piercing strike.</p><p></p><p>So in both cases, I think either interpretation is OK. Really fully using Hellish Rebuke probably requires getting damaged in other ways (ongoing damage, zones, weak friendly fire, enticing other creatures to damage you etc.), and if you're doing that, the knowledge question is moot; the trigger will fire fairly quickly and people will understand by virtue of being affected then.</p><p></p><p>Finally, note that we're talking about the minimal rules-based knowledge creatures get <em>by default</em>. For example, I find it fairly reasonable to assume that creature can see threatening reach; the DMG even gives an example with a fire-aura being noticeable before being affected. So it's not like the DM is <em>forced</em> to withhold knowledge, just that it's not <em>automatic</em>. Knowledge is granted automatically when you're affected (which under this interpretation would exclude the triggers in these powers) but it's <em>also</em> granted whenever it should be reasonably visible.</p><p></p><p>As to in-game logic, particularly with Hellish rebuke, I find quite plausible that some lingering effect might be felt, but a little less plausible that the exact detail (trigger: when he gets damaged) and exact consequence (1d6+mods) is obvious. So, since the balance is largely moot, I'd pick the interpretation that the target doesn't know since that seems to me to make more in-game sense: he may feel a lingering fire, but not exactly what that fire does; at least until it triggers once.</p><p></p><p>Well, I <em>would</em> if it'd ever come up ;-). Which it certainly hasn't recently.</p></blockquote><p></p>
[QUOTE="eamon, post: 5571056, member: 51942"] See, those are good examples ;-). My feeling is that they both don't [I]need[/I] to be traps, but conversely, neither do the [I]need[/I] to be known. Let's look into a little more detail. Both of these powers are weak if the target never had any intention of doing the triggering action in the first place; and if they never had such intention, then it's irrelevant whether the target knows or not. So, to compensate for the weakness when used in a case in which the trigger wasn't going to go off anyhow, it should be a little stronger in the case that (assuming no foreknowledge) the trigger [I]was [/I]going to fire. In the case of the Hellish Rebuke, [I]other[/I] enemies certainly don't know of the effect automatically, so the difference isn't actually very large. After the first time it triggers, I assume the effect is understood, so then the difference isn't large either. If the creature intends to trigger despite knowing what it does, there's no difference. So the difference is very minor: only [I]if[/I] the creature was intending to do the triggering action and [I]that creature[/I] was the first to trigger it, and [I]if[/I] the creature has a better choice if it knows, and [I]if [/I]this is the first time it would trigger, and [I]if[/I] it actually succeeds to trigger (not on an attack, but on damage) is the difference significant. And the extent of that significance is (worst case) 1/enc 1d6+mods difference. The story with Riposte strike is different, but has a similar global conclusion: whether the monster knows or not isn't actually a huge deal. In particular, it targets AC, so the target really needs a significant leg up to beat piercing strike. So in both cases, I think either interpretation is OK. Really fully using Hellish Rebuke probably requires getting damaged in other ways (ongoing damage, zones, weak friendly fire, enticing other creatures to damage you etc.), and if you're doing that, the knowledge question is moot; the trigger will fire fairly quickly and people will understand by virtue of being affected then. Finally, note that we're talking about the minimal rules-based knowledge creatures get [I]by default[/I]. For example, I find it fairly reasonable to assume that creature can see threatening reach; the DMG even gives an example with a fire-aura being noticeable before being affected. So it's not like the DM is [I]forced[/I] to withhold knowledge, just that it's not [I]automatic[/I]. Knowledge is granted automatically when you're affected (which under this interpretation would exclude the triggers in these powers) but it's [I]also[/I] granted whenever it should be reasonably visible. As to in-game logic, particularly with Hellish rebuke, I find quite plausible that some lingering effect might be felt, but a little less plausible that the exact detail (trigger: when he gets damaged) and exact consequence (1d6+mods) is obvious. So, since the balance is largely moot, I'd pick the interpretation that the target doesn't know since that seems to me to make more in-game sense: he may feel a lingering fire, but not exactly what that fire does; at least until it triggers once. Well, I [I]would[/I] if it'd ever come up ;-). Which it certainly hasn't recently. [/QUOTE]
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