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<blockquote data-quote="keterys" data-source="post: 5571116" data-attributes="member: 43019"><p>It's a matter of perception. If the warlord thinks their basic attack is good (which is _easy_), then killing the monster faster may be worth having to spend some extra surges.</p><p></p><p>Meantime, the monster is almost invariably doomed. A risky shot against the warlord, in the hopes of being able to drop the warlord and turn the tide? Often worthwhile.</p><p></p><p>It's not like it's guaranteed X damage vs Y damage and you can compare. It's X damage at Y% hit vs target with Z hp, in return for slightly less damage at much higher % hit vs target with much more hp.</p><p></p><p>The only time it's obviously a bad idea is when the monster knows the warlord is relatively unhittable (Harlequin Style's been revealed), they're marked (double punishment? No way), or team PC has shown an extraordinary basic attack (rogues, staggering proning combos, etc)</p><p></p><p></p><p></p><p>Not in my experience. There are some that carry dangerous riders and some, such as brutes, that are truly dangerous. But at low level a PC striker might do 17 or so damage to a monster's 9, while at high level it might be something like 40 damage + slow or prone vs 30 damage.</p><p></p><p></p><p></p><p>That is the heart of the bravura style of play, sure.</p><p></p><p>And, again, it doesn't matter how well designed the power is, to determine how the rules work and/or should work.</p></blockquote><p></p>
[QUOTE="keterys, post: 5571116, member: 43019"] It's a matter of perception. If the warlord thinks their basic attack is good (which is _easy_), then killing the monster faster may be worth having to spend some extra surges. Meantime, the monster is almost invariably doomed. A risky shot against the warlord, in the hopes of being able to drop the warlord and turn the tide? Often worthwhile. It's not like it's guaranteed X damage vs Y damage and you can compare. It's X damage at Y% hit vs target with Z hp, in return for slightly less damage at much higher % hit vs target with much more hp. The only time it's obviously a bad idea is when the monster knows the warlord is relatively unhittable (Harlequin Style's been revealed), they're marked (double punishment? No way), or team PC has shown an extraordinary basic attack (rogues, staggering proning combos, etc) Not in my experience. There are some that carry dangerous riders and some, such as brutes, that are truly dangerous. But at low level a PC striker might do 17 or so damage to a monster's 9, while at high level it might be something like 40 damage + slow or prone vs 30 damage. That is the heart of the bravura style of play, sure. And, again, it doesn't matter how well designed the power is, to determine how the rules work and/or should work. [/QUOTE]
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