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<blockquote data-quote="Major Moab" data-source="post: 5598465" data-attributes="member: 6677003"><p>Wow. This is sort of an addendum to the marking idea. In playing with a swordmage build I came across this little effect combo. It requires a certain imagination as I describe it.</p><p></p><p>An eladrin swordmage (assault type) is in close combat with a major baddie with three of his front line bodies adjacent. Because of the law of "surprisingly fast" Major baddie breaks away and runs like stink to maul our healer, between 40 to 50 feet away. Upon chewing the squishie healer, the swormage uses aegis of assault to teleport up to ten squares (50 ft) and make an attack.</p><p></p><p>But wait! The immediate reaction would trigger Arcane Transport! Thus, the swordmage and one ally within 10 feet goes! There's more....</p><p></p><p>Arcane transport is a burst. </p><p>That means the swordmage feat Twist the Arcane Fabric kicks the Fey Step ability into gear on SOMEONE else! Third close combatant teleports 25" closer to the enemy, a set up for an awesome charge!</p><p></p><p>And finally Fey Step triggers my final feat from dragon magazine, Fey Step Trailblazer. When Fey step triggers an adjacent ally teleports adjacent to me. Thus, with the use of one at will, one encounter, and one daily, four close combatants are now in a "no need to move" position to protect the cleric. With a little luck, they could all end up in flanking surrounding positions, so the enemy is trapped even.</p><p></p><p>Anyone see flaws in this logic? I realize it min/maxes quite a bit, but since the character I am creating is based on Excalibur's Nightcrawler, I think it is appropriate min maxing. All abilites are used as free actions or immediate reactions, so i don't think there is a problem with using them on the monsters turn.</p></blockquote><p></p>
[QUOTE="Major Moab, post: 5598465, member: 6677003"] Wow. This is sort of an addendum to the marking idea. In playing with a swordmage build I came across this little effect combo. It requires a certain imagination as I describe it. An eladrin swordmage (assault type) is in close combat with a major baddie with three of his front line bodies adjacent. Because of the law of "surprisingly fast" Major baddie breaks away and runs like stink to maul our healer, between 40 to 50 feet away. Upon chewing the squishie healer, the swormage uses aegis of assault to teleport up to ten squares (50 ft) and make an attack. But wait! The immediate reaction would trigger Arcane Transport! Thus, the swordmage and one ally within 10 feet goes! There's more.... Arcane transport is a burst. That means the swordmage feat Twist the Arcane Fabric kicks the Fey Step ability into gear on SOMEONE else! Third close combatant teleports 25" closer to the enemy, a set up for an awesome charge! And finally Fey Step triggers my final feat from dragon magazine, Fey Step Trailblazer. When Fey step triggers an adjacent ally teleports adjacent to me. Thus, with the use of one at will, one encounter, and one daily, four close combatants are now in a "no need to move" position to protect the cleric. With a little luck, they could all end up in flanking surrounding positions, so the enemy is trapped even. Anyone see flaws in this logic? I realize it min/maxes quite a bit, but since the character I am creating is based on Excalibur's Nightcrawler, I think it is appropriate min maxing. All abilites are used as free actions or immediate reactions, so i don't think there is a problem with using them on the monsters turn. [/QUOTE]
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