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<blockquote data-quote="Stormtower" data-source="post: 4394091" data-attributes="member: 43631"><p>Thank you for the copied exchange with CS; that they are throwing it back to the DM for final case-by-case calls is admirable. I worry for the expectations of uniform play in organized games, but at the same time, 4E's RAW emphasis on cooperative group fun would seem to remove any adversarial element for the DM's ruling. </p><p></p><p>IMG I'll be ruling fairly transparently, but I'll still make monsters take an occasional OA or activate the fighter's Combat Challenge attack at appropriate moments. For abilities like Dance of Death or Combat Challenge it'll probably be a once per encounter deal for the monster groups... all those who see how an ability or power is triggered are <em>definitely</em> aware of all its effects once they've seen it used. Beforehand, sometimes I'll keep the monsters unaware to provide heroic opportunities and little wins/attaboys for the PCs with said abilities.</p></blockquote><p></p>
[QUOTE="Stormtower, post: 4394091, member: 43631"] Thank you for the copied exchange with CS; that they are throwing it back to the DM for final case-by-case calls is admirable. I worry for the expectations of uniform play in organized games, but at the same time, 4E's RAW emphasis on cooperative group fun would seem to remove any adversarial element for the DM's ruling. IMG I'll be ruling fairly transparently, but I'll still make monsters take an occasional OA or activate the fighter's Combat Challenge attack at appropriate moments. For abilities like Dance of Death or Combat Challenge it'll probably be a once per encounter deal for the monster groups... all those who see how an ability or power is triggered are [I]definitely[/I] aware of all its effects once they've seen it used. Beforehand, sometimes I'll keep the monsters unaware to provide heroic opportunities and little wins/attaboys for the PCs with said abilities. [/QUOTE]
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