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<blockquote data-quote="DracoSuave" data-source="post: 5587029" data-attributes="member: 71571"><p>There's a number of different templates, but basically it comes down to the target line or what the power in question is doing.</p><p></p><p>If the target line includes multiple targets, even tho melee and ranged powers make distinct attacks, the target line is what is being referenced and the marker, being included, does not subjugate the marked enemy.</p><p></p><p>If the power is of the 'Make 2 claw attacks' type, however, then there's a different story. This power is actually telling you to use a different power twice. You're not making an attack against two targets, you are using the claw attack power twice in succession. The claw attack that targets the fighter is irrelevant to the claw attack that targets the ally, in the same way that if you use a power that allows someone to make two melee basic attacks, those two attacks are distinct and do not share targets or anything like that.</p><p></p><p>The two are also not interchangeable. A power that grants a bonus or penalty to the next attack that creature makes would affect all the attacks of the first power, but it would only affect one of the claw attacks. </p><p></p><p></p><p>As for marking and running away, again, that is fair game, and is actually suboptimal for a defender or soldier to do. A defender's job is <strong>to make the ratio of healing surges spent to attacks dealt more efficient.</strong> A defender does this by marking, but it also does it by taking attacks that are more likely to miss, more likely to be reduced in damage, more likely to be mitigated through higher healing surge values, or some combination. If the defender isn't there to take the hit, it's just a -2 to attacks; basically it's just a large shield, without the other benefits of avoidance and mitigation that defenders bring to the table.</p><p></p><p>As well, many defenders require proximity in order to do their additional damage or maintain their marks, so running away is counterproductive to keeping the mark up. It'd be better for such a character to roll a wizard and lob Illusory Ambush at the target... you'll debuff their attacks as much but with the benefit of never having to close to set the mark in the first place.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5587029, member: 71571"] There's a number of different templates, but basically it comes down to the target line or what the power in question is doing. If the target line includes multiple targets, even tho melee and ranged powers make distinct attacks, the target line is what is being referenced and the marker, being included, does not subjugate the marked enemy. If the power is of the 'Make 2 claw attacks' type, however, then there's a different story. This power is actually telling you to use a different power twice. You're not making an attack against two targets, you are using the claw attack power twice in succession. The claw attack that targets the fighter is irrelevant to the claw attack that targets the ally, in the same way that if you use a power that allows someone to make two melee basic attacks, those two attacks are distinct and do not share targets or anything like that. The two are also not interchangeable. A power that grants a bonus or penalty to the next attack that creature makes would affect all the attacks of the first power, but it would only affect one of the claw attacks. As for marking and running away, again, that is fair game, and is actually suboptimal for a defender or soldier to do. A defender's job is [b]to make the ratio of healing surges spent to attacks dealt more efficient.[/b] A defender does this by marking, but it also does it by taking attacks that are more likely to miss, more likely to be reduced in damage, more likely to be mitigated through higher healing surge values, or some combination. If the defender isn't there to take the hit, it's just a -2 to attacks; basically it's just a large shield, without the other benefits of avoidance and mitigation that defenders bring to the table. As well, many defenders require proximity in order to do their additional damage or maintain their marks, so running away is counterproductive to keeping the mark up. It'd be better for such a character to roll a wizard and lob Illusory Ambush at the target... you'll debuff their attacks as much but with the benefit of never having to close to set the mark in the first place. [/QUOTE]
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