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Marksman - Martial Controller
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<blockquote data-quote="TheLordWinter" data-source="post: 4604669" data-attributes="member: 63181"><p>In the blurb, it mentioned Dexterity as the primary ability of the class and strength and intelligence as secondary abilities. </p><p></p><p>Also Mal, none of that was really constructive. Plus, why should the class use all manner of alchemy and grenades if it's not the author's intention? That really makes no sense - please try to consider what the author is trying to do before attempting to stomp all over it.</p><p></p><p>I would try and avoid the - well, let's say rut, that Wizards falls into with naming convention. If "Strike" doesn't have any kind of meritorious factors about it (Like feats or such that modify attacks that are "Strikes" or "Smites" or what have you), then why not go with more inventive names? Perhaps instead of "Certain Strike," something along the lines of "Certain Aim." Just throwing that out there, and probably just the English Major in me griping about lack of variety in the naming conventions.</p><p>As for the actual powers, I like Certain Strike and Strong Strike. I worry that Marksman's Mark might step on the toes of Defenders a bit - a controller shouldn't necessarily be able to mark with an at-will. My gut says flurry strike is overpowered, but then the wizard can hit up to 9 people with a an area burst 1. Perhaps change it up so that it must be a burst 1 or something like this? That way the DM can still use minions by spreading them out and forcing the Marksman to choose where the arrows fall.</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4604669, member: 63181"] In the blurb, it mentioned Dexterity as the primary ability of the class and strength and intelligence as secondary abilities. Also Mal, none of that was really constructive. Plus, why should the class use all manner of alchemy and grenades if it's not the author's intention? That really makes no sense - please try to consider what the author is trying to do before attempting to stomp all over it. I would try and avoid the - well, let's say rut, that Wizards falls into with naming convention. If "Strike" doesn't have any kind of meritorious factors about it (Like feats or such that modify attacks that are "Strikes" or "Smites" or what have you), then why not go with more inventive names? Perhaps instead of "Certain Strike," something along the lines of "Certain Aim." Just throwing that out there, and probably just the English Major in me griping about lack of variety in the naming conventions. As for the actual powers, I like Certain Strike and Strong Strike. I worry that Marksman's Mark might step on the toes of Defenders a bit - a controller shouldn't necessarily be able to mark with an at-will. My gut says flurry strike is overpowered, but then the wizard can hit up to 9 people with a an area burst 1. Perhaps change it up so that it must be a burst 1 or something like this? That way the DM can still use minions by spreading them out and forcing the Marksman to choose where the arrows fall. [/QUOTE]
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Marksman - Martial Controller
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