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Marksman - Martial Controller
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<blockquote data-quote="Zelc" data-source="post: 4605041" data-attributes="member: 40496"><p>First off, adding Int to attack rolls is incredibly powerful, even adding half Int would be way too strong as a class ability. Consider characters could easily get a +8 to Int at high levels, and that will take a character that normally hits 50% of the time to hitting 90% of the time.</p><p></p><p>Doing a ranged defender is interesting, and I think it'd be difficult to design. What does a defender do? Usually, a defender tries to have enemies hit him instead of other characters. That doesn't work so well when your defender is a ranged character. Even though your ranged defender concept has AoOs on close enemies, that seems more like a controller ability than a defender ability. The best way of implementing a ranged defender concept that I can think of is either buffing a melee ally into being the "real" defender complete with marks and temporary HP, or having abilities that deter enemies from attacking a protected ally (and protecting only one or two at a time). Not sure how well a martial character would fit either of those though.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4605041, member: 40496"] First off, adding Int to attack rolls is incredibly powerful, even adding half Int would be way too strong as a class ability. Consider characters could easily get a +8 to Int at high levels, and that will take a character that normally hits 50% of the time to hitting 90% of the time. Doing a ranged defender is interesting, and I think it'd be difficult to design. What does a defender do? Usually, a defender tries to have enemies hit him instead of other characters. That doesn't work so well when your defender is a ranged character. Even though your ranged defender concept has AoOs on close enemies, that seems more like a controller ability than a defender ability. The best way of implementing a ranged defender concept that I can think of is either buffing a melee ally into being the "real" defender complete with marks and temporary HP, or having abilities that deter enemies from attacking a protected ally (and protecting only one or two at a time). Not sure how well a martial character would fit either of those though. [/QUOTE]
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Marksman - Martial Controller
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