Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Marmanhig (now with artwork)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phineas Crow" data-source="post: 1538993" data-attributes="member: 15347"><p><img src="http://www.extraterrestrial-intelligence.com/images/marmanhig.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Marmanhig</strong></p><p><strong>Medium Undead</strong></p><p></p><p><strong>Hit Dice</strong>: 6d12 (42 hp)</p><p><strong>Initiative</strong>: +0</p><p><strong>Speed</strong>: 30 ft. (6 squares), climb 20 ft.</p><p><strong>Armor Class</strong>: 16 (+6 natural) touch 10, flat-footed 16</p><p><strong>Base Attack/Grapple</strong>: +3/+6</p><p><strong>Attack</strong>: Slam +6 melee (1d6+4 plus Cursed Touch)</p><p><strong>Full Attack</strong>: Slam +6 melee (1d6+4 plus Cursed Touch)</p><p><strong>Space/Reach</strong>: 5 ft./ 5 ft.</p><p><strong>Special Attacks</strong>: Cursed Touch</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., mimic voice, undead traits, vulnerability to water</p><p><strong>Saves</strong>: Fort +2, Ref +4, Will +5</p><p><strong>Abilities</strong>: Str 17, Dex 10, Con --, Int 12, Wis 11, Cha 16</p><p><strong>Skills</strong>: Bluff +11, Climb +12, Hide +11, Listen +12, Move Silently +9, Search +6, Spot +7</p><p><strong>Feats</strong>: Alertness, Lightning Reflexes, Toughness</p><p><strong>Environment</strong>: Any land</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 3</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always Lawful Evil</p><p><strong>Advancement</strong>: 7-12 HD (Medium)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p>Marmanhigs are undead beings that are drawn to civilization, where they can easily lure and consume the citizens of a community before moving on when the people begin to question the growing number of disappearances.</p><p></p><p>Humanoid in appearance, marmanhigs have grayish skin that is dry and rough, almost like a hide. Its head is a horrific visage with white luminescent eyes and a wide mouth with an ever-present grin. Lacking the decay that most undead have, it isn’t readily apparent that marmanhigs are in fact undead.</p><p></p><p>When feeding off a community a marmanhig will usually lair in an attic or cellar of one of the community’s homes. Most marmanhigs will have several other secondary lairs within the community which it will rotate living in every few days. This gives the marmanhig a chance to eavesdrop on several different unsuspecting home owners, learning their routines and allowing it to easily pick and choose who to eat next.</p><p></p><p><strong>Combat</strong></p><p></p><p>Marmanhigs try to avoid conflict against obviously dangerous opponents, finding helpless victims a much delectable morsel. It will, however, attack if it has been spotted or is threatened.</p><p></p><p>A favorite tactic of the marmanhigs is to hide on the high ceilings and drop down onto unsuspecting victims. Marmanhigs also use their mimic voice ability to lure people into an ambush.</p><p></p><p><strong>Cursed Touch (Su)</strong>: To use this ability, a marmanhig must successfully hit a living creature with its slam attack. The target can resist the attack with a successful Will save (DC 16). Failure to save results in the creature becoming sickened for 2d4+2 rounds. A delay poison or neutralize poison spell removes the effect from the sickened creature. A creature that successfully saves is immune to that same marmanhig’s cursed touch for 24 hours. </p><p></p><p><strong>Mimic Voice (Ex)</strong>: A marmanhig can accurately imitate the voice of anyone it has heard speaking before.</p><p></p><p><strong>Vulnerability to Water (Ex)</strong>: A marmanhig can be harmed with normal water which causes 1d6 points of damage on contact. If the marmanhig becomes totally immersed in water (such as falling into a river) it takes 10d6 points of damage per round.</p><p></p><p><strong>Skills</strong>: A marmanhig has a +6 racial bonus on Climb and Hide checks. A Marmanhig can always choose to take 10 on Climb checks, even if rushed or threatened.</p></blockquote><p></p>
[QUOTE="Phineas Crow, post: 1538993, member: 15347"] [img]http://www.extraterrestrial-intelligence.com/images/marmanhig.jpg[/img] [b]Marmanhig[/b] [b]Medium Undead[/b] [b]Hit Dice[/b]: 6d12 (42 hp) [b]Initiative[/b]: +0 [b]Speed[/b]: 30 ft. (6 squares), climb 20 ft. [b]Armor Class[/b]: 16 (+6 natural) touch 10, flat-footed 16 [b]Base Attack/Grapple[/b]: +3/+6 [b]Attack[/b]: Slam +6 melee (1d6+4 plus Cursed Touch) [b]Full Attack[/b]: Slam +6 melee (1d6+4 plus Cursed Touch) [b]Space/Reach[/b]: 5 ft./ 5 ft. [b]Special Attacks[/b]: Cursed Touch [b]Special Qualities[/b]: Darkvision 60 ft., mimic voice, undead traits, vulnerability to water [b]Saves[/b]: Fort +2, Ref +4, Will +5 [b]Abilities[/b]: Str 17, Dex 10, Con --, Int 12, Wis 11, Cha 16 [b]Skills[/b]: Bluff +11, Climb +12, Hide +11, Listen +12, Move Silently +9, Search +6, Spot +7 [b]Feats[/b]: Alertness, Lightning Reflexes, Toughness [b]Environment[/b]: Any land [b]Organization[/b]: Solitary [b]Challenge Rating[/b]: 3 [b]Treasure[/b]: None [b]Alignment[/b]: Always Lawful Evil [b]Advancement[/b]: 7-12 HD (Medium) [b]Level Adjustment[/b]: -- Marmanhigs are undead beings that are drawn to civilization, where they can easily lure and consume the citizens of a community before moving on when the people begin to question the growing number of disappearances. Humanoid in appearance, marmanhigs have grayish skin that is dry and rough, almost like a hide. Its head is a horrific visage with white luminescent eyes and a wide mouth with an ever-present grin. Lacking the decay that most undead have, it isn’t readily apparent that marmanhigs are in fact undead. When feeding off a community a marmanhig will usually lair in an attic or cellar of one of the community’s homes. Most marmanhigs will have several other secondary lairs within the community which it will rotate living in every few days. This gives the marmanhig a chance to eavesdrop on several different unsuspecting home owners, learning their routines and allowing it to easily pick and choose who to eat next. [b]Combat[/b] Marmanhigs try to avoid conflict against obviously dangerous opponents, finding helpless victims a much delectable morsel. It will, however, attack if it has been spotted or is threatened. A favorite tactic of the marmanhigs is to hide on the high ceilings and drop down onto unsuspecting victims. Marmanhigs also use their mimic voice ability to lure people into an ambush. [b]Cursed Touch (Su)[/b]: To use this ability, a marmanhig must successfully hit a living creature with its slam attack. The target can resist the attack with a successful Will save (DC 16). Failure to save results in the creature becoming sickened for 2d4+2 rounds. A delay poison or neutralize poison spell removes the effect from the sickened creature. A creature that successfully saves is immune to that same marmanhig’s cursed touch for 24 hours. [b]Mimic Voice (Ex)[/b]: A marmanhig can accurately imitate the voice of anyone it has heard speaking before. [b]Vulnerability to Water (Ex)[/b]: A marmanhig can be harmed with normal water which causes 1d6 points of damage on contact. If the marmanhig becomes totally immersed in water (such as falling into a river) it takes 10d6 points of damage per round. [b]Skills[/b]: A marmanhig has a +6 racial bonus on Climb and Hide checks. A Marmanhig can always choose to take 10 on Climb checks, even if rushed or threatened. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Marmanhig (now with artwork)
Top