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D&D Older Editions, OSR, & D&D Variants
Marrying Pathfinder and 4e dnd Homebrew. Take a look please :)
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<blockquote data-quote="ren1999" data-source="post: 5832177" data-attributes="member: 85179"><p>Good job. I'm also looking at Pathfinder for the 1st time and there are some things that I want to use in it. I'd also like to combine the best of 4E and Pathfinder with my own home brew rules. I'm even working on a Javascript application to play test it all.</p><p></p><p>Here are some of my observations that might help you.</p><p></p><p>(1)</p><p>Pathfinder hit points are ridiculously too low. If a 6th level sorcerer has 22 hit points, she'll get killed off quickly all the time. But 4E's hit point allocations are a bit imbalanced. </p><p>I came up with Fighter-like classes get Strength Ability Score+12/12 healing surges/+12 hit points leveling up in the fighter-like class</p><p></p><p>Rogue-like classes get Strength Ability Score+10/10 healing surges/+10 hit points leveling up in the rogue-like class</p><p></p><p>cleric-like gets +8 hit points leveling up</p><p>wizard-like gets +6 hit points leveling up, etc.</p><p></p><p>(2)</p><p>Pathfinder's attack melee, range, and DC spell saves are very confusing. 4E's system of Fortitude, Reflex, and Will defenses are better.</p><p>But how about something even simpler. </p><p></p><p>melee attack = attacker's 1d20+strength mod+1/2 level +/- combat modifiers versus defender's armor class+1/2 level</p><p></p><p>ranged attack=attacker's 1d20+dexterity mod+1/2 level +/-combat modifiers versus defender's 10+dexterity mod+1/2 level</p><p></p><p>spell attack=attacker's 1d20+intelligence mod+1/2 level +/-combat modifiers versus defender's 10+intelligence mod+1/2 level</p><p></p><p>skill check=the character's 1d20+skill ranks+1/2 level +/- situation modifiers versus a difficulty class based on 10+trap setter's skill ranks+1/2 trap setter's level</p><p></p><p>ability check=the character's 1d20+relevant ability modifier+1/2 level +/- situation modifiers versus a set difficulty class table based on tiers.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5832177, member: 85179"] Good job. I'm also looking at Pathfinder for the 1st time and there are some things that I want to use in it. I'd also like to combine the best of 4E and Pathfinder with my own home brew rules. I'm even working on a Javascript application to play test it all. Here are some of my observations that might help you. (1) Pathfinder hit points are ridiculously too low. If a 6th level sorcerer has 22 hit points, she'll get killed off quickly all the time. But 4E's hit point allocations are a bit imbalanced. I came up with Fighter-like classes get Strength Ability Score+12/12 healing surges/+12 hit points leveling up in the fighter-like class Rogue-like classes get Strength Ability Score+10/10 healing surges/+10 hit points leveling up in the rogue-like class cleric-like gets +8 hit points leveling up wizard-like gets +6 hit points leveling up, etc. (2) Pathfinder's attack melee, range, and DC spell saves are very confusing. 4E's system of Fortitude, Reflex, and Will defenses are better. But how about something even simpler. melee attack = attacker's 1d20+strength mod+1/2 level +/- combat modifiers versus defender's armor class+1/2 level ranged attack=attacker's 1d20+dexterity mod+1/2 level +/-combat modifiers versus defender's 10+dexterity mod+1/2 level spell attack=attacker's 1d20+intelligence mod+1/2 level +/-combat modifiers versus defender's 10+intelligence mod+1/2 level skill check=the character's 1d20+skill ranks+1/2 level +/- situation modifiers versus a difficulty class based on 10+trap setter's skill ranks+1/2 trap setter's level ability check=the character's 1d20+relevant ability modifier+1/2 level +/- situation modifiers versus a set difficulty class table based on tiers. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Marrying Pathfinder and 4e dnd Homebrew. Take a look please :)
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