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D&D Older Editions, OSR, & D&D Variants
Marrying Pathfinder and 4e dnd Homebrew. Take a look please :)
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<blockquote data-quote="N'raac" data-source="post: 5832254" data-attributes="member: 6681948"><p>I won't speak to 4e any more than needed, as our group decided early on not to switch.</p><p></p><p></p><p></p><p>Like most comparisons, this depends largely on perspective. Pathfinder characters are generally a bit better off than 3.5 and prior D&D editions, with no d4 hit dice for pure arcane casters (many characters got a die upgrade) and death at negative CON rather than negative 10. </p><p></p><p>My understanding is that 4e removes a lot of [FONT=&quot]verisimilitude [/FONT]in giving PC's healing surges, higher hp, etc. that the opposition doesn't get. In Pathfinder (and D&D 3.5) starting characters are not head and shoulders above, say, orcs and goblins. Starting characters that are do not strike me as "worse" or "better" from a gameplay perspective, only different. Characters who can battle through a dozen encounters in a day, and characters who emerge from only one bloody and battered are two different styles, neither being objectively superior.</p><p></p><p></p><p></p><p> </p><p>Comparative hp are, IMO, more relevant than absolutes. Fighters getting double the hp of wizards seems not all that different from fighters getting 1d10 plus a CON bonus typically +2 or +3, and Wizards getting 1d6 + 1 or 2 CON bonus. The fighter averages 8 hp, and the wizard 5, per level, so the fighter doesn't quite double the wizard.</p><p></p><p></p><p></p><p>I don't find pathfinder's attack or save system confusing. Again, this is subjective, not objective.</p><p></p><p></p><p></p><p>All this does, IMO, is make it easier to hit weaker opponents and tougher to hit stronger ones. The +1/2 per level equalizes out if the opponents are the same level. So powerful foes who will already have a better AC, and likely better STR, get an even better improvement to their chance to hit and to avoid damage, and weaker creatures are weakened even further. Meanwhile, there is very little differentiation between PC's - only their STR mod (DEX for range) will cause any variation between the Fighter and the Wizard.</p><p></p><p>Class hardly matters in success or failure, only level. Not an approach I would favour.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5832254, member: 6681948"] I won't speak to 4e any more than needed, as our group decided early on not to switch. Like most comparisons, this depends largely on perspective. Pathfinder characters are generally a bit better off than 3.5 and prior D&D editions, with no d4 hit dice for pure arcane casters (many characters got a die upgrade) and death at negative CON rather than negative 10. My understanding is that 4e removes a lot of [FONT="]verisimilitude [/FONT]in giving PC's healing surges, higher hp, etc. that the opposition doesn't get. In Pathfinder (and D&D 3.5) starting characters are not head and shoulders above, say, orcs and goblins. Starting characters that are do not strike me as "worse" or "better" from a gameplay perspective, only different. Characters who can battle through a dozen encounters in a day, and characters who emerge from only one bloody and battered are two different styles, neither being objectively superior. Comparative hp are, IMO, more relevant than absolutes. Fighters getting double the hp of wizards seems not all that different from fighters getting 1d10 plus a CON bonus typically +2 or +3, and Wizards getting 1d6 + 1 or 2 CON bonus. The fighter averages 8 hp, and the wizard 5, per level, so the fighter doesn't quite double the wizard. I don't find pathfinder's attack or save system confusing. Again, this is subjective, not objective. All this does, IMO, is make it easier to hit weaker opponents and tougher to hit stronger ones. The +1/2 per level equalizes out if the opponents are the same level. So powerful foes who will already have a better AC, and likely better STR, get an even better improvement to their chance to hit and to avoid damage, and weaker creatures are weakened even further. Meanwhile, there is very little differentiation between PC's - only their STR mod (DEX for range) will cause any variation between the Fighter and the Wizard. Class hardly matters in success or failure, only level. Not an approach I would favour. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Marrying Pathfinder and 4e dnd Homebrew. Take a look please :)
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