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*Pathfinder & Starfinder
marshal prc?
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<blockquote data-quote="Scion" data-source="post: 1415356" data-attributes="member: 5777"><p>It doesnt matter if there is a small list or a big list of people that could qualify for the prc. The fact that it is restricted to some class feature is perfectly acceptable. Just because only a very few classes have such a feature does not matter in any way.</p><p></p><p>Is it possible for other prc's/classes/feats to grant the auras? yes. Do they yet? probably not, but that is a big 'yet'. The only core non-prc that grants sneak attack is the rogue. If it requires 2d6 sneak attack then that prc is only for rogues. That is exactly the same limitation, but for some reason you are ok with the 2d6 but not with needing an aura. Very strange. Turning is the same way, there are two classes that can turn, so a prc that requires turning you have to be one of them, but you dont have a problem with that either. Again, very strange. Or if a prc requires a certain domain (which happens) then only the cleric can take it. Again you have no problem with this.</p><p></p><p>Needing the auras is no different from the other examples.</p><p></p><p></p><p></p><p>Super marshall? I just reread my post and see nothing like that. I want him to specialize in auras. He doesnt get new ones, he simply becomes much better at the ones he has. He gives up the move action, he loses a hd placement, he gives up BAB all in the hopes of becoming much better at the auras.</p><p></p><p>This is the same sort of way many prc's are made. 'I want to be better at X and who cares about the rest'. </p><p></p><p></p><p></p><p>The theme is 'better at auras, stronger auras'. You may work it anyway you wish, mechanics and 'themes' are effectively the exact same thing with slightly different wordings.</p><p></p><p></p><p>As for the rest though, he is giving up something, that is the point.</p><p></p><p>He wants to specialize in auras. That is what the first sentence said. That is the theme, 'I could do these other things, but instead I am going to become really good at the auras I already have'. I think that you would be <em>very</em> hard pressed to pick out a prc that does not do effectively the exact same thing. They all grant bonuses in some area.</p><p></p><p>Still though, I was hopeing for some help and ideas about doing such. Nothing in that would break any laws. We are free on here to discuss various issues with a lot of things. Plus, it is just as easy to come up with a new ability like, 'once per day this guy may apply his aura ability onto another character, until a number of rounds equal to your charisma bonus that other character may use that aura. While in effect you may not use that aura, but may use another instead.'</p><p></p><p>That does nothing to break any laws, and might even be interesting. Sometimes people come through here and try to give helpful hints and tips, I do it on occasion myself. Mainly I just wanted a few opinions on how to go about it.</p></blockquote><p></p>
[QUOTE="Scion, post: 1415356, member: 5777"] It doesnt matter if there is a small list or a big list of people that could qualify for the prc. The fact that it is restricted to some class feature is perfectly acceptable. Just because only a very few classes have such a feature does not matter in any way. Is it possible for other prc's/classes/feats to grant the auras? yes. Do they yet? probably not, but that is a big 'yet'. The only core non-prc that grants sneak attack is the rogue. If it requires 2d6 sneak attack then that prc is only for rogues. That is exactly the same limitation, but for some reason you are ok with the 2d6 but not with needing an aura. Very strange. Turning is the same way, there are two classes that can turn, so a prc that requires turning you have to be one of them, but you dont have a problem with that either. Again, very strange. Or if a prc requires a certain domain (which happens) then only the cleric can take it. Again you have no problem with this. Needing the auras is no different from the other examples. Super marshall? I just reread my post and see nothing like that. I want him to specialize in auras. He doesnt get new ones, he simply becomes much better at the ones he has. He gives up the move action, he loses a hd placement, he gives up BAB all in the hopes of becoming much better at the auras. This is the same sort of way many prc's are made. 'I want to be better at X and who cares about the rest'. The theme is 'better at auras, stronger auras'. You may work it anyway you wish, mechanics and 'themes' are effectively the exact same thing with slightly different wordings. As for the rest though, he is giving up something, that is the point. He wants to specialize in auras. That is what the first sentence said. That is the theme, 'I could do these other things, but instead I am going to become really good at the auras I already have'. I think that you would be [I]very[/I] hard pressed to pick out a prc that does not do effectively the exact same thing. They all grant bonuses in some area. Still though, I was hopeing for some help and ideas about doing such. Nothing in that would break any laws. We are free on here to discuss various issues with a lot of things. Plus, it is just as easy to come up with a new ability like, 'once per day this guy may apply his aura ability onto another character, until a number of rounds equal to your charisma bonus that other character may use that aura. While in effect you may not use that aura, but may use another instead.' That does nothing to break any laws, and might even be interesting. Sometimes people come through here and try to give helpful hints and tips, I do it on occasion myself. Mainly I just wanted a few opinions on how to go about it. [/QUOTE]
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