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Marshal: Who likes this class, and why?
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<blockquote data-quote="Thotas" data-source="post: 2977293" data-attributes="member: 18974"><p>I love the marshal I'm playing. They are an odd class in many ways, in that they are better at making the people around them better than they are at doing anything themselves; they're like the bard in that. But having two effects going at any time and being able to switch them out as the situation changes is potentially a very powerful effect (and the more allies you have in range of it, the more powerful it is) and for me it also changes the way I view the whole battle, since even though it's indirectly, I'm able to effect a much larger area of the battlefield. </p><p></p><p>My current approach with the character I have is that his job is to make sure we never get ambushed effectively or otherwise let enemies get the drop on us. His "Spot" is maximized at all times, he has Improved Initiative, and I'm planning on taking Danger Sense from Complete Adventurer. The idea is that should someone catch us unawares, he will probably not be surprised; if his initiative is poor he rerolls it; he uses his Grant Movement ability to let everyone take a few steps to avoid being flat-footed and to step out of flanked positions if possible.</p></blockquote><p></p>
[QUOTE="Thotas, post: 2977293, member: 18974"] I love the marshal I'm playing. They are an odd class in many ways, in that they are better at making the people around them better than they are at doing anything themselves; they're like the bard in that. But having two effects going at any time and being able to switch them out as the situation changes is potentially a very powerful effect (and the more allies you have in range of it, the more powerful it is) and for me it also changes the way I view the whole battle, since even though it's indirectly, I'm able to effect a much larger area of the battlefield. My current approach with the character I have is that his job is to make sure we never get ambushed effectively or otherwise let enemies get the drop on us. His "Spot" is maximized at all times, he has Improved Initiative, and I'm planning on taking Danger Sense from Complete Adventurer. The idea is that should someone catch us unawares, he will probably not be surprised; if his initiative is poor he rerolls it; he uses his Grant Movement ability to let everyone take a few steps to avoid being flat-footed and to step out of flanked positions if possible. [/QUOTE]
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Marshal: Who likes this class, and why?
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