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Marshal: Who likes this class, and why?
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<blockquote data-quote="brehobit" data-source="post: 2978660" data-attributes="member: 12032"><p>I find the class a bit weak in general, but with a lot of potential.</p><p></p><p>In a Gestalt game the class is very powerful indeed. Because his primary abilties are "always on" it stacks wonderfully with anything. Most powerfully with a bard (the bonuses overlap) or paladin, but sorc. or any high-CHR class will work just fine. </p><p></p><p>It also works well in a party with lots of combatants. If you have lots of PCs, a few cohorts and a summoner or two the Marshal is crazy powerful (as is a bard potentially). As a 4th party member, I find them weak.</p><p></p><p>A full BAB would be just fine in a non-Gestalt game. Were I to house rule them (again for a non-Gestalt game) I'd keep their BAB the same, give them 6 skill points and provide bonus feats at levels 3, 6, 10, 15 and 18. The list would be leadership, battlefield inspiration, improved initiative, danger sense, daunting presence, goad, or any tactical feat. (Must meet the requirements of the feat). That would keep the class fairly useful/interesting while keeping the favor pretty nicely. I don't think it would even be a bit overpowered (IMO the marshal doesn't gain enough as it goes up levels, but is actually pretty good at levels 1 and 2).</p></blockquote><p></p>
[QUOTE="brehobit, post: 2978660, member: 12032"] I find the class a bit weak in general, but with a lot of potential. In a Gestalt game the class is very powerful indeed. Because his primary abilties are "always on" it stacks wonderfully with anything. Most powerfully with a bard (the bonuses overlap) or paladin, but sorc. or any high-CHR class will work just fine. It also works well in a party with lots of combatants. If you have lots of PCs, a few cohorts and a summoner or two the Marshal is crazy powerful (as is a bard potentially). As a 4th party member, I find them weak. A full BAB would be just fine in a non-Gestalt game. Were I to house rule them (again for a non-Gestalt game) I'd keep their BAB the same, give them 6 skill points and provide bonus feats at levels 3, 6, 10, 15 and 18. The list would be leadership, battlefield inspiration, improved initiative, danger sense, daunting presence, goad, or any tactical feat. (Must meet the requirements of the feat). That would keep the class fairly useful/interesting while keeping the favor pretty nicely. I don't think it would even be a bit overpowered (IMO the marshal doesn't gain enough as it goes up levels, but is actually pretty good at levels 1 and 2). [/QUOTE]
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Marshal: Who likes this class, and why?
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