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Marshal: Who likes this class, and why?
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<blockquote data-quote="Enkhidu" data-source="post: 2981451" data-attributes="member: 351"><p>This misses the point of the Marshal.</p><p></p><p>Let's take a look at what that +16 to initiative actually gives the group as a whole - it means that the chance for everyone on the party to <em>go first</em> is dramatically increased. Now let's take a look at the fallout from this in a well oiled party - for the sake of arguement, let's assume that (like many other well oiled parties) this one is accustomed to delaying in order to maximize tactics.</p><p></p><p>1) Party delays until after the mage's Time Stop. Butt-whoopin' commences.</p><p>2) Druid then lays spell smackdown of his own.</p><p>3) Marshal grants a move action to his companions, allowing them to move into proper position for full attack.</p><p>4) Rogue opens up with a barrage of 12d6 sneak attacks on a flatfooted opponent (they haven't gone yet!).</p><p>5) Barbarian rages and makes something bleed. A lot.</p><p>6) Animal companion whacks the remaining bad guy(s).</p><p>7) It's Miller time.</p><p></p><p>Marshals are not character meant to lay down the smack. But you will be hard pressed to find a class better suited to making everyone around them better.</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 2981451, member: 351"] This misses the point of the Marshal. Let's take a look at what that +16 to initiative actually gives the group as a whole - it means that the chance for everyone on the party to [i]go first[/i] is dramatically increased. Now let's take a look at the fallout from this in a well oiled party - for the sake of arguement, let's assume that (like many other well oiled parties) this one is accustomed to delaying in order to maximize tactics. 1) Party delays until after the mage's Time Stop. Butt-whoopin' commences. 2) Druid then lays spell smackdown of his own. 3) Marshal grants a move action to his companions, allowing them to move into proper position for full attack. 4) Rogue opens up with a barrage of 12d6 sneak attacks on a flatfooted opponent (they haven't gone yet!). 5) Barbarian rages and makes something bleed. A lot. 6) Animal companion whacks the remaining bad guy(s). 7) It's Miller time. Marshals are not character meant to lay down the smack. But you will be hard pressed to find a class better suited to making everyone around them better. [/QUOTE]
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