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General Tabletop Discussion
*Pathfinder & Starfinder
Marshall class balanced with Fighter BAB or as is?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 3606483" data-attributes="member: 3146"><p>I'm currently working on an experimental marshal mutliclass fighter type. It seems to me that the marshal class is eminently suited to heavy multiclassing:</p><p></p><p>It has two good saves. Its hit points are adequate. It can partially make up for the BAB reduction by choosing a major aura that grants attack bonuses. All of its abilities work in heavy armor and while wielding a two-handed weapon or one-handed weapon and shield. And none of its abilities (except grant move action) require more than a swift action.</p><p></p><p>The tentative plan for the character is Marshal 8/Fighter 4/Hexblade 3 (Marshal 3/Hexblade 2/Fighter 4 at level 9 for early access to both mettle and melee weapon mastery). The plan is to eventually have minor auras for extra damage while in a flank and for all three of the saving throws and major auras for speed and melee attack bonus. The end result should be a heavy fighter with very good saves--especially against spells (since he will get to double dip his charisma bonus against spells) who makes his allies better at fighting while being pretty close to a standard fighter mutt character in his personal fighting ability.</p><p></p><p>Now, maybe that doesn't demonstrate anything about the marshal as an individual class because it is using fighter levels for a good deal of offensive capability (weapon specialization, melee weapon mastery) and hexblde levels for the defensive charisma synergy, but it would become absolutely incredible if you gave marshals full BAB. There would be little reason for every fighter type not to take two levels of marshal.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3606483, member: 3146"] I'm currently working on an experimental marshal mutliclass fighter type. It seems to me that the marshal class is eminently suited to heavy multiclassing: It has two good saves. Its hit points are adequate. It can partially make up for the BAB reduction by choosing a major aura that grants attack bonuses. All of its abilities work in heavy armor and while wielding a two-handed weapon or one-handed weapon and shield. And none of its abilities (except grant move action) require more than a swift action. The tentative plan for the character is Marshal 8/Fighter 4/Hexblade 3 (Marshal 3/Hexblade 2/Fighter 4 at level 9 for early access to both mettle and melee weapon mastery). The plan is to eventually have minor auras for extra damage while in a flank and for all three of the saving throws and major auras for speed and melee attack bonus. The end result should be a heavy fighter with very good saves--especially against spells (since he will get to double dip his charisma bonus against spells) who makes his allies better at fighting while being pretty close to a standard fighter mutt character in his personal fighting ability. Now, maybe that doesn't demonstrate anything about the marshal as an individual class because it is using fighter levels for a good deal of offensive capability (weapon specialization, melee weapon mastery) and hexblde levels for the defensive charisma synergy, but it would become absolutely incredible if you gave marshals full BAB. There would be little reason for every fighter type not to take two levels of marshal. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Marshall class balanced with Fighter BAB or as is?
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