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Marshall Flowers' Sentimental Journey Through Post-Apocalyptica and Mutantville
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<blockquote data-quote="tmart" data-source="post: 3575032" data-attributes="member: 11198"><p>Day 224</p><p></p><p>We scouted around Petrie Pond where Benjamin claimed to have found the suitcase. I’m sure there was more to it than that, but he wasn’t talking. Eventually we found a cave entrance leading from the mouth of the crater and went inside. After a few minutes of walking Timmy heard something again, and this monster comes up behind us, blocking the exit. It was this ten foot reptile thing with giant claws. It shot a couple times, but the bullets just bounced off its body. It hurt Timmy and Dole pretty badly with those claws. We blew every grenade we had, and Dexter blew a four-pack of C4 under it, and it still wouldn’t die. Eventually Dexter got a lucky shot into its eye with the Gizmo and it turned to run. Timmy fired the last shot into the back of its neck, and it finally died. I hope we don’t meet any more of those anytime soon. We need to find some grenades.</p><p></p><p>After we killed the thing we heard someone starting to open the door off the hall. We started joking around about killing whatever came through the door and he stopped. I guess he heard us. We backed off and went to check the blast doors at the end of the hall when the door started opening again, so we sent Timmy to check it out. The door opened and a man was behind it. His name’s Joe Steel, which sounds like the kind of name you give yourself. Anyway, it was kind of an awkward meeting but he seems like an alright guy. He packs dual pistols and wears a leather jacket… he’s got this vigilante thing going on and describes himself as “a wanderer.” He also said “I am good.” He’s an awkward one.</p><p></p><p>We fiddled around in the side room and eventually Dexter managed to unlock the blast doors, but there was no power, so we had to push them open ourselves. It was really hard. Once we got inside we had a lot more doors to open, and no manual access either. I called it the Gates of More Doors. But we found a backup gas generator and kept it going long enough to open most of the doors, although we burned most of our fuel. Dex fired up the computer in the control room and found a map. The place is a nuclear reactor. Also, the map showed rooms marked “power armour lab” and “secure chamber.” Those ones are code-locked and we don’t have the code.</p><p></p><p>We found some notes written on the back of some old Sudoku sheets. Or as I like to call it, Sudorku, cause it’s for dorks. And the best part is the guy filled them in wrong! There’s the same number twice in some of the rows. Goof. The notes talked about how the coolant system is broken. We figure it was where the crater is now. Not having coolant for a nuclear reactor is bad, I’m told. But it said it was safe to run at low power if the ventilation system were fixed… but it’s not safe to go in the ventilation room. There’s some kind of noxious fumes or something.</p><p></p><p>It wasn’t until later that we went back to the Sudoku. There were nine wrong numbers. The code locked doors take nine digits. Not a coincidence. So we’re in the power armour lab. Armour’s gone. Inevitable. But, there were implants there which let you wear power armour. There was an automatic doctor robot there too. Damon jumped in the chair and the screen read, “basic or advanced.” He hit advanced yelling “advanced! advanced! advanced!” It sedated him and starting working. Time left? THREE WEEKS. Maybe he should have let Timmy read the help file first. At least this room is shielded from the radiation outside. There’s running water in here, and we have enough food with us to last.</p><p></p><p>Then Dexter thought it would be a good idea to fall into a coma at the reactor controls. Timmy went to check on him but couldn’t wake him. Even better, there was a red light on the console. Red is bad. I tried making psychic contact with him. It was hard but I made his mind focus on the console, and he didn’t seem to object to the red light. Then I passed out. When I came to, Timmy was explaining that the rash Dex had at the colony a few months ago is back in spades. Did I mention we still haven’t fixed the ventilation system? And no one else is good with machines.</p><p></p><p>Oh, and while I was out, a giant (I mean giant) snake tried to crawl into the base while Dexter was comatose, I was passed out, and Damon was sedated, but Timmy and the new guy managed to close the blast doors on it to kill it. That would have been a disaster.</p><p></p><p>What a frickin’ day.</p><p></p><p>Day 225</p><p></p><p>Well, we’ve had a lot of time to look around, and we found some powerful stims in the medical facility and got Dexter back in action. He doesn’t look good at all, though, and the rash is worse. We also found some radiation suits which let Dex work on the ventilation without breathing whatever that was. We’ll be alright for now. </p><p></p><p>We also found a metal disc with an owl on it. Apparently’s it the key for the Athena vault. Now we just need to figure out where it is.</p><p></p><p>P.S. For now we’ve decided to have this Joe Steel guy tag along. He seems like an alright type. We just have to be a little careful about talking about the colony. That, and now we need another bike, or at least a sidecar or something. I’d love to see Dexter jury-rig a sidecar to a little dirt bike! He hasn’t been asking too many questions about the owl CD or our goals out here, but eventually we may have to come clean or go our separate ways.</p><p></p><p>Day 230</p><p></p><p>I wonder if Damon actually realized there is no power armour here.</p><p></p><p>Day 238</p><p></p><p>Dexter’s heart stopped today. Timmy was at the shock paddles in the medical facility for half an hour before he came back. This is not good.</p><p></p><p>Day 242</p><p></p><p>This is really getting boring. We’re not even going outside what with the mutant monsters. But we’ve all become masters of “Minesweeper,” this old computer game in the command centre. Only a few more days now. Gosh I hope Dole’s okay.</p><p></p><p>Day 245</p><p></p><p>Dole woke up today and thought he had only been out for an hour. He lost a lot of weight on the liquid diet the machine had him on.</p><p></p><p>Timmy had a bright idea to put each of us through the autodoc’s diagnosis. Timmy and Joe were good for implants, although there aren’t any advanced implants left. It told me I was unsuitable because of my altered brain chemistry. Cool. I have altered brain chemistry. Dexter, however, seems to have a nanite infestation. He went pale(r) when it said that. He says they’re like microscopic robots, and they’ve infested his body. Timmy says there’s nothing he can do. I hope he’ll be okay.</p><p></p><p>We powered down the reactor, took the bio suits and the owl CD, and closed the blast doors. In the three freaking weeks we were stuck in that place we started figuring it’s short for New Vancouver, the old one being irradiated. Speaking of which, Timmy had the bright idea to cook up some anti-radiation meds when we get some free time. I can’t imagine why he didn’t think of this WHILE WE WERE SITTING ON OUR HANDS FOR THREE WEEKS but then again I’m not Doctor Fancy Pants.</p></blockquote><p></p>
[QUOTE="tmart, post: 3575032, member: 11198"] Day 224 We scouted around Petrie Pond where Benjamin claimed to have found the suitcase. I’m sure there was more to it than that, but he wasn’t talking. Eventually we found a cave entrance leading from the mouth of the crater and went inside. After a few minutes of walking Timmy heard something again, and this monster comes up behind us, blocking the exit. It was this ten foot reptile thing with giant claws. It shot a couple times, but the bullets just bounced off its body. It hurt Timmy and Dole pretty badly with those claws. We blew every grenade we had, and Dexter blew a four-pack of C4 under it, and it still wouldn’t die. Eventually Dexter got a lucky shot into its eye with the Gizmo and it turned to run. Timmy fired the last shot into the back of its neck, and it finally died. I hope we don’t meet any more of those anytime soon. We need to find some grenades. After we killed the thing we heard someone starting to open the door off the hall. We started joking around about killing whatever came through the door and he stopped. I guess he heard us. We backed off and went to check the blast doors at the end of the hall when the door started opening again, so we sent Timmy to check it out. The door opened and a man was behind it. His name’s Joe Steel, which sounds like the kind of name you give yourself. Anyway, it was kind of an awkward meeting but he seems like an alright guy. He packs dual pistols and wears a leather jacket… he’s got this vigilante thing going on and describes himself as “a wanderer.” He also said “I am good.” He’s an awkward one. We fiddled around in the side room and eventually Dexter managed to unlock the blast doors, but there was no power, so we had to push them open ourselves. It was really hard. Once we got inside we had a lot more doors to open, and no manual access either. I called it the Gates of More Doors. But we found a backup gas generator and kept it going long enough to open most of the doors, although we burned most of our fuel. Dex fired up the computer in the control room and found a map. The place is a nuclear reactor. Also, the map showed rooms marked “power armour lab” and “secure chamber.” Those ones are code-locked and we don’t have the code. We found some notes written on the back of some old Sudoku sheets. Or as I like to call it, Sudorku, cause it’s for dorks. And the best part is the guy filled them in wrong! There’s the same number twice in some of the rows. Goof. The notes talked about how the coolant system is broken. We figure it was where the crater is now. Not having coolant for a nuclear reactor is bad, I’m told. But it said it was safe to run at low power if the ventilation system were fixed… but it’s not safe to go in the ventilation room. There’s some kind of noxious fumes or something. It wasn’t until later that we went back to the Sudoku. There were nine wrong numbers. The code locked doors take nine digits. Not a coincidence. So we’re in the power armour lab. Armour’s gone. Inevitable. But, there were implants there which let you wear power armour. There was an automatic doctor robot there too. Damon jumped in the chair and the screen read, “basic or advanced.” He hit advanced yelling “advanced! advanced! advanced!” It sedated him and starting working. Time left? THREE WEEKS. Maybe he should have let Timmy read the help file first. At least this room is shielded from the radiation outside. There’s running water in here, and we have enough food with us to last. Then Dexter thought it would be a good idea to fall into a coma at the reactor controls. Timmy went to check on him but couldn’t wake him. Even better, there was a red light on the console. Red is bad. I tried making psychic contact with him. It was hard but I made his mind focus on the console, and he didn’t seem to object to the red light. Then I passed out. When I came to, Timmy was explaining that the rash Dex had at the colony a few months ago is back in spades. Did I mention we still haven’t fixed the ventilation system? And no one else is good with machines. Oh, and while I was out, a giant (I mean giant) snake tried to crawl into the base while Dexter was comatose, I was passed out, and Damon was sedated, but Timmy and the new guy managed to close the blast doors on it to kill it. That would have been a disaster. What a frickin’ day. Day 225 Well, we’ve had a lot of time to look around, and we found some powerful stims in the medical facility and got Dexter back in action. He doesn’t look good at all, though, and the rash is worse. We also found some radiation suits which let Dex work on the ventilation without breathing whatever that was. We’ll be alright for now. We also found a metal disc with an owl on it. Apparently’s it the key for the Athena vault. Now we just need to figure out where it is. P.S. For now we’ve decided to have this Joe Steel guy tag along. He seems like an alright type. We just have to be a little careful about talking about the colony. That, and now we need another bike, or at least a sidecar or something. I’d love to see Dexter jury-rig a sidecar to a little dirt bike! He hasn’t been asking too many questions about the owl CD or our goals out here, but eventually we may have to come clean or go our separate ways. Day 230 I wonder if Damon actually realized there is no power armour here. Day 238 Dexter’s heart stopped today. Timmy was at the shock paddles in the medical facility for half an hour before he came back. This is not good. Day 242 This is really getting boring. We’re not even going outside what with the mutant monsters. But we’ve all become masters of “Minesweeper,” this old computer game in the command centre. Only a few more days now. Gosh I hope Dole’s okay. Day 245 Dole woke up today and thought he had only been out for an hour. He lost a lot of weight on the liquid diet the machine had him on. Timmy had a bright idea to put each of us through the autodoc’s diagnosis. Timmy and Joe were good for implants, although there aren’t any advanced implants left. It told me I was unsuitable because of my altered brain chemistry. Cool. I have altered brain chemistry. Dexter, however, seems to have a nanite infestation. He went pale(r) when it said that. He says they’re like microscopic robots, and they’ve infested his body. Timmy says there’s nothing he can do. I hope he’ll be okay. We powered down the reactor, took the bio suits and the owl CD, and closed the blast doors. In the three freaking weeks we were stuck in that place we started figuring it’s short for New Vancouver, the old one being irradiated. Speaking of which, Timmy had the bright idea to cook up some anti-radiation meds when we get some free time. I can’t imagine why he didn’t think of this WHILE WE WERE SITTING ON OUR HANDS FOR THREE WEEKS but then again I’m not Doctor Fancy Pants. [/QUOTE]
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