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Martial and magic order ideas
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<blockquote data-quote="Stormonu" data-source="post: 8619090" data-attributes="member: 52734"><p>I don't quite like the "backgrounds" from the Dragonlance UA, but I have been considering a feat to grant special organizational abilties in my campaign world. Something that can be taken from level 1, with a "follow up" feat that adds extra abilities at 4th or later.</p><p></p><p>I am also contemplating allowing some of these feats to either be taken in place of a racial abilty (for those organizations tied to races, such as elves) or possibly a class/subclass feature (for those organizations with strong ties to a class, say an order of Rangers).</p><p></p><p>Off the top of my head:</p><p></p><p><strong>Ice Mage:</strong> The ice mages are a loose confederacy of arcane spellcasters based in the Glacier of Seasons. Each true ice mage has gained a sphere of influence over a village or larger congregation, where they use their influence to assist or dominate the populace under their sphere of control. Through alliances and trade agreements, the Ice Mages bargain and wheedle for supplies, control and power.</p><p></p><p><strong>Adept Ice Mage</strong></p><p><strong>Requirement:</strong> Acceptance as an Ice Mage or apprentice Ice Mage, ability to cast spells from the Bard, Wizard, Sorceror or Warlock spell list of 1st level or higher</p><p><strong>Benefits:</strong> </p><ul> <li data-xf-list-type="ul">Increase your Intelligence or Charisma by 1, up to 20.</li> <li data-xf-list-type="ul">Gain proficiency in the skill Intimidation, Persuasion or Deception.</li> <li data-xf-list-type="ul">Add the following spells to your spells known, as you become able to cast spells of the appropriate level:</li> </ul><p>1st: Command, Unseen Servant</p><p>2nd: Detect Thoughts, Suggestion</p><p>3rd: Bestow Curse, Clairvoyance</p><p>4th: Arcane Eye, Mordenkainen's Private Sanctum</p><p></p><p><strong>Ice Mage</strong></p><p><strong>Requirement:</strong> Adept Ice Mage, 4th level or higher</p><p><strong>Benefits:</strong></p><ul> <li data-xf-list-type="ul">Increase your Intelligence or Charisma by 1, up to 20.</li> <li data-xf-list-type="ul">You gain an extra spell slot equal to your PB. If your PB is higher than the highest level spell you can cast, you instead gain a spell slot equal to the highest level spell you can cast (ex., if your PB is +3, but you can only cast 2nd level spells, you gain a 2nd level spell slot, not 3rd). When this spell slot is used, it refreshes when your other spell slots are refreshed (i.e., long rest for Wizards, Eldritch Knights and Sorcerors, short rest for Warlocks).</li> </ul></blockquote><p></p>
[QUOTE="Stormonu, post: 8619090, member: 52734"] I don't quite like the "backgrounds" from the Dragonlance UA, but I have been considering a feat to grant special organizational abilties in my campaign world. Something that can be taken from level 1, with a "follow up" feat that adds extra abilities at 4th or later. I am also contemplating allowing some of these feats to either be taken in place of a racial abilty (for those organizations tied to races, such as elves) or possibly a class/subclass feature (for those organizations with strong ties to a class, say an order of Rangers). Off the top of my head: [B]Ice Mage:[/B] The ice mages are a loose confederacy of arcane spellcasters based in the Glacier of Seasons. Each true ice mage has gained a sphere of influence over a village or larger congregation, where they use their influence to assist or dominate the populace under their sphere of control. Through alliances and trade agreements, the Ice Mages bargain and wheedle for supplies, control and power. [B]Adept Ice Mage Requirement:[/B] Acceptance as an Ice Mage or apprentice Ice Mage, ability to cast spells from the Bard, Wizard, Sorceror or Warlock spell list of 1st level or higher [B]Benefits:[/B] [LIST] [*]Increase your Intelligence or Charisma by 1, up to 20. [*]Gain proficiency in the skill Intimidation, Persuasion or Deception. [*]Add the following spells to your spells known, as you become able to cast spells of the appropriate level: [/LIST] 1st: Command, Unseen Servant 2nd: Detect Thoughts, Suggestion 3rd: Bestow Curse, Clairvoyance 4th: Arcane Eye, Mordenkainen's Private Sanctum [B]Ice Mage Requirement:[/B] Adept Ice Mage, 4th level or higher [B]Benefits:[/B] [LIST] [*]Increase your Intelligence or Charisma by 1, up to 20. [*]You gain an extra spell slot equal to your PB. If your PB is higher than the highest level spell you can cast, you instead gain a spell slot equal to the highest level spell you can cast (ex., if your PB is +3, but you can only cast 2nd level spells, you gain a 2nd level spell slot, not 3rd). When this spell slot is used, it refreshes when your other spell slots are refreshed (i.e., long rest for Wizards, Eldritch Knights and Sorcerors, short rest for Warlocks). [/LIST] [/QUOTE]
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