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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Artist Base Class: Is it Balanced? (Now Revised)
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<blockquote data-quote="evolved" data-source="post: 1714179" data-attributes="member: 17368"><p>way too strong </p><p>my advice would be to take off everything under the special column except the bonus feats, jack up the will save, and create feat/ability/skill/armor/weapon groups based off different fighting styles </p><p></p><p>for instance since I'm a boxer i'l use pugilist</p><p></p><p>no armor or shield prof</p><p>prof with punching dagger, gauntlets (all simple and martial plus one exotic)</p><p>bluff, sense motive, intimidate, spot, perform(weapon drill), balance, concentration, knowledge(psionics, spirits, tactics) for skills</p><p></p><p>for bonus feats a pugilist could take</p><p>combat expertise</p><p>power attack</p><p>dodge</p><p>blind-fight</p><p>diehard</p><p>endurance</p><p>improved sunder</p><p>improved disarm</p><p>improved trip</p><p>falling star strike</p><p>eagle claw attack</p><p>fists of iron</p><p>stunning fist</p><p>extra stunning fist</p><p>flying kick (lunge punch)</p><p>Circle kick (roundhouse combo)</p><p>improved feint</p><p>great fortitude</p><p>iron will</p><p>pain touch</p><p>deflect arrows</p><p>superior expertise</p><p>weapon finesse</p><p>wild talent</p><p></p><p></p><p>insted of a bonus feat a pugilist could also select from the following list of abilities</p><p></p><p>deadly punch (magic)- as ki strike</p><p>deadly punch (aligned {one component})</p><p>deadly punch (material {one})</p><p>deadly punch (balanced)</p><p>mettle (fort)</p><p>mettle (will)</p><p>crippling blow</p><p>iron skin</p><p>combat presence</p><p>combat analyst - int to ac</p><p>that way they are somewhat more balanced but still not over powered</p></blockquote><p></p>
[QUOTE="evolved, post: 1714179, member: 17368"] way too strong my advice would be to take off everything under the special column except the bonus feats, jack up the will save, and create feat/ability/skill/armor/weapon groups based off different fighting styles for instance since I'm a boxer i'l use pugilist no armor or shield prof prof with punching dagger, gauntlets (all simple and martial plus one exotic) bluff, sense motive, intimidate, spot, perform(weapon drill), balance, concentration, knowledge(psionics, spirits, tactics) for skills for bonus feats a pugilist could take combat expertise power attack dodge blind-fight diehard endurance improved sunder improved disarm improved trip falling star strike eagle claw attack fists of iron stunning fist extra stunning fist flying kick (lunge punch) Circle kick (roundhouse combo) improved feint great fortitude iron will pain touch deflect arrows superior expertise weapon finesse wild talent insted of a bonus feat a pugilist could also select from the following list of abilities deadly punch (magic)- as ki strike deadly punch (aligned {one component}) deadly punch (material {one}) deadly punch (balanced) mettle (fort) mettle (will) crippling blow iron skin combat presence combat analyst - int to ac that way they are somewhat more balanced but still not over powered [/QUOTE]
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Martial Artist Base Class: Is it Balanced? (Now Revised)
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