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Martial Artist Creation
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<blockquote data-quote="Grimgrin" data-source="post: 4541035" data-attributes="member: 78830"><p>I attempted to make my own Monk class, but was unhappy with it. I was stymied due to the fact that most of my “monk powers” where either identical or variations of the powers possessed by other classes. Instead I was struck by the idea that the class features of the monk could be converted into feats and then applied to whatever class you desired; and thereby, create a greater variety of unique “martial arts” styles.</p><p><span style="font-size: 15px">Martial Artist Feats:</span></p><p><span style="font-size: 12px">Heroic Tier Feats:</span></p><p><strong><em>Living Weapon</em></strong></p><p><strong>Prerequisites:</strong> Toughness, STR 13</p><p><strong>Benefit:</strong> Your unarmed attacks gain a weapon proficiency bonus of +2, inflict 1d6 damage, and gain the property of “Off-Hand” weapons. At 11th level the damage inflicted increases to 1d8 and at 21st level it increases to 1d10.</p><p><strong><em>Flurry of Blows</em></strong></p><p><strong>Prerequisite:</strong> DEX 15</p><p><strong>Benefit:</strong> If you take a -2 penalty to all your attack rolls you gain a damage bonus with unarmed attacks. At levels 1 to 10 this damage bonus is +2. At 11th level the damage bonus increases to +4 and at 21st level it increases to +6.</p><p><strong><em>Zen Defense</em></strong></p><p><strong>Prerequisite:</strong> WIS 15</p><p><strong>Benefit:</strong> You can add your Wisdom modifier as an AC bonus if you are wearing “cloth armor” type or none and carrying no more than a <strong>normal load</strong>.</p><p><strong><em>Deflect Arrow</em></strong></p><p><strong>Prerequisite:</strong> Combat Reflexes, Living Weapon, Zen Defense</p><p><strong>Benefit:</strong> As an immediate reaction you can block a single arrow, sling stone, crossbow bolt, or thrown weapon so long as you are aware of the attack and have one hand free. The ability can only be used once per round.</p><p><em><strong>Slow Fall</strong></em></p><p><strong>Prerequisite:</strong> Zen Defense, Fast Movement, DEX 15</p><p><strong>Benefit</strong>: You can ignore the damage inflicted of a fall from 10ft per 3 exp. levels.</p><p></p><p><span style="font-size: 12px">Paragon Tier Feats</span></p><p><strong><em>Purity of Body</em></strong></p><p><strong>Prerequisite</strong>: Zen Defense, Durability</p><p><strong>Benefit</strong>: You are immune to all diseases except for supernatural and magical diseases.</p><p><strong><em>Snatch Arrows</em></strong></p><p><strong>Prerequisite</strong>: Deflect Arrow</p><p><strong>Benefit</strong>: When using the Deflect Arrows feat, you may catch the weapon instead of deflecting it. Thrown weapons can immediately be thrown back (standard melee attack) at the original attacker or kept for later use.</p><p><strong><em>Still Mind</em></strong></p><p><strong>Prerequisite:</strong> Zen Defense, WIS 17</p><p><strong>Benefit</strong>: +2 bonus to succeed on “charm” and “fear” saving throws.</p><p></p><p><span style="font-size: 12px">Epic Tier Feats</span></p><p><em><strong>Diamond Body</strong></em></p><p><strong>Prerequisites:</strong> Purity of Body</p><p><strong>Benefit</strong>: You are immune to all types of poison</p><p><em><strong>Quivering Palm</strong></em></p><p><strong>Prerequisites:</strong> Living Weapon</p><p><strong>Benefit</strong>: When you make an unarmed melee attack, you can score a critical hit on a natural roll of 19 or 20.</p><p><strong><em>Timeless Body</em></strong></p><p><strong>Prerequisites:</strong> Diamond Body, WIS 19</p><p><strong>Benefit:</strong> You only need one quarter the food, water, and sleep you used to require. In appearance you are unchanging despite your age.</p><p><strong><em>Tongue of the Sun and the Moon</em></strong></p><p><strong>Prerequisites:</strong> Timeless Body, WIS 21</p><p><strong>Benefit:</strong> You can understand and be understood in any spoken language.</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 4541035, member: 78830"] I attempted to make my own Monk class, but was unhappy with it. I was stymied due to the fact that most of my “monk powers” where either identical or variations of the powers possessed by other classes. Instead I was struck by the idea that the class features of the monk could be converted into feats and then applied to whatever class you desired; and thereby, create a greater variety of unique “martial arts” styles. [size=4]Martial Artist Feats:[/size] [size=3]Heroic Tier Feats:[/size] [b][i]Living Weapon[/i][/b] [b]Prerequisites:[/b] Toughness, STR 13 [b]Benefit:[/b] Your unarmed attacks gain a weapon proficiency bonus of +2, inflict 1d6 damage, and gain the property of “Off-Hand” weapons. At 11th level the damage inflicted increases to 1d8 and at 21st level it increases to 1d10. [b][i]Flurry of Blows[/i][/b] [b]Prerequisite:[/b] DEX 15 [b]Benefit:[/b] If you take a -2 penalty to all your attack rolls you gain a damage bonus with unarmed attacks. At levels 1 to 10 this damage bonus is +2. At 11th level the damage bonus increases to +4 and at 21st level it increases to +6. [b][i]Zen Defense[/i][/b] [b]Prerequisite:[/b] WIS 15 [b]Benefit:[/b] You can add your Wisdom modifier as an AC bonus if you are wearing “cloth armor” type or none and carrying no more than a [b]normal load[/b]. [b][i]Deflect Arrow[/i][/b] [b]Prerequisite:[/b] Combat Reflexes, Living Weapon, Zen Defense [b]Benefit:[/b] As an immediate reaction you can block a single arrow, sling stone, crossbow bolt, or thrown weapon so long as you are aware of the attack and have one hand free. The ability can only be used once per round. [i][b]Slow Fall[/b][/i] [b]Prerequisite:[/b] Zen Defense, Fast Movement, DEX 15 [b]Benefit[/b]: You can ignore the damage inflicted of a fall from 10ft per 3 exp. levels. [size=3]Paragon Tier Feats[/size] [b][i]Purity of Body[/i][/b] [b]Prerequisite[/b]: Zen Defense, Durability [b]Benefit[/b]: You are immune to all diseases except for supernatural and magical diseases. [b][i]Snatch Arrows[/i][/b][i][/i] [b]Prerequisite[/b]: Deflect Arrow [b]Benefit[/b]: When using the Deflect Arrows feat, you may catch the weapon instead of deflecting it. Thrown weapons can immediately be thrown back (standard melee attack) at the original attacker or kept for later use. [b][i]Still Mind[/i][/b][i][/i] [b]Prerequisite:[/b] Zen Defense, WIS 17 [b]Benefit[/b]: +2 bonus to succeed on “charm” and “fear” saving throws. [size=3]Epic Tier Feats[/size] [i][b]Diamond Body[/b][/i] [b]Prerequisites:[/b] Purity of Body [b]Benefit[/b]: You are immune to all types of poison [i][b]Quivering Palm[/b][/i] [b]Prerequisites:[/b] Living Weapon [b]Benefit[/b]: When you make an unarmed melee attack, you can score a critical hit on a natural roll of 19 or 20. [b][i]Timeless Body[/i][/b] [b]Prerequisites:[/b] Diamond Body, WIS 19 [b]Benefit:[/b] You only need one quarter the food, water, and sleep you used to require. In appearance you are unchanging despite your age. [b][i]Tongue of the Sun and the Moon[/i][/b] [b]Prerequisites:[/b] Timeless Body, WIS 21 [b]Benefit:[/b] You can understand and be understood in any spoken language. [/QUOTE]
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