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*Pathfinder & Starfinder
Martial Artist (new class)
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<blockquote data-quote="Arkhandus" data-source="post: 3440187" data-attributes="member: 13966"><p>First thoughts on the Martial Artist.....</p><p></p><p>1) They get too many ways to attain martial focus at a moment's notice. Immediate action any time they're at less than half HP, or any time with a Concentration check at -10, or as a free action any time the character takes a move action or attack action.... Basically going to use their martial focus abilities all the time, with very little chance of failure. They won't need to flank like a rogue to do their +Xd6 damage with every single attack....</p><p></p><p>2) The Concentration check for a Will save is too potent, especially with their martial focus situation (and the fact that it doesn't require that anymore at upper levels). May as well make them immune to all effects with a Will save unless they roll a natural 1. :\ Because that's basically what it does.</p><p></p><p>3) The penetrating focus is too powerful as well. At 13th level they get +7d6 damage, and by reducing it to 5d6 or 4d6 they can basically ignore the hardness or DR of most anything short of adamantine. They'll easily deal enough damage to shatter doors, castle walls, monsters, weapons, shields, etc.</p><p></p><p>4) Focused precision is pretty redundant. The class has a full BAB and encourages high Str as a melee class, along with basically having free Weapon Focus in every weapon they're proficient with. If they can't hit anything without using focused precision, the party's in over their heads.</p><p></p><p>5) Improved focused flurry doesn't make any sense to me. They have no focused flurry ability, just focused fury, which doesn't seem to be the precursor to improved focused flurry. Also, this ability is just plain confusing in its wording. It sounds like they spend a full-round action just to make 2 attacks, each at +7d6 or +8d6 (depending on level) focused strike damage. The class already has the ability to use focused strike with every attack they make, using immediate actions. At least depending on how you interpret stuff. A lot of these class abilities are rather unclear on the specifics of how and when and how often they work.</p><p></p><p>6) Quick move doesn't say if it counts towards the normal limit of one 5-foot-step per round and only when not taking any other movement in the round. So I dunno when it can or cannot be used.</p><p></p><p>7) Despite already having a Fighter's basic stats, this class also has higher Reflex saves, skill points, number of class skills, and various offensive class features. The Martial Artist has poor AC but that's about it; they can easily take a few feats or multiclass 1 level into Fighter, at no real expense, to gain heavy armor and tower shield proficiency, and proceed to kick more butt while taking less punishment themselves.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3440187, member: 13966"] First thoughts on the Martial Artist..... 1) They get too many ways to attain martial focus at a moment's notice. Immediate action any time they're at less than half HP, or any time with a Concentration check at -10, or as a free action any time the character takes a move action or attack action.... Basically going to use their martial focus abilities all the time, with very little chance of failure. They won't need to flank like a rogue to do their +Xd6 damage with every single attack.... 2) The Concentration check for a Will save is too potent, especially with their martial focus situation (and the fact that it doesn't require that anymore at upper levels). May as well make them immune to all effects with a Will save unless they roll a natural 1. :\ Because that's basically what it does. 3) The penetrating focus is too powerful as well. At 13th level they get +7d6 damage, and by reducing it to 5d6 or 4d6 they can basically ignore the hardness or DR of most anything short of adamantine. They'll easily deal enough damage to shatter doors, castle walls, monsters, weapons, shields, etc. 4) Focused precision is pretty redundant. The class has a full BAB and encourages high Str as a melee class, along with basically having free Weapon Focus in every weapon they're proficient with. If they can't hit anything without using focused precision, the party's in over their heads. 5) Improved focused flurry doesn't make any sense to me. They have no focused flurry ability, just focused fury, which doesn't seem to be the precursor to improved focused flurry. Also, this ability is just plain confusing in its wording. It sounds like they spend a full-round action just to make 2 attacks, each at +7d6 or +8d6 (depending on level) focused strike damage. The class already has the ability to use focused strike with every attack they make, using immediate actions. At least depending on how you interpret stuff. A lot of these class abilities are rather unclear on the specifics of how and when and how often they work. 6) Quick move doesn't say if it counts towards the normal limit of one 5-foot-step per round and only when not taking any other movement in the round. So I dunno when it can or cannot be used. 7) Despite already having a Fighter's basic stats, this class also has higher Reflex saves, skill points, number of class skills, and various offensive class features. The Martial Artist has poor AC but that's about it; they can easily take a few feats or multiclass 1 level into Fighter, at no real expense, to gain heavy armor and tower shield proficiency, and proceed to kick more butt while taking less punishment themselves. [/QUOTE]
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Martial Artist (new class)
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