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*Pathfinder & Starfinder
Martial Artist (new class)
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<blockquote data-quote="szilard" data-source="post: 3440522" data-attributes="member: 40730"><p>Thanks.</p><p></p><p></p><p></p><p>I've been trying to strike a balance with this. In my initial draft, they were pretty much ineffective every other round. I probably went overboard the other direction.</p><p></p><p>I like Focused Fury - you aren't going to be using that all the time... and, if you do, you'll be taking a substantial risk. I assume the issue is primarily with Improved Martial Focus and Superior Martial Focus.</p><p></p><p>Using Improved Martial Focus means you can't make a full attack. Superior Martial Focus (at 10th level), may well be too good. I'll think about it - possibly playing with the economy of swift/immediate actions will help.</p><p></p><p></p><p></p><p>Okay. Going back to the initial version where using it dazes the martial artist for one round. </p><p></p><p></p><p></p><p>Hmmm... I put this in because the martial artist doesn't get Ki Strike stuff. What if I limited it to unarmed strikes only?</p><p></p><p></p><p></p><p>Fair enough. </p><p></p><p></p><p></p><p>Oops. The Focused Flurry ability (left out?) lets them expend martial focus and make a full attack - spreading the dice of bonus between their attacks (they need to decide how many dice apply to each attack before the attack roll).</p><p></p><p></p><p></p><p>No. It is an additional 5' step, once per round, that must end in a flanking position. </p><p></p><p></p><p></p><p>I think it is probably better compared to the Ranger or Barbarian. </p><p></p><p>...but, yes, armor is an issue.</p><p></p><p>Partial fix: Armor check penalties are multiplied by two and applied to Concentration checks to achieve martial focus. </p><p></p><p>Also, I'd like to limit some of the other abilities so that they either don't work or are more difficult in armor. I'm not sure how to do so, though.</p><p></p><p>Thanks again for the feedback. This is what I need.</p><p></p><p>-Stuart</p></blockquote><p></p>
[QUOTE="szilard, post: 3440522, member: 40730"] Thanks. I've been trying to strike a balance with this. In my initial draft, they were pretty much ineffective every other round. I probably went overboard the other direction. I like Focused Fury - you aren't going to be using that all the time... and, if you do, you'll be taking a substantial risk. I assume the issue is primarily with Improved Martial Focus and Superior Martial Focus. Using Improved Martial Focus means you can't make a full attack. Superior Martial Focus (at 10th level), may well be too good. I'll think about it - possibly playing with the economy of swift/immediate actions will help. Okay. Going back to the initial version where using it dazes the martial artist for one round. Hmmm... I put this in because the martial artist doesn't get Ki Strike stuff. What if I limited it to unarmed strikes only? Fair enough. Oops. The Focused Flurry ability (left out?) lets them expend martial focus and make a full attack - spreading the dice of bonus between their attacks (they need to decide how many dice apply to each attack before the attack roll). No. It is an additional 5' step, once per round, that must end in a flanking position. I think it is probably better compared to the Ranger or Barbarian. ...but, yes, armor is an issue. Partial fix: Armor check penalties are multiplied by two and applied to Concentration checks to achieve martial focus. Also, I'd like to limit some of the other abilities so that they either don't work or are more difficult in armor. I'm not sure how to do so, though. Thanks again for the feedback. This is what I need. -Stuart [/QUOTE]
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